Reset day/night ratio even when passing no arguments (#13524)

* reset day_night_ratio when passing zero fields

* Update lua_api.md

---------

Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
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Zughy 2023-05-26 13:45:42 +02:00 committed by GitHub
parent 180ec92ef9
commit b60d38b7f9
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2 changed files with 2 additions and 2 deletions

@ -7657,7 +7657,7 @@ child will follow movement and rotation of that bone.
* `override_day_night_ratio(ratio or nil)` * `override_day_night_ratio(ratio or nil)`
* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific * `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific
amount. amount.
* `nil`: Disables override, defaulting to sunlight based on day-night cycle * Passing no arguments disables override, defaulting to sunlight based on day-night cycle
* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden * `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`: * `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`:
set animation for player model in third person view. set animation for player model in third person view.

@ -2207,7 +2207,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
bool do_override = false; bool do_override = false;
float ratio = 0.0f; float ratio = 0.0f;
if (!lua_isnil(L, 2)) { if (!lua_isnoneornil(L, 2)) {
do_override = true; do_override = true;
ratio = readParam<float>(L, 2); ratio = readParam<float>(L, 2);
luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1, luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1,