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Tests: Add NodeResolver unittests
Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
This commit is contained in:
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commit
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@ -219,6 +219,7 @@ LOCAL_SRC_FILES := \
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jni/src/unittest/test_inventory.cpp \
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jni/src/unittest/test_mapnode.cpp \
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jni/src/unittest/test_nodedef.cpp \
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jni/src/unittest/test_noderesolver.cpp \
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jni/src/unittest/test_noise.cpp \
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jni/src/unittest/test_objdef.cpp \
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jni/src/unittest/test_profiler.cpp \
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@ -1346,7 +1346,8 @@ void CNodeDefManager::runNodeResolveCallbacks()
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//// NodeResolver
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////
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NodeResolver::NodeResolver() {
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NodeResolver::NodeResolver()
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{
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m_ndef = NULL;
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m_nodenames_idx = 0;
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m_nnlistsizes_idx = 0;
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@ -1379,14 +1380,14 @@ void NodeResolver::nodeResolveInternal()
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const std::string &NodeResolver::getNodeName(content_t c) const
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{
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if (m_nodenames.size() == 0) {
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if (c < m_nodenames.size())
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return m_nodenames[c];
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if (m_ndef)
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return m_ndef->get(c).name;
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} else {
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if (c < m_nodenames.size())
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return m_nodenames[c];
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else
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return m_ndef->get(CONTENT_UNKNOWN).name;
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}
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static const std::string unknown_str("unknown");
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return unknown_str;
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}
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@ -1395,7 +1396,7 @@ bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
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{
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if (m_nodenames_idx == m_nodenames.size()) {
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*result_out = c_fallback;
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errorstream << "Resolver: no more nodes in list" << std::endl;
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errorstream << "NodeResolver: no more nodes in list" << std::endl;
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return false;
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}
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@ -7,6 +7,7 @@ set (UNITTEST_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp
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@ -25,9 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "itemdef.h"
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#include "gamedef.h"
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content_t CONTENT_STONE;
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content_t CONTENT_GRASS;
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content_t CONTENT_TORCH;
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content_t t_CONTENT_STONE;
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content_t t_CONTENT_GRASS;
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content_t t_CONTENT_TORCH;
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content_t t_CONTENT_WATER;
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content_t t_CONTENT_LAVA;
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content_t t_CONTENT_BRICK;
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////////////////////////////////////////////////////////////////////////////////
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@ -111,7 +114,7 @@ void TestGameDef::defineSomeNodes()
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f.tiledef[i].name = "default_stone.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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CONTENT_STONE = ndef->set(f.name, f);
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t_CONTENT_STONE = ndef->set(f.name, f);
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//// Grass
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itemdef = ItemDefinition();
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@ -131,7 +134,7 @@ void TestGameDef::defineSomeNodes()
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f.tiledef[i].name = "default_dirt.png^default_grass_side.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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CONTENT_GRASS = ndef->set(f.name, f);
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t_CONTENT_GRASS = ndef->set(f.name, f);
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//// Torch (minimal definition for lighting tests)
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itemdef = ItemDefinition();
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@ -144,7 +147,69 @@ void TestGameDef::defineSomeNodes()
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f.sunlight_propagates = true;
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f.light_source = LIGHT_MAX-1;
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idef->registerItem(itemdef);
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CONTENT_TORCH = ndef->set(f.name, f);
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t_CONTENT_TORCH = ndef->set(f.name, f);
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//// Water
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:water";
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itemdef.description = "Water";
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itemdef.inventory_image = "[inventorycube"
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"{default_water.png"
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"{default_water.png"
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"{default_water.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.alpha = 128;
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f.liquid_type = LIQUID_SOURCE;
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f.liquid_viscosity = 4;
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f.is_ground_content = true;
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f.groups["liquids"] = 3;
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for(int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_water.png";
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idef->registerItem(itemdef);
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t_CONTENT_WATER = ndef->set(f.name, f);
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//// Lava
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:lava";
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itemdef.description = "Lava";
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itemdef.inventory_image = "[inventorycube"
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"{default_lava.png"
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"{default_lava.png"
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"{default_lava.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.alpha = 128;
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f.liquid_type = LIQUID_SOURCE;
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f.liquid_viscosity = 7;
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f.light_source = LIGHT_MAX-1;
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f.is_ground_content = true;
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f.groups["liquids"] = 3;
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for(int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_lava.png";
