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[CSM] Expose more env functions
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@ -65,6 +65,22 @@ core.register_on_item_use(function(itemstack, pointed_thing)
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print("The local player used an item!")
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print("pointed_thing :" .. dump(pointed_thing))
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print("item = " .. itemstack:get_name())
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local pos = vector.add(core.localplayer:get_pos(), core.camera:get_offset())
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local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
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local rc = core.raycast(pos, pos2)
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local i = rc:next()
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print("[PREVIEW] raycast next: " .. dump(i))
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if i then
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print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no"))
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local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"})
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local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"})
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print(("[PREVIEW] found %s nodes, %s nodes under air"):format(
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n1 and #n1 or "?", n2 and #n2 or "?"))
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end
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return false
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end)
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@ -90,11 +106,6 @@ core.register_on_damage_taken(function(hp)
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print("[PREVIEW] Damage taken " .. hp)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_globalstep(function(dtime)
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-- print("[PREVIEW] globalstep " .. dtime)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_chatcommand("dump", {
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func = function(param)
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@ -742,11 +742,46 @@ Call these functions only at load time!
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* Returns the node at the given position as table in the format
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`{name="node_name", param1=0, param2=0}`, returns `nil`
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for unloaded areas or flavor limited areas.
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* `minetest.get_node_light(pos, timeofday)`
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* Gets the light value at the given position. Note that the light value
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"inside" the node at the given position is returned, so you usually want
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to get the light value of a neighbor.
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* `pos`: The position where to measure the light.
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* `timeofday`: `nil` for current time, `0` for night, `0.5` for day
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* Returns a number between `0` and `15` or `nil`
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* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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* `search_center` is an optional boolean (default: `false`)
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If true `pos` is also checked for the nodes
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* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of
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positions.
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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* First return value: Table with all node positions
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* Second return value: Table with the count of each node with the node name
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as index.
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* Area volume is limited to 4,096,000 nodes
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* `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a
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list of positions.
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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* Return value: Table with all node positions with a node air above
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* Area volume is limited to 4,096,000 nodes
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* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
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* Checks if there is anything other than air between pos1 and pos2.
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* Returns false if something is blocking the sight.
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* Returns the position of the blocking node when `false`
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* `pos1`: First position
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* `pos2`: Second position
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* `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
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* Creates a `Raycast` object.
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* `pos1`: start of the ray
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* `pos2`: end of the ray
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* `objects`: if false, only nodes will be returned. Default is `true`.
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* `liquids`: if false, liquid nodes won't be returned. Default is `false`.
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* `minetest.find_nodes_with_meta(pos1, pos2)`
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* Get a table of positions of nodes that have metadata within a region
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{pos1, pos2}.
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* `minetest.get_meta(pos)`
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* Get a `NodeMetaRef` at that position
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* `minetest.get_node_level(pos)`
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@ -1073,6 +1108,32 @@ Can be obtained via `minetest.get_meta(pos)`.
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* `fields`: key-value storage
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* `inventory`: `{list1 = {}, ...}}`
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### `Raycast`
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A raycast on the map. It works with selection boxes.
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Can be used as an iterator in a for loop as:
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local ray = Raycast(...)
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for pointed_thing in ray do
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...
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end
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The map is loaded as the ray advances. If the map is modified after the
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`Raycast` is created, the changes may or may not have an effect on the object.
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It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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`minetest.raycast(pos1, pos2, objects, liquids)` where:
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* `pos1`: start of the ray
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* `pos2`: end of the ray
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* `objects`: if false, only nodes will be returned. Default is true.
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* `liquids`: if false, liquid nodes won't be returned. Default is false.
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#### Methods
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* `next()`: returns a `pointed_thing` with exact pointing location
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* Returns the next thing pointed by the ray or nil.
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-----------------
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### Definitions
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* `minetest.get_node_def(nodename)`
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@ -1337,6 +1337,19 @@ int Client::CSMClampRadius(v3s16 pos, int radius)
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return std::min<int>(radius, m_csm_restriction_noderange - distance);
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}
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v3s16 Client::CSMClampPos(v3s16 pos)
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{
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if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
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return pos;
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v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
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const int range = m_csm_restriction_noderange;
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return v3s16(
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core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
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core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
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core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
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);
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}
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void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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{
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//TimeTaker timer1("Client::addNode()");
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@ -264,6 +264,7 @@ public:
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// helpers to enforce CSM restrictions
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MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
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int CSMClampRadius(v3s16 pos, int radius);
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v3s16 CSMClampPos(v3s16 pos);
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void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
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@ -51,7 +51,6 @@ public:
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protected:
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friend class LuaItemStack;
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friend class ModApiItemMod;
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friend class LuaRaycast;
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bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr);
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/*!
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@ -140,17 +140,20 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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int LuaRaycast::l_next(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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ScriptApiItem *script = getScriptApi<ScriptApiItem>(L);
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GET_ENV_PTR;
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bool csm = false;
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#ifndef SERVER
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csm = getClient(L) != nullptr;
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#endif
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LuaRaycast *o = checkobject(L, 1);
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PointedThing pointed;
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env->continueRaycast(&o->state, &pointed);
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if (pointed.type == POINTEDTHING_NOTHING)
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lua_pushnil(L);
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else
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script->pushPointedThing(pointed, true);
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push_pointed_thing(L, pointed, csm, true);
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return 1;
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}
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@ -793,11 +796,20 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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{
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GET_ENV_PTR;
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const NodeDefManager *ndef = getServer(L)->ndef();
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v3s16 minp = read_v3s16(L, 1);
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v3s16 maxp = read_v3s16(L, 2);
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sortBoxVerticies(minp, maxp);
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#ifndef SERVER
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const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef();
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if (getClient(L)) {
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minp = getClient(L)->CSMClampPos(minp);
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maxp = getClient(L)->CSMClampPos(maxp);
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}
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#else
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const NodeDefManager *ndef = getServer(L)->ndef();
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#endif
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v3s16 cube = maxp - minp + 1;
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// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
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if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
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@ -861,11 +873,20 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
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GET_ENV_PTR;
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const NodeDefManager *ndef = getServer(L)->ndef();
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v3s16 minp = read_v3s16(L, 1);
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v3s16 maxp = read_v3s16(L, 2);
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sortBoxVerticies(minp, maxp);
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#ifndef SERVER
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const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef();
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if (getClient(L)) {
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minp = getClient(L)->CSMClampPos(minp);
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maxp = getClient(L)->CSMClampPos(maxp);
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}
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#else
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const NodeDefManager *ndef = getServer(L)->ndef();
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#endif
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v3s16 cube = maxp - minp + 1;
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// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
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if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
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@ -1326,8 +1347,14 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
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void ModApiEnvMod::InitializeClient(lua_State *L, int top)
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{
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API_FCT(get_node_light);
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API_FCT(get_timeofday);
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API_FCT(get_node_max_level);
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API_FCT(get_node_level);
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API_FCT(find_nodes_with_meta);
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API_FCT(find_node_near);
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API_FCT(find_nodes_in_area);
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API_FCT(find_nodes_in_area_under_air);
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API_FCT(line_of_sight);
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API_FCT(raycast);
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}
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@ -69,6 +69,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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{
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LuaItemStack::Register(L);
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ItemStackMetaRef::Register(L);
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LuaRaycast::Register(L);
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StorageRef::Register(L);
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LuaMinimap::Register(L);
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NodeMetaRef::RegisterClient(L);
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