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Last set of minor cleanups
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@ -181,7 +181,8 @@ int Biome::getSurfaceHeight(float noise_terrain) {
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}
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void Biome::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
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void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
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int surfaceh = np->offset + np->scale * mg->map_terrain[i];
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@ -214,7 +215,8 @@ void Biome::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
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///////////////////////////// [ Ocean biome ] /////////////////////////////////
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void BiomeLiquid::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
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void BiomeLiquid::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
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int surfaceh = np->offset + np->scale * mg->map_terrain[i];
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int y = y1;
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@ -239,8 +241,9 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) {
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}
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void BiomeHell::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
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void BiomeHell::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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//stub
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}
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@ -252,8 +255,9 @@ int BiomeAether::getSurfaceHeight(float noise_terrain) {
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}
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void BiomeAether::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
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void BiomeAether::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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//stub
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}
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@ -265,7 +269,8 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
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}
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void BiomeSuperflat::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
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void BiomeSuperflat::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
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MapgenV7 *mg = (MapgenV7 *)mapgen;
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int surfaceh = ntopnodes;
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int y = y1;
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10
src/biome.h
10
src/biome.h
@ -53,26 +53,26 @@ public:
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std::string name;
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NoiseParams *np;
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeLiquid : public Biome {
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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};
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class BiomeHell : public Biome {
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeAether : public Biome {
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeSuperflat : public Biome {
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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@ -28,12 +28,13 @@ using namespace irr;
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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#ifdef _MSC_VER
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// Windows
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typedef long long s64;
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typedef unsigned long long u64;
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#else
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// Posix
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#include <stdint.h>
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typedef int64_t s64;
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typedef uint64_t u64;
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//typedef unsigned long long u64;
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#endif
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#endif
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@ -35,14 +35,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define SWPRINTF_CHARSTRING L"%s"
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#endif
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//currently not needed
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//template<typename T> struct alignment_trick { char c; T member; };
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//#define ALIGNOF(type) offsetof (alignment_trick<type>, member)
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#ifdef _WIN32
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#include <windows.h>
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#define ALIGNOF(x) __alignof(x)
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#define sleep_ms(x) Sleep(x)
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#define strtok_r(x, y, z) strtok_s(x, y, z)
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#define strtof(x, y) (float)strtod(x, y)
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#define strtoll(x, y, z) _strtoi64(x, y, z)
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#define strtoull(x, y, z) _strtoui64(x, y, z)
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#else
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#include <unistd.h>
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#define ALIGNOF(x) __alignof__(x)
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#define sleep_ms(x) usleep(x*1000)
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#endif
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#define PADDING(x, y) ((ALIGNOF(y) - ((uintptr_t)(x) & (ALIGNOF(y) - 1))) & (ALIGNOF(y) - 1))
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namespace porting
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{
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "debug.h"
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#include "log.h"
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#include "util/string.h"
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#include "porting.h"
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enum ValueType
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{
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@ -566,23 +567,6 @@ public:
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return value;
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}
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//template<typename T> struct alignment_trick { char c; T member; };
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//#define ALIGNOF(type) offsetof (alignment_trick<type>, member)
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#ifdef _WIN32
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#define ALIGNOF(x) __alignof(x)
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#else
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#define ALIGNOF(x) __alignof__(x)
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#endif
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#define PADDING(x, y) ((ALIGNOF(y) - ((uintptr_t)(x) & (ALIGNOF(y) - 1))) & (ALIGNOF(y) - 1))
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#ifdef _WIN32
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#define strtok_r(x, y, z) strtok_s(x, y, z)
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#define strtof(x, y) (float)strtod(x, y)
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#define strtoll(x, y, z) _strtoi64(x, y, z)
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#define strtoull(x, y, z) _strtoui64(x, y, z)
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#endif
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typedef long long int s64; //to be added to src/irrlichttypes.h later
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template <class T> T *getStruct(std::string name, std::string format)
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{
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size_t len = sizeof(T);
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