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fixed erroneus handling of many players with no peer existing at same time
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@ -194,7 +194,8 @@ void Environment::addPlayer(Player *player)
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#ifndef SERVER
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assert(player->isLocal() == false || getLocalPlayer() == NULL);
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#endif
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assert(getPlayer(player->peer_id) == NULL);
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if(player->peer_id != 0)
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assert(getPlayer(player->peer_id) == NULL);
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m_players.push_back(player);
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}
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@ -73,6 +73,8 @@ public:
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private:
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Map *m_map;
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// peer_ids in here should be unique, except that there may be
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// many 0s
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core::list<Player*> m_players;
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// Debug output goes here
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std::ostream &m_dout;
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