Tweak IDropAction restriction handling in server.cpp

This commit is contained in:
Kahrl 2013-06-16 17:01:21 +02:00
parent 4405310184
commit b5918760fb

@ -2401,6 +2401,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
setInventoryModified(da->from_inv);
/*
Disable dropping items out of craftpreview
*/
if(da->from_list == "craftpreview")
{
infostream<<"Ignoring IDropAction from "
<<(da->from_inv.dump())<<":"<<da->from_list
<<" because src is "<<da->from_list<<std::endl;
delete a;
return;
}
// Disallow dropping items if not allowed to interact
if(!checkPriv(player->getName(), "interact"))
{