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Tweak IDropAction restriction handling in server.cpp
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@ -2401,6 +2401,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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setInventoryModified(da->from_inv);
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setInventoryModified(da->from_inv);
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/*
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Disable dropping items out of craftpreview
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*/
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if(da->from_list == "craftpreview")
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{
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infostream<<"Ignoring IDropAction from "
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<<(da->from_inv.dump())<<":"<<da->from_list
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<<" because src is "<<da->from_list<<std::endl;
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delete a;
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return;
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}
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// Disallow dropping items if not allowed to interact
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// Disallow dropping items if not allowed to interact
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if(!checkPriv(player->getName(), "interact"))
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if(!checkPriv(player->getName(), "interact"))
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{
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{
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