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Reset override material in anaglyph
Reset override material properties before applying the color filter.
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@ -30,6 +30,7 @@ void RenderingCoreAnaglyph::drawAll()
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void RenderingCoreAnaglyph::setupMaterial(int color_mask)
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void RenderingCoreAnaglyph::setupMaterial(int color_mask)
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{
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{
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video::SOverrideMaterial &mat = driver->getOverrideMaterial();
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video::SOverrideMaterial &mat = driver->getOverrideMaterial();
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mat.reset();
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mat.Material.ColorMask = color_mask;
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mat.Material.ColorMask = color_mask;
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mat.EnableFlags = video::EMF_COLOR_MASK;
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mat.EnableFlags = video::EMF_COLOR_MASK;
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mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID |
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mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID |
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