mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Redefine NodeResolver interface and replace with callback mechanism
This commit is contained in:
parent
3ea5ed4ffe
commit
b67f37f27e
@ -384,7 +384,7 @@ void GenerateNotifier::getEvents(
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GenElementManager::GenElementManager(IGameDef *gamedef)
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{
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m_resolver = gamedef->getNodeDefManager()->getResolver();
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m_ndef = gamedef->getNodeDefManager();
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}
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@ -192,7 +192,7 @@ public:
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virtual GenElement *getByName(const std::string &name);
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protected:
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NodeResolver *m_resolver;
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INodeDefManager *m_ndef;
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std::vector<GenElement *> m_elements;
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};
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@ -48,12 +48,14 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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b->heat_point = 0.0;
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b->humidity_point = 0.0;
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m_resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
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m_resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
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m_resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone);
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m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
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m_resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
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m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
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NodeResolveInfo *nri = new NodeResolveInfo(b);
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("mapgen_stone");
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nri->nodenames.push_back("mapgen_water_source");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("mapgen_water_source");
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m_ndef->pendNodeResolve(nri);
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add(b);
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}
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@ -102,18 +104,26 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
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void BiomeManager::clear()
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{
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for (size_t i = 1; i < m_elements.size(); i++) {
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Biome *b = (Biome *)m_elements[i];
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if (!b)
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continue;
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m_resolver->cancelNode(&b->c_top);
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m_resolver->cancelNode(&b->c_filler);
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m_resolver->cancelNode(&b->c_stone);
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m_resolver->cancelNode(&b->c_water);
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m_resolver->cancelNode(&b->c_dust);
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m_resolver->cancelNode(&b->c_dust_water);
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delete b;
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}
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m_elements.resize(1);
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}
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///////////////////////////////////////////////////////////////////////////////
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void Biome::resolveNodeNames(NodeResolveInfo *nri)
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{
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m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water);
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m_ndef->getIdFromResolveInfo(nri, "air", CONTENT_IGNORE, c_dust);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_IGNORE, c_dust_water);
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}
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@ -33,7 +33,7 @@ enum BiomeType
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BIOME_TYPE_FLAT
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};
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class Biome : public GenElement {
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class Biome : public GenElement, public NodeResolver {
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public:
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u32 flags;
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@ -51,6 +51,8 @@ public:
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s16 height_max;
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float heat_point;
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float humidity_point;
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virtual void resolveNodeNames(NodeResolveInfo *nri);
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};
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class BiomeManager : public GenElementManager {
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@ -65,10 +65,7 @@ void DecorationManager::clear()
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{
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for (size_t i = 0; i < m_elements.size(); i++) {
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Decoration *deco = (Decoration *)m_elements[i];
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if (!deco)
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continue;
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deco->dropResolverEntries(m_resolver);
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delete deco;
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}
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m_elements.clear();
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}
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@ -91,6 +88,12 @@ Decoration::~Decoration()
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}
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void Decoration::resolveNodeNames(NodeResolveInfo *nri)
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{
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m_ndef->getIdsFromResolveInfo(nri, c_place_on);
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}
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size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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PseudoRandom ps(blockseed + 53);
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@ -229,6 +232,14 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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///////////////////////////////////////////////////////////////////////////////
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void DecoSimple::resolveNodeNames(NodeResolveInfo *nri)
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{
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Decoration::resolveNodeNames(nri);
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m_ndef->getIdsFromResolveInfo(nri, c_decos);
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m_ndef->getIdsFromResolveInfo(nri, c_spawnby);
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}
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bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
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{
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// Don't bother if there aren't any decorations to place
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@ -310,13 +321,6 @@ int DecoSimple::getHeight()
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}
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void DecoSimple::dropResolverEntries(NodeResolver *resolver)
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{
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resolver->cancelNodeList(&c_decos);
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resolver->cancelNodeList(&c_spawnby);
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -58,7 +58,7 @@ struct CutoffData {
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};
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#endif
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class Decoration : public GenElement {
