mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Client-side prediction of inventory changes, and some inventory menu fixes
This commit is contained in:
parent
1efdc36b22
commit
b4dd5d3bd7
@ -225,6 +225,8 @@ Client::Client(
|
||||
m_server_ser_ver(SER_FMT_VER_INVALID),
|
||||
m_playeritem(0),
|
||||
m_inventory_updated(false),
|
||||
m_inventory_from_server(NULL),
|
||||
m_inventory_from_server_age(0.0),
|
||||
m_time_of_day(0),
|
||||
m_map_seed(0),
|
||||
m_password(password),
|
||||
@ -269,6 +271,8 @@ Client::~Client()
|
||||
m_mesh_update_thread.setRun(false);
|
||||
while(m_mesh_update_thread.IsRunning())
|
||||
sleep_ms(100);
|
||||
|
||||
delete m_inventory_from_server;
|
||||
}
|
||||
|
||||
void Client::connect(Address address)
|
||||
@ -657,6 +661,30 @@ void Client::step(float dtime)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
If the server didn't update the inventory in a while, revert
|
||||
the local inventory (so the player notices the lag problem
|
||||
and knows something is wrong).
|
||||
*/
|
||||
if(m_inventory_from_server)
|
||||
{
|
||||
float interval = 10.0;
|
||||
float count_before = floor(m_inventory_from_server_age / interval);
|
||||
|
||||
m_inventory_from_server_age += dtime;
|
||||
|
||||
float count_after = floor(m_inventory_from_server_age / interval);
|
||||
|
||||
if(count_after != count_before)
|
||||
{
|
||||
// Do this every <interval> seconds after TOCLIENT_INVENTORY
|
||||
// Reset the locally changed inventory to the authoritative inventory
|
||||
Player *player = m_env.getLocalPlayer();
|
||||
player->inventory = *m_inventory_from_server;
|
||||
m_inventory_updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Virtual methods from con::PeerHandler
|
||||
@ -975,6 +1003,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
|
||||
m_inventory_updated = true;
|
||||
|
||||
delete m_inventory_from_server;
|
||||
m_inventory_from_server = new Inventory(player->inventory);
|
||||
m_inventory_from_server_age = 0.0;
|
||||
|
||||
//infostream<<"Client got player inventory:"<<std::endl;
|
||||
//player->inventory.print(infostream);
|
||||
}
|
||||
@ -1931,7 +1963,15 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
|
||||
}
|
||||
void Client::inventoryAction(InventoryAction *a)
|
||||
{
|
||||
/*
|
||||
Send it to the server
|
||||
*/
|
||||
sendInventoryAction(a);
|
||||
|
||||
/*
|
||||
Predict some local inventory changes
|
||||
*/
|
||||
a->clientApply(this, this);
|
||||
}
|
||||
|
||||
ClientActiveObject * Client::getSelectedActiveObject(
|
||||
|
@ -367,6 +367,8 @@ private:
|
||||
u8 m_server_ser_ver;
|
||||
u16 m_playeritem;
|
||||
bool m_inventory_updated;
|
||||
Inventory *m_inventory_from_server;
|
||||
float m_inventory_from_server_age;
|
||||
core::map<v3s16, bool> m_active_blocks;
|
||||
PacketCounter m_packetcounter;
|
||||
// Received from the server. 0-23999
|
||||
|
@ -537,6 +537,11 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
s.i = -1; // make it invalid again
|
||||
}
|
||||
|
||||
bool identical = (m_selected_item != NULL) && s.isValid() &&
|
||||
(inv_selected == inv_s) &&
|
||||
(m_selected_item->listname == s.listname) &&
|
||||
(m_selected_item->i == s.i);
|
||||
|
||||
// buttons: 0 = left, 1 = right, 2 = middle
|
||||
// up/down: 0 = down (press), 1 = up (release), 2 = unknown event
|
||||
int button = 0;
|
||||
@ -602,13 +607,26 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
|
||||
if(s.isValid())
|
||||
{
|
||||
// Clicked another slot: move
|
||||
// Clicked a slot: move
|
||||
if(button == 1) // right
|
||||
move_amount = 1;
