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https://github.com/minetest/minetest.git
synced 2024-11-20 06:33:45 +01:00
Move some more sources to shared target
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parent
4e9aa7dc77
commit
b61c83a19d
@ -391,7 +391,10 @@ add_subdirectory(server)
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# a compiler error and you need to instead add it to client_SRCS or common_SRCS.
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set(independent_SRCS
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chat.cpp
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content_nodemeta.cpp
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convert_json.cpp
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craftdef.cpp
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debug.cpp
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face_position_cache.cpp
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gettext_plural_form.cpp
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httpfetch.cpp
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@ -411,11 +414,17 @@ set(independent_SRCS
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particles.cpp
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profiler.cpp
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serialization.cpp
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settings.cpp
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staticobject.cpp
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terminal_chat_console.cpp
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texture_override.cpp
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tileanimation.cpp
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tool.cpp
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${common_network_SRCS}
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${content_SRCS}
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${database_SRCS}
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${threading_SRCS}
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${util_SRCS}
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)
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# /!\ Consider carefully before adding files here /!\
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@ -423,9 +432,6 @@ set(common_SRCS
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clientdynamicinfo.cpp
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collision.cpp
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content_mapnode.cpp
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content_nodemeta.cpp
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craftdef.cpp
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debug.cpp
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defaultsettings.cpp
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emerge.cpp
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environment.cpp
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@ -451,19 +457,14 @@ set(common_SRCS
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server.cpp
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serverenvironment.cpp
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servermap.cpp
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settings.cpp
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tool.cpp
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translation.cpp
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version.cpp
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voxel.cpp
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voxelalgorithms.cpp
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${common_network_SRCS}
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${common_SCRIPT_SRCS}
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${common_server_SRCS}
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${content_SRCS}
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${database_SRCS}
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${mapgen_SRCS}
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${UTIL_SRCS}
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${server_network_SRCS}
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)
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if(ANDROID)
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@ -587,6 +588,9 @@ add_library(EngineCommon OBJECT
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${independent_SRCS}
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)
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add_dependencies(EngineCommon GenerateVersion)
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target_link_libraries(EngineCommon
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sha256
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)
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get_target_property(
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IRRLICHT_INCLUDES IrrlichtMt::IrrlichtMt INTERFACE_INCLUDE_DIRECTORIES)
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target_include_directories(EngineCommon PRIVATE ${IRRLICHT_INCLUDES})
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@ -28,10 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map_settings_manager.h"
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#include "util/string.h"
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#if CHECK_CLIENT_BUILD()
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#include "client/texturepaths.h"
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#endif
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// The maximum number of identical world names allowed
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#define MAX_WORLD_NAMES 100
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@ -96,8 +92,7 @@ std::string getSubgamePathEnv()
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static SubgameSpec getSubgameSpec(const std::string &game_id,
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const std::string &game_path,
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const std::unordered_map<std::string, std::string> &mods_paths,
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const std::string &menuicon_path)
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const std::unordered_map<std::string, std::string> &mods_paths)
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{
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const auto gamemods_path = game_path + DIR_DELIM + "mods";
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// Get meta
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@ -130,7 +125,7 @@ static SubgameSpec getSubgameSpec(const std::string &game_id,
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last_mod = conf.get("last_mod");
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SubgameSpec spec(game_id, game_path, gamemods_path, mods_paths, game_title,
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menuicon_path, game_author, game_release, first_mod, last_mod);
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game_author, game_release, first_mod, last_mod);
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if (conf.exists("name") && !conf.exists("title"))
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spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead");
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@ -191,13 +186,7 @@ SubgameSpec findSubgame(const std::string &id)
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mods_paths[fs::AbsolutePath(mod_path)] = mod_path;
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}
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std::string menuicon_path;
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#if CHECK_CLIENT_BUILD()
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menuicon_path = getImagePath(
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game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
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#endif
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return getSubgameSpec(id, game_path, mods_paths, menuicon_path);
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return getSubgameSpec(id, game_path, mods_paths);
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}
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SubgameSpec findWorldSubgame(const std::string &world_path)
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@ -206,7 +195,7 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
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// See if world contains an embedded game; if so, use it.