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idef->registerItem(itemdef);
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t_CONTENT_LAVA = ndef->set(f.name, f);
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//// Brick
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:brick";
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itemdef.description = "Brick";
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itemdef.groups["cracky"] = 3;
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itemdef.inventory_image = "[inventorycube"
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"{default_brick.png"
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"{default_brick.png"
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"{default_brick.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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for(int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_brick.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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t_CONTENT_BRICK = ndef->set(f.name, f);
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}
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////
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@ -124,9 +124,12 @@ public:
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};
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// A few item and node definitions for those tests that need them
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extern content_t CONTENT_STONE;
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extern content_t CONTENT_GRASS;
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extern content_t CONTENT_TORCH;
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extern content_t t_CONTENT_STONE;
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extern content_t t_CONTENT_GRASS;
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extern content_t t_CONTENT_TORCH;
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extern content_t t_CONTENT_WATER;
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extern content_t t_CONTENT_LAVA;
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extern content_t t_CONTENT_BRICK;
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void run_tests();
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253
src/unittest/test_noderesolver.cpp
Normal file
253
src/unittest/test_noderesolver.cpp
Normal file
@ -0,0 +1,253 @@
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/*
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Minetest
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Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "exceptions.h"
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#include "gamedef.h"
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#include "nodedef.h"
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class TestNodeResolver : public TestBase {
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public:
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TestNodeResolver() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestNodeResolver"; }
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void runTests(IGameDef *gamedef);
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void testNodeResolving(INodeDefManager *ndef);
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void testPendingResolveCancellation(INodeDefManager *ndef);
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void testDirectResolveMethod(INodeDefManager *ndef);
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void testNoneResolveMethod(INodeDefManager *ndef);
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};
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static TestNodeResolver g_test_instance;
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void TestNodeResolver::runTests(IGameDef *gamedef)
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{
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IWritableNodeDefManager *parent_ndef;
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INodeDefManager *ndef;
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parent_ndef = (IWritableNodeDefManager *)gamedef->getNodeDefManager();
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ndef = parent_ndef->clone();
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TEST(testNodeResolving, ndef);
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delete ndef;
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ndef = parent_ndef->clone();
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TEST(testPendingResolveCancellation, ndef);
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delete ndef;
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ndef = parent_ndef->clone();
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TEST(testDirectResolveMethod, ndef);
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delete ndef;
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ndef = parent_ndef->clone();
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TEST(testNoneResolveMethod, ndef);
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delete ndef;
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}
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class Foobar : public NodeResolver {
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public:
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void resolveNodeNames();
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content_t test_nr_node1;
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content_t test_nr_node2;
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content_t test_nr_node3;
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content_t test_nr_node4;
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content_t test_nr_node5;
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std::vector<content_t> test_nr_list;
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std::vector<content_t> test_nr_list_group;
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std::vector<content_t> test_nr_list_required;
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std::vector<content_t> test_nr_list_empty;
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};
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class Foobaz : public NodeResolver {
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public:
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void resolveNodeNames();
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content_t test_content1;
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content_t test_content2;
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};
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////////////////////////////////////////////////////////////////////////////////
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void Foobar::resolveNodeNames()
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{
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UASSERT(getIdFromNrBacklog(&test_nr_node1, "", CONTENT_IGNORE) == true);
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UASSERT(getIdsFromNrBacklog(&test_nr_list) == true);
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UASSERT(getIdsFromNrBacklog(&test_nr_list_group) == true);
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UASSERT(getIdsFromNrBacklog(&test_nr_list_required,
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true, CONTENT_AIR) == false);
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UASSERT(getIdsFromNrBacklog(&test_nr_list_empty) == true);
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UASSERT(getIdFromNrBacklog(&test_nr_node2, "", CONTENT_IGNORE) == true);
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UASSERT(getIdFromNrBacklog(&test_nr_node3,
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"default:brick", CONTENT_IGNORE) == true);
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UASSERT(getIdFromNrBacklog(&test_nr_node4,
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"default:gobbledygook", CONTENT_AIR) == false);
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UASSERT(getIdFromNrBacklog(&test_nr_node5, "", CONTENT_IGNORE) == false);
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}
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void Foobaz::resolveNodeNames()
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{
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UASSERT(getIdFromNrBacklog(&test_content1, "", CONTENT_IGNORE) == true);
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UASSERT(getIdFromNrBacklog(&test_content2, "", CONTENT_IGNORE) == false);
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}
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void TestNodeResolver::testNodeResolving(INodeDefManager *ndef)
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{
