* improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better)

This commit is contained in:
Nils Dagsson Moskopp 2011-05-31 02:56:23 +02:00
parent 289e31ed98
commit b461213ddb

@ -1563,8 +1563,8 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
video::SColor c(255,l,l,l); video::SColor c(255,l,l,l);
const f32 post_rad=(f32)BS/10; const f32 post_rad=(f32)BS/(32.0/4.0);
const f32 bar_rad=(f32)BS/20; const f32 bar_rad=(f32)BS/(32.0/2.0);
const f32 bar_len=(f32)(BS/2)-post_rad; const f32 bar_len=(f32)(BS/2)-post_rad;
// The post - always present // The post - always present
@ -1581,12 +1581,12 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
{ {
pos = intToFloat(p+blockpos_nodes, BS); pos = intToFloat(p+blockpos_nodes, BS);
pos.X += BS/2; pos.X += BS/2;
pos.Y += BS/4; pos.Y += 3*bar_rad;
makeCuboid(material_wood, &collector, makeCuboid(material_wood, &collector,
&pa_wood, c, pos, &pa_wood, c, pos,
bar_len,bar_rad,bar_rad); bar_len,bar_rad,bar_rad);
pos.Y -= BS/2; pos.Y -= 6*bar_rad;
makeCuboid(material_wood, &collector, makeCuboid(material_wood, &collector,
&pa_wood, c, pos, &pa_wood, c, pos,
bar_len,bar_rad,bar_rad); bar_len,bar_rad,bar_rad);
@ -1600,11 +1600,11 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
{ {
pos = intToFloat(p+blockpos_nodes, BS); pos = intToFloat(p+blockpos_nodes, BS);
pos.Z += BS/2; pos.Z += BS/2;
pos.Y += BS/4; pos.Y += 3*bar_rad;
makeCuboid(material_wood, &collector, makeCuboid(material_wood, &collector,
&pa_wood, c, pos, &pa_wood, c, pos,
bar_rad,bar_rad,bar_len); bar_rad,bar_rad,bar_len);
pos.Y -= BS/2; pos.Y -= 6*bar_rad;
makeCuboid(material_wood, &collector, makeCuboid(material_wood, &collector,
&pa_wood, c, pos, &pa_wood, c, pos,
bar_rad,bar_rad,bar_len); bar_rad,bar_rad,bar_len);