mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Only retrieve always_fly_fast setting once
This commit is contained in:
parent
addf3ee165
commit
b4dfaa3a7a
@ -86,9 +86,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
||||
bool noclip = m_gamedef->checkLocalPrivilege("noclip") &&
|
||||
g_settings->getBool("noclip");
|
||||
bool free_move = noclip && fly_allowed && g_settings->getBool("free_move");
|
||||
if(free_move)
|
||||
{
|
||||
position += m_speed * dtime;
|
||||
if (free_move) {
|
||||
position += m_speed * dtime;
|
||||
setPosition(position);
|
||||
m_sneak_node_exists = false;
|
||||
return;
|
||||
@ -408,11 +407,12 @@ void LocalPlayer::applyControl(float dtime)
|
||||
// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
|
||||
bool fast_climb = fast_move && control.aux1 && !g_settings->getBool("aux1_descends");
|
||||
bool continuous_forward = g_settings->getBool("continuous_forward");
|
||||
bool always_fly_fast = g_settings->getBool("always_fly_fast");
|
||||
|
||||
// Whether superspeed mode is used or not
|
||||
bool superspeed = false;
|
||||
|
||||
if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
|
||||
if (always_fly_fast && free_move && fast_move)
|
||||
superspeed = true;
|
||||
|
||||
// Old descend control
|
||||
@ -470,7 +470,7 @@ void LocalPlayer::applyControl(float dtime)
|
||||
if(free_move)
|
||||
{
|
||||
// In free movement mode, sneak descends
|
||||
if(fast_move && (control.aux1 || g_settings->getBool("always_fly_fast")))
|
||||
if (fast_move && (control.aux1 || always_fly_fast))
|
||||
speedV.Y = -movement_speed_fast;
|
||||
else
|
||||
speedV.Y = -movement_speed_walk;
|
||||
@ -517,11 +517,9 @@ void LocalPlayer::applyControl(float dtime)
|
||||
}
|
||||
if(control.jump)
|
||||
{
|
||||
if(free_move)
|
||||
{
|
||||
if(g_settings->getBool("aux1_descends") || g_settings->getBool("always_fly_fast"))
|
||||
{
|
||||
if(fast_move)
|
||||
if (free_move) {
|
||||
if (g_settings->getBool("aux1_descends") || always_fly_fast) {
|
||||
if (fast_move)
|
||||
speedV.Y = movement_speed_fast;
|
||||
else
|
||||
speedV.Y = movement_speed_walk;
|
||||
|
Loading…
Reference in New Issue
Block a user