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Foobar foobar;
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size_t i;
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foobar.m_nodenames.push_back("default:torch");
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foobar.m_nodenames.push_back("default:dirt_with_grass");
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foobar.m_nodenames.push_back("default:water");
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foobar.m_nodenames.push_back("default:abloobloobloo");
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foobar.m_nodenames.push_back("default:stone");
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foobar.m_nodenames.push_back("default:shmegoldorf");
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foobar.m_nnlistsizes.push_back(5);
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foobar.m_nodenames.push_back("group:liquids");
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foobar.m_nnlistsizes.push_back(1);
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foobar.m_nodenames.push_back("default:warf");
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foobar.m_nodenames.push_back("default:stone");
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foobar.m_nodenames.push_back("default:bloop");
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foobar.m_nnlistsizes.push_back(3);
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foobar.m_nnlistsizes.push_back(0);
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foobar.m_nodenames.push_back("default:brick");
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foobar.m_nodenames.push_back("default:desert_stone");
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foobar.m_nodenames.push_back("default:shnitzle");
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ndef->pendNodeResolve(&foobar, NODE_RESOLVE_DEFERRED);
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UASSERT(foobar.m_ndef == ndef);
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ndef->setNodeRegistrationStatus(true);
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ndef->runNodeResolveCallbacks();
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// Check that we read single nodes successfully
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UASSERTEQ(content_t, foobar.test_nr_node1, t_CONTENT_TORCH);
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UASSERTEQ(content_t, foobar.test_nr_node2, t_CONTENT_BRICK);
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UASSERTEQ(content_t, foobar.test_nr_node3, t_CONTENT_BRICK);
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UASSERTEQ(content_t, foobar.test_nr_node4, CONTENT_AIR);
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UASSERTEQ(content_t, foobar.test_nr_node5, CONTENT_IGNORE);
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// Check that we read all the regular list items
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static const content_t expected_test_nr_list[] = {
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t_CONTENT_GRASS,
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t_CONTENT_WATER,
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t_CONTENT_STONE,
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};
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UASSERTEQ(size_t, foobar.test_nr_list.size(), 3);
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for (i = 0; i != foobar.test_nr_list.size(); i++)
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UASSERTEQ(content_t, foobar.test_nr_list[i], expected_test_nr_list[i]);
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// Check that we read all the list items that were from a group entry
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static const content_t expected_test_nr_list_group[] = {
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t_CONTENT_WATER,
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t_CONTENT_LAVA,
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};
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UASSERTEQ(size_t, foobar.test_nr_list_group.size(), 2);
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for (i = 0; i != foobar.test_nr_list_group.size(); i++) {
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UASSERT(CONTAINS(foobar.test_nr_list_group,
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expected_test_nr_list_group[i]));
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}
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// Check that we read all the items we're able to in a required list
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static const content_t expected_test_nr_list_required[] = {
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CONTENT_AIR,
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t_CONTENT_STONE,
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CONTENT_AIR,
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};
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UASSERTEQ(size_t, foobar.test_nr_list_required.size(), 3);
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for (i = 0; i != foobar.test_nr_list_required.size(); i++)
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UASSERTEQ(content_t, foobar.test_nr_list_required[i],
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expected_test_nr_list_required[i]);
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// Check that the edge case of 0 is successful
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UASSERTEQ(size_t, foobar.test_nr_list_empty.size(), 0);
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}
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void TestNodeResolver::testPendingResolveCancellation(INodeDefManager *ndef)
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{
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Foobaz foobaz1;
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foobaz1.test_content1 = 1234;
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foobaz1.test_content2 = 5678;
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foobaz1.m_nodenames.push_back("default:dirt_with_grass");
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foobaz1.m_nodenames.push_back("default:abloobloobloo");
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ndef->pendNodeResolve(&foobaz1, NODE_RESOLVE_DEFERRED);
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Foobaz foobaz2;
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foobaz2.test_content1 = 1234;
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foobaz2.test_content2 = 5678;
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foobaz2.m_nodenames.push_back("default:dirt_with_grass");
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foobaz2.m_nodenames.push_back("default:abloobloobloo");
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ndef->pendNodeResolve(&foobaz2, NODE_RESOLVE_DEFERRED);
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ndef->cancelNodeResolveCallback(&foobaz1);
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ndef->setNodeRegistrationStatus(true);
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ndef->runNodeResolveCallbacks();
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UASSERT(foobaz1.test_content1 == 1234);
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UASSERT(foobaz1.test_content2 == 5678);
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UASSERT(foobaz2.test_content1 == t_CONTENT_GRASS);
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UASSERT(foobaz2.test_content2 == CONTENT_IGNORE);
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}
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void TestNodeResolver::testDirectResolveMethod(INodeDefManager *ndef)
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{
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Foobaz foobaz;
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foobaz.m_nodenames.push_back("default:dirt_with_grass");
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foobaz.m_nodenames.push_back("default:abloobloobloo");
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UASSERTEQ(std::string, foobaz.getNodeName(1), "default:abloobloobloo");
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ndef->pendNodeResolve(&foobaz, NODE_RESOLVE_DIRECT);
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UASSERTEQ(content_t, foobaz.test_content1, t_CONTENT_GRASS);
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UASSERTEQ(content_t, foobaz.test_content2, CONTENT_IGNORE);
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// We expect this to be *different* because the resolution of this node had
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// failed. The internal nodename buffer is cleared and lookups should now
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// use the nodedef manager.
