Don't say 'Creating server and client' if the server is remote, so not being created

This commit is contained in:
Ciaran Gultnieks 2011-05-19 12:18:42 +01:00
parent e09fec3373
commit b5ceaf445a

@ -672,7 +672,6 @@ void the_game(
guienv->drawAll(); guienv->drawAll();
driver->endScene(); driver->endScene();
std::cout<<DTIME<<"Creating server and client"<<std::endl;
/* /*
Create server. Create server.
@ -680,6 +679,7 @@ void the_game(
*/ */
SharedPtr<Server> server; SharedPtr<Server> server;
if(address == ""){ if(address == ""){
std::cout<<DTIME<<"Creating server"<<std::endl;
server = new Server(map_dir); server = new Server(map_dir);
server->start(port); server->start(port);
} }
@ -688,6 +688,7 @@ void the_game(
Create client Create client
*/ */
std::cout<<DTIME<<"Creating client"<<std::endl;
Client client(device, playername.c_str(), draw_control); Client client(device, playername.c_str(), draw_control);
Address connect_address(0,0,0,0, port); Address connect_address(0,0,0,0, port);