|
||||
else if(button == 2) // middle
|
||||
move_amount = MYMIN(m_selected_amount, 10);
|
||||
else // left
|
||||
move_amount = m_selected_amount;
|
||||
dstream << "move_amount=" << move_amount<<"\n";
|
||||
dstream << "m_selected_amount=" << m_selected_amount<<"\n";
|
||||
|
||||
if(identical)
|
||||
{
|
||||
if(move_amount >= m_selected_amount)
|
||||
m_selected_amount = 0;
|
||||
else
|
||||
m_selected_amount -= move_amount;
|
||||
move_amount = 0;
|
||||
}
|
||||
dstream << "move_amount=" << move_amount<<"\n";
|
||||
dstream << "m_selected_amount=" << m_selected_amount<<"\n";
|
||||
}
|
||||
else if(getAbsoluteClippingRect().isPointInside(m_pointer))
|
||||
{
|
||||
@ -636,9 +654,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
|
||||
if(m_selected_item != NULL && m_selected_dragging && s.isValid())
|
||||
{
|
||||
if((inv_selected != inv_s) ||
|
||||
(m_selected_item->listname != s.listname) ||
|
||||
(m_selected_item->i != s.i))
|
||||
if(!identical)
|
||||
{
|
||||
// Dragged to different slot: move all selected
|
||||
move_amount = m_selected_amount;
|
||||
@ -675,18 +691,19 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
if(leftover.count == stack_from.count)
|
||||
{
|
||||
// Swap the stacks
|
||||
m_selected_amount -= stack_to.count;
|
||||
}
|
||||
else if(leftover.empty())
|
||||
{
|
||||
// Item fits
|
||||
m_selected_amount -= move_amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Item only fits partially
|
||||
move_amount -= leftover.count;
|
||||
m_selected_amount -= move_amount;
|
||||
}
|
||||
assert(move_amount > 0 && move_amount <= m_selected_amount);
|
||||
m_selected_amount -= move_amount;
|
||||
|
||||
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
|
||||
IMoveAction *a = new IMoveAction();
|
||||
@ -741,6 +758,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
delete m_selected_item;
|
||||
m_selected_item = NULL;
|
||||
m_selected_amount = 0;
|
||||
m_selected_dragging = false;
|
||||
}
|
||||
}
|
||||
|
@ -733,6 +733,49 @@ ItemStack InventoryList::peekItem(u32 i, u32 peekcount) const
|
||||
return m_items[i].peekItem(peekcount);
|
||||
}
|
||||
|
||||
void InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count)
|
||||
{
|
||||
if(this == dest && i == dest_i)
|
||||
return;
|
||||
|
||||
// Take item from source list
|
||||
ItemStack item1;
|
||||
if(count == 0)
|
||||
item1 = changeItem(i, ItemStack());
|
||||
else
|
||||
item1 = takeItem(i, count);
|
||||
|
||||
if(item1.empty())
|
||||
return;
|
||||
|
||||
// Try to add the item to destination list
|
||||
u32 oldcount = item1.count;
|
||||
item1 = dest->addItem(dest_i, item1);
|
||||
|
||||
// If something is returned, the item was not fully added
|
||||
if(!item1.empty())
|
||||
{
|
||||
// If olditem is returned, nothing was added.
|
||||
bool nothing_added = (item1.count == oldcount);
|
||||
|
||||
// If something else is returned, part of the item was left unadded.
|
||||
// Add the other part back to the source item
|
||||
addItem(i, item1);
|
||||
|
||||
// If olditem is returned, nothing was added.
|
||||
// Swap the items
|
||||
if(nothing_added)
|
||||
{
|
||||
// Take item from source list
|
||||
item1 = changeItem(i, ItemStack());
|
||||
// Adding was not possible, swap the items.
|
||||
ItemStack item2 = dest->changeItem(dest_i, item1);
|
||||
// Put item from destination list to the source list
|
||||
changeItem(i, item2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Inventory
|
||||
*/
|
||||
|
@ -233,6 +233,10 @@ public:
|
||||
// Similar to takeItem, but keeps the slot intact.