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UASSERT(foobaz.getNodeName(1) != "default:abloobloobloo");
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}
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void TestNodeResolver::testNoneResolveMethod(INodeDefManager *ndef)
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{
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Foobaz foobaz;
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foobaz.m_nodenames.push_back("default:dirt_with_grass");
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foobaz.m_nodenames.push_back("default:abloobloobloo");
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ndef->pendNodeResolve(&foobaz, NODE_RESOLVE_NONE);
|
||||
|
||||
UASSERTEQ(std::string, foobaz.getNodeName(1), "default:abloobloobloo");
|
||||
}
|
@ -69,7 +69,7 @@ void TestVoxelAlgorithms::testPropogateSunlight(INodeDefManager *ndef)
|
||||
== LIGHT_SUN);
|
||||
}
|
||||
|
||||
v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
|
||||
v.setNodeNoRef(v3s16(0,0,0), MapNode(t_CONTENT_STONE));
|
||||
|
||||
{
|
||||
std::set<v3s16> light_sources;
|
||||
@ -91,7 +91,7 @@ void TestVoxelAlgorithms::testPropogateSunlight(INodeDefManager *ndef)
|
||||
== 0);
|
||||
}
|
||||
|
||||
v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_STONE));
|
||||
v.setNodeNoRef(v3s16(1,3,2), MapNode(t_CONTENT_STONE));
|
||||
|
||||
{
|
||||
std::set<v3s16> light_sources;
|
||||
@ -180,8 +180,8 @@ void TestVoxelAlgorithms::testClearLightAndCollectSources(INodeDefManager *ndef)
|
||||
}
|
||||
|
||||
VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
|
||||
v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
|
||||
v.setNodeNoRef(v3s16(1,1,1), MapNode(CONTENT_TORCH));
|
||||
v.setNodeNoRef(v3s16(0,0,0), MapNode(t_CONTENT_STONE));
|
||||
v.setNodeNoRef(v3s16(1,1,1), MapNode(t_CONTENT_TORCH));
|
||||
|
||||
{
|
||||
MapNode n(CONTENT_AIR);
|
||||
|
@ -87,10 +87,10 @@ void TestVoxelManipulator::testVoxelManipulator(INodeDefManager *nodedef)
|
||||
v.print(infostream, nodedef);
|
||||
|
||||
infostream << "*** Setting (-1,0,-1)=2 ***" << std::endl;
|
||||
v.setNodeNoRef(v3s16(-1,0,-1), MapNode(CONTENT_GRASS));
|
||||
v.setNodeNoRef(v3s16(-1,0,-1), MapNode(t_CONTENT_GRASS));
|
||||
|
||||
v.print(infostream, nodedef);
|
||||
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == CONTENT_GRASS);
|
||||
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
|
||||
|
||||
infostream << "*** Reading from inexistent (0,0,-1) ***" << std::endl;
|
||||
|
||||
@ -103,6 +103,6 @@ void TestVoxelManipulator::testVoxelManipulator(INodeDefManager *nodedef)
|
||||
v.addArea(a);
|
||||
v.print(infostream, nodedef);
|
||||
|
||||
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == CONTENT_GRASS);
|
||||
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
|
||||
EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user