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Reset day/night ratio even when passing no arguments (#13524)
* reset day_night_ratio when passing zero fields * Update lua_api.md --------- Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
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@ -7657,7 +7657,7 @@ child will follow movement and rotation of that bone.
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* `override_day_night_ratio(ratio or nil)`
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* `override_day_night_ratio(ratio or nil)`
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* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific
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* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific
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amount.
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amount.
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* `nil`: Disables override, defaulting to sunlight based on day-night cycle
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* Passing no arguments disables override, defaulting to sunlight based on day-night cycle
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* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
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* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
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* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`:
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* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`:
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set animation for player model in third person view.
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set animation for player model in third person view.
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@ -2207,7 +2207,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
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bool do_override = false;
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bool do_override = false;
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float ratio = 0.0f;
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float ratio = 0.0f;
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if (!lua_isnil(L, 2)) {
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if (!lua_isnoneornil(L, 2)) {
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do_override = true;
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do_override = true;
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ratio = readParam<float>(L, 2);
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ratio = readParam<float>(L, 2);
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luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1,
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luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1,
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