Get unit tests to build

This commit is contained in:
Josiah VanderZee 2024-05-22 12:52:41 -05:00 committed by Lars Mueller
parent 8c35461af2
commit b45aa1cd72
12 changed files with 28 additions and 10 deletions

@ -645,6 +645,11 @@ if(BUILD_CLIENT)
if (USE_SPATIAL)
target_link_libraries(${PROJECT_NAME} ${SPATIAL_LIBRARY})
endif()
if(BUILD_UNITTESTS)
target_compile_definitions(${PROJECT_NAME} PRIVATE
UNITTEST_ASSETS_DIRECTORY=${UNITTEST_ASSETS_DIRECTORY}
)
endif()
if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
target_link_libraries(${PROJECT_NAME} Catch2::Catch2)
endif()
@ -712,6 +717,11 @@ if(BUILD_SERVER)
${CURL_LIBRARY}
)
endif()
if(BUILD_UNITTESTS)
target_compile_definitions(${PROJECT_NAME} PRIVATE
UNITTEST_ASSETS_DIRECTORY=${UNITTEST_ASSETS_DIRECTORY}
)
endif()
if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
target_link_libraries(${PROJECT_NAME}server Catch2::Catch2)
endif()

@ -49,7 +49,9 @@ set (UNITTEST_CLIENT_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_content_mapblock.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_irr_gltf_mesh_loader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mesh_compare.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
PARENT_SCOPE)
set (UNITTEST_ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets" PARENT_SCOPE)

@ -1,6 +1,10 @@
// Minetest
// SPDX-License-Identifier: LGPL-2.1-or-later
#ifndef UNITTEST_ASSETS_DIRECTORY
#error "The required definition for UNITTEST_ASSETS_DIRECTORY is missing."
#endif
#include "CReadFile.h"
#include "vector3d.h"
@ -8,11 +12,13 @@
// Catch needs to be included after Irrlicht so that it sees operator<<
// declarations.
#define CATCH_CONFIG_MAIN
#include <catch.hpp>
#include <iostream>
#define XSTR(s) STR(s)
#define STR(s) #s
using namespace std;
class ScopedMesh
@ -52,16 +58,16 @@ class ScopedMesh
};
TEST_CASE("load empty gltf file") {
ScopedMesh sm("source/Irrlicht/tests/assets/empty.gltf");
ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "/empty.gltf");
CHECK(sm.getMesh() == nullptr);
}
TEST_CASE("minimal triangle") {
auto path = GENERATE(
"source/Irrlicht/tests/assets/minimal_triangle.gltf",
"source/Irrlicht/tests/assets/triangle_with_vertex_stride.gltf",
XSTR(UNITTEST_ASSETS_DIRECTORY) "/minimal_triangle.gltf",
XSTR(UNITTEST_ASSETS_DIRECTORY) "/triangle_with_vertex_stride.gltf",
// Test non-indexed geometry.
"source/Irrlicht/tests/assets/triangle_without_indices.gltf");
XSTR(UNITTEST_ASSETS_DIRECTORY) "/triangle_without_indices.gltf");
INFO(path);
ScopedMesh sm(path);
REQUIRE(sm.getMesh() != nullptr);
@ -87,7 +93,7 @@ TEST_CASE("minimal triangle") {
}
TEST_CASE("blender cube") {
ScopedMesh sm("source/Irrlicht/tests/assets/blender_cube.gltf");
ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "/blender_cube.gltf");
REQUIRE(sm.getMesh() != nullptr);
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
SECTION("vertex coordinates are correct") {
@ -145,12 +151,12 @@ TEST_CASE("mesh loader returns nullptr when given null file pointer") {
}
TEST_CASE("invalid JSON returns nullptr") {
ScopedMesh sm("source/Irrlicht/tests/assets/json_missing_brace.gltf");
ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "json_missing_brace.gltf");
CHECK(sm.getMesh() == nullptr);
}
TEST_CASE("blender cube scaled") {
ScopedMesh sm("source/Irrlicht/tests/assets/blender_cube_scaled.gltf");
ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "blender_cube_scaled.gltf");
REQUIRE(sm.getMesh() != nullptr);
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
@ -171,7 +177,7 @@ TEST_CASE("blender cube scaled") {
}
TEST_CASE("blender cube matrix transform") {
ScopedMesh sm("source/Irrlicht/tests/assets/blender_cube_matrix_transform.gltf");
ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "blender_cube_matrix_transform.gltf");
REQUIRE(sm.getMesh() != nullptr);
REQUIRE(sm.getMesh()->getMeshBufferCount() == 1);
@ -197,7 +203,7 @@ TEST_CASE("blender cube matrix transform") {
}
TEST_CASE("snow man") {
ScopedMesh sm("source/Irrlicht/tests/assets/snow_man.gltf");
ScopedMesh sm(XSTR(UNITTEST_ASSETS_DIRECTORY) "snow_man.gltf");
REQUIRE(sm.getMesh() != nullptr);
REQUIRE(sm.getMesh()->getMeshBufferCount() == 3);