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Allow looping of local and positional sounds
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@ -1639,10 +1639,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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int client_id = -1;
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int client_id = -1;
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switch(type){
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switch(type){
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case 0: // local
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case 0: // local
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client_id = m_sound->playSound(name, false, gain);
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client_id = m_sound->playSound(name, loop, gain);
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break;
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break;
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case 1: // positional
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case 1: // positional
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client_id = m_sound->playSoundAt(name, false, gain, pos);
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client_id = m_sound->playSoundAt(name, loop, gain, pos);
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break;
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break;
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case 2: { // object
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case 2: { // object
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ClientActiveObject *cao = m_env.getActiveObject(object_id);
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ClientActiveObject *cao = m_env.getActiveObject(object_id);
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