|
||||
ItemStack peekItem(u32 i, u32 peekcount) const;
|
||||
|
||||
// Move an item to a different list (or a different stack in the same list)
|
||||
// count is the maximum number of items to move (0 for everything)
|
||||
void moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count = 0);
|
||||
|
||||
private:
|
||||
std::vector<ItemStack> m_items;
|
||||
u32 m_size;
|
||||
|
@ -133,6 +133,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
|
||||
return a;
|
||||
}
|
||||
|
||||
/*
|
||||
IMoveAction
|
||||
*/
|
||||
|
||||
IMoveAction::IMoveAction(std::istream &is)
|
||||
{
|
||||
std::string ts;
|
||||
@ -193,59 +197,13 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<", to_list=\""<<to_list<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
if(list_from->getItem(from_i).empty())
|
||||
{
|
||||
infostream<<"IMoveAction::apply(): FAIL: source item not found: "
|
||||
<<"from_inv=\""<<from_inv.dump()<<"\""
|
||||
<<", from_list=\""<<from_list<<"\""
|
||||
<<" from_i="<<from_i<<std::endl;
|
||||
return;
|
||||
}
|
||||
/*
|
||||
If the source and the destination slots are the same
|
||||
This performs the actual movement
|
||||
|
||||
If something is wrong (source item is empty, destination is the
|
||||
same as source), nothing happens
|
||||
*/
|
||||
if(inv_from == inv_to && list_from == list_to && from_i == to_i)
|
||||
{
|
||||
infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
|
||||
<<"are the same: inv=\""<<from_inv.dump()
|
||||
<<"\" list=\""<<from_list
|
||||
<<"\" i="<<from_i<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Take item from source list
|
||||
ItemStack item1;
|
||||
if(count == 0)
|
||||
item1 = list_from->changeItem(from_i, ItemStack());
|
||||
else
|
||||
item1 = list_from->takeItem(from_i, count);
|
||||
|
||||
// Try to add the item to destination list
|
||||
int oldcount = item1.count;
|
||||
item1 = list_to->addItem(to_i, item1);
|
||||
|
||||
// If something is returned, the item was not fully added
|
||||
if(!item1.empty())
|
||||
{
|
||||
// If olditem is returned, nothing was added.
|
||||
bool nothing_added = (item1.count == oldcount);
|
||||
|
||||
// If something else is returned, part of the item was left unadded.
|
||||
// Add the other part back to the source item
|
||||
list_from->addItem(from_i, item1);
|
||||
|
||||
// If olditem is returned, nothing was added.
|
||||
// Swap the items
|
||||
if(nothing_added)
|
||||
{
|
||||
// Take item from source list
|
||||
item1 = list_from->changeItem(from_i, ItemStack());
|
||||
// Adding was not possible, swap the items.
|
||||
ItemStack item2 = list_to->changeItem(to_i, item1);
|
||||
// Put item from destination list to the source list
|
||||
list_from->changeItem(from_i, item2);
|
||||
}
|
||||
}
|
||||
list_from->moveItem(from_i, list_to, to_i, count);
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
if(inv_from != inv_to)
|
||||
@ -262,6 +220,38 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
||||
{
|
||||
// Optional InventoryAction operation that is run on the client
|
||||
// to make lag less apparent.
|
||||
|
||||
Inventory *inv_from = mgr->getInventory(from_inv);
|
||||
Inventory *inv_to = mgr->getInventory(to_inv);
|
||||
if(!inv_from || !inv_to)
|
||||
return;
|
||||
|
||||
InventoryLocation current_player;
|
||||
current_player.setCurrentPlayer();
|
||||
Inventory *inv_player = mgr->getInventory(current_player);
|
||||
if(inv_from != inv_player || inv_to != inv_player)
|
||||
return;
|
||||
|
||||
InventoryList *list_from = inv_from->getList(from_list);
|
||||
InventoryList *list_to = inv_to->getList(to_list);
|
||||
if(!list_from || !list_to)
|
||||
return;
|
||||
|
||||
list_from->moveItem(from_i, list_to, to_i, count);
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
if(inv_from != inv_to)
|
||||
mgr->setInventoryModified(to_inv);
|
||||
}
|
||||
|
||||
/*
|
||||
IDropAction
|
||||
*/
|
||||
|
||||
IDropAction::IDropAction(std::istream &is)
|
||||
{
|
||||
std::string ts;
|
||||
@ -338,6 +328,37 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
||||
{
|
||||
// Optional InventoryAction operation that is run on the client
|
||||
// to make lag less apparent.