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std::string world_gamepath = world_path + DIR_DELIM + "game";
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if (fs::PathExists(world_gamepath))
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return getSubgameSpec(world_gameid, world_gamepath, {}, "");
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return getSubgameSpec(world_gameid, world_gamepath, {});
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return findSubgame(world_gameid);
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}
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@ -41,7 +41,6 @@ struct SubgameSpec
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* Map from virtual path to mods path
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*/
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std::unordered_map<std::string, std::string> addon_mods_paths;
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std::string menuicon_path;
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// For logging purposes
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std::vector<const char *> deprecation_msgs;
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@ -50,7 +49,6 @@ struct SubgameSpec
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const std::string &gamemods_path = "",
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const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
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const std::string &title = "",
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const std::string &menuicon_path = "",
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const std::string &author = "", int release = 0,
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const std::string &first_mod = "",
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const std::string &last_mod = "") :
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@ -60,8 +58,7 @@ struct SubgameSpec
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last_mod(last_mod),
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path(path),
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gamemods_path(gamemods_path),
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addon_mods_paths(addon_mods_paths),
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menuicon_path(menuicon_path)
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addon_mods_paths(addon_mods_paths)
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{
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}
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@ -5,9 +5,13 @@ set(common_network_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/mtp/threads.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/networkpacket.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/networkprotocol.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/socket.cpp
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PARENT_SCOPE
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)
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set(server_network_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/serveropcodes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serverpackethandler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/socket.cpp
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PARENT_SCOPE
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)
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@ -31,7 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <tuple>
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bool is_valid_player_name(std::string_view name) {
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bool is_valid_player_name(std::string_view name)
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{
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return !name.empty() && name.size() <= PLAYERNAME_SIZE && string_allowed(name, PLAYERNAME_ALLOWED_CHARS);
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}
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@ -209,8 +210,6 @@ void PlayerControl::setMovementFromKeys()
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movement_direction = std::atan2(x, y);
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}
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#if CHECK_CLIENT_BUILD()
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u32 PlayerControl::getKeysPressed() const
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{
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u32 keypress_bits =
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@ -254,7 +253,6 @@ u32 PlayerControl::getKeysPressed() const
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return keypress_bits;
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}
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#endif
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void PlayerControl::unpackKeysPressed(u32 keypress_bits)
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{
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@ -91,11 +91,9 @@ struct PlayerControl
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// joystick input.
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void setMovementFromKeys();
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#if CHECK_CLIENT_BUILD()
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// For client use
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u32 getKeysPressed() const;
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inline bool isMoving() const { return movement_speed > 0.001f; }
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#endif
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// For server use
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void unpackKeysPressed(u32 keypress_bits);
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@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientdynamicinfo.h"
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#include "client/client.h"
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#include "client/renderingengine.h"
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#include "client/texturepaths.h"
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#include "network/networkprotocol.h"
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#include "content/mod_configuration.h"
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#include "threading/mutex_auto_lock.h"
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@ -330,8 +331,9 @@ int ModApiMainMenu::l_get_games(lua_State *L)
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lua_pushinteger(L, game.release);
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lua_settable(L, top_lvl2);
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auto menuicon = getImagePath(game.path + DIR_DELIM "menu" DIR_DELIM "icon.png");
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lua_pushstring(L, "menuicon_path");
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lua_pushstring(L, game.menuicon_path.c_str());
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lua_pushstring(L, menuicon.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "addon_mods_paths");
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@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Client translations
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static Translations client_translations;
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Translations *g_client_translations = &client_translations;
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#else
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Translations *g_client_translations = nullptr;
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#endif
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const std::string_view Translations::getFileLanguage(const std::string &filename)
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@ -28,9 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "config.h"
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class Translations;
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#if IS_CLIENT_BUILD
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extern Translations *g_client_translations;
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#endif
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class Translations
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{
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@ -1,4 +1,4 @@
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set(UTIL_SRCS
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set(util_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/areastore.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/auth.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/colorize.cpp
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@ -932,14 +932,9 @@ std::wstring translate_string(std::wstring_view s, Translations *translations)
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return res;
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}
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// Translate string client side
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std::wstring translate_string(std::wstring_view s)
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{
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#if !CHECK_CLIENT_BUILD()
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return translate_string(s, nullptr);
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#else
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return translate_string(s, g_client_translations);
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#endif
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}
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static const std::array<std::wstring_view, 30> disallowed_dir_names = {
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@ -658,7 +658,8 @@ std::wstring translate_string(std::wstring_view s, Translations *translations);
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std::wstring translate_string(std::wstring_view s);
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inline std::wstring unescape_translate(std::wstring_view s) {
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inline std::wstring unescape_translate(std::wstring_view s)
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{
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return unescape_enriched(translate_string(s));
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}
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