|
||||
|
||||
Inventory *inv_from = mgr->getInventory(from_inv);
|
||||
if(!inv_from)
|
||||
return;
|
||||
|
||||
InventoryLocation current_player;
|
||||
current_player.setCurrentPlayer();
|
||||
Inventory *inv_player = mgr->getInventory(current_player);
|
||||
if(inv_from != inv_player)
|
||||
return;
|
||||
|
||||
InventoryList *list_from = inv_from->getList(from_list);
|
||||
if(!list_from)
|
||||
return;
|
||||
|
||||
if(count == 0)
|
||||
list_from->changeItem(from_i, ItemStack());
|
||||
else
|
||||
list_from->takeItem(from_i, count);
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
}
|
||||
|
||||
/*
|
||||
ICraftAction
|
||||
*/
|
||||
|
||||
ICraftAction::ICraftAction(std::istream &is)
|
||||
{
|
||||
std::string ts;
|
||||
@ -412,6 +433,12 @@ void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGam
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
||||
{
|
||||
// Optional InventoryAction operation that is run on the client
|
||||
// to make lag less apparent.
|
||||
}
|
||||
|
||||
|
||||
// Crafting helper
|
||||
bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
|
@ -102,6 +102,7 @@ struct InventoryAction
|
||||
virtual void serialize(std::ostream &os) const = 0;
|
||||
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
|
||||
IGameDef *gamedef) = 0;
|
||||
virtual void clientApply(InventoryManager *mgr, IGameDef *gamedef) = 0;
|
||||
};
|
||||
|
||||
struct IMoveAction : public InventoryAction
|
||||
@ -142,6 +143,8 @@ struct IMoveAction : public InventoryAction
|
||||
}
|
||||
|
||||
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
||||
|
||||
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
struct IDropAction : public InventoryAction
|
||||
@ -175,6 +178,8 @@ struct IDropAction : public InventoryAction
|
||||
}
|
||||
|
||||
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
||||
|
||||
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
struct ICraftAction : public InventoryAction
|
||||
@ -203,6 +208,8 @@ struct ICraftAction : public InventoryAction
|
||||
}
|
||||
|
||||
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
|
||||
|
||||
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
// Crafting helper
|
||||
|
@ -2372,6 +2372,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Note: Always set inventory not sent, to repair cases
|
||||
where the client made a bad prediction.
|
||||
*/
|
||||
|
||||
/*
|
||||
Handle restrictions and special cases of the move action
|
||||
*/
|
||||
@ -2382,6 +2387,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
ma->from_inv.applyCurrentPlayer(player->getName());
|
||||
ma->to_inv.applyCurrentPlayer(player->getName());
|
||||
|
||||
setInventoryModified(ma->from_inv);
|
||||
setInventoryModified(ma->to_inv);
|
||||
|
||||
bool from_inv_is_current_player =
|
||||
(ma->from_inv.type == InventoryLocation::PLAYER) &&
|
||||
(ma->from_inv.name == player->getName());
|
||||
@ -2461,6 +2469,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
|
||||
da->from_inv.applyCurrentPlayer(player->getName());
|
||||
|
||||
setInventoryModified(da->from_inv);
|
||||
|
||||
// Disallow dropping items if not allowed to interact
|
||||
if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
|
||||
{
|
||||
@ -2490,6 +2500,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
|
||||
ca->craft_inv.applyCurrentPlayer(player->getName());
|
||||
|
||||
setInventoryModified(ca->craft_inv);
|
||||
|
||||
//bool craft_inv_is_current_player =
|
||||
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
|
||||
// (ca->craft_inv.name == player->getName());
|
||||
|
Loading…
Reference in New Issue
Block a user