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class Decoration : public GenElement, public NodeResolver {
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public:
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INodeDefManager *ndef;
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@ -76,12 +76,13 @@ public:
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Decoration();
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virtual ~Decoration();
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virtual void resolveNodeNames(NodeResolveInfo *nri);
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
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virtual int getHeight() = 0;
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virtual void dropResolverEntries(NodeResolver *resolver) {}
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};
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class DecoSimple : public Decoration {
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@ -92,12 +93,11 @@ public:
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s16 deco_height_max;
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s16 nspawnby;
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~DecoSimple() {}
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virtual void resolveNodeNames(NodeResolveInfo *nri);
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bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
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virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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virtual void dropResolverEntries(NodeResolver *resolver);
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};
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class DecoSchematic : public Decoration {
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@ -106,8 +106,6 @@ public:
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Schematic *schematic;
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std::string filename;
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~DecoSchematic() {}
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virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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};
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@ -64,11 +64,7 @@ void OreManager::clear()
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{
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for (size_t i = 0; i < m_elements.size(); i++) {
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Ore *ore = (Ore *)m_elements[i];
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if (!ore)
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continue;
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m_resolver->cancelNodeList(&ore->c_wherein);
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m_resolver->cancelNode(&ore->c_ore);
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delete ore;
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}
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m_elements.clear();
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}
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@ -84,6 +80,19 @@ Ore::Ore()
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}
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Ore::~Ore()
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{
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delete noise;
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}
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void Ore::resolveNodeNames(NodeResolveInfo *nri)
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{
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m_ndef->getIdFromResolveInfo(nri, "", CONTENT_AIR, c_ore);
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m_ndef->getIdsFromResolveInfo(nri, c_wherein);
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}
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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int in_range = 0;
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@ -113,6 +122,9 @@ size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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}
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///////////////////////////////////////////////////////////////////////////////
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void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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@ -151,6 +163,9 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
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}
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///////////////////////////////////////////////////////////////////////////////
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void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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@ -54,7 +54,7 @@ enum OreType {
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extern FlagDesc flagdesc_ore[];
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class Ore : public GenElement {
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class Ore : public GenElement, public NodeResolver {
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public:
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static const bool NEEDS_NOISE = false;
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@ -72,6 +72,9 @@ public:
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Noise *noise;
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Ore();
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virtual ~Ore();
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virtual void resolveNodeNames(NodeResolveInfo *nri);
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size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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@ -58,6 +58,12 @@ Schematic::~Schematic()
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}
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void Schematic::resolveNodeNames(NodeResolveInfo *nri)
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{
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m_ndef->getIdsFromResolveInfo(nri, c_nodes);
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}
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void Schematic::updateContentIds()
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{
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if (flags & SCHEM_CIDS_UPDATED)
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@ -195,8 +201,7 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
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bool Schematic::loadSchematicFromFile(const char *filename,
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NodeResolver *resolver,
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std::map<std::string, std::string> &replace_names)
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INodeDefManager *ndef, std::map<std::string, std::string> &replace_names)
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{
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content_t cignore = CONTENT_IGNORE;
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bool have_cignore = false;
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@ -224,10 +229,9 @@ bool Schematic::loadSchematicFromFile(const char *filename,
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for (int y = 0; y != size.Y; y++)
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slice_probs[y] = (version >= 3) ? readU8(is) : MTSCHEM_PROB_ALWAYS;
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int nodecount = size.X * size.Y * size.Z;
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NodeResolveInfo *nri = new NodeResolveInfo(this);
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u16 nidmapcount = readU16(is);
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for (int i = 0; i != nidmapcount; i++) {
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std::string name = deSerializeString(is);
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if (name == "ignore") {
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@ -241,16 +245,22 @@ bool Schematic::loadSchematicFromFile(const char *filename,
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if (it != replace_names.end())
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name = it->second;
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resolver->addNodeList(name.c_str(), &c_nodes);
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nri->nodenames.push_back(name);
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}
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nri->nodename_sizes.push_back(nidmapcount);
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ndef->pendNodeResolve(nri);
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size_t nodecount = size.X * size.Y * size.Z;
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delete []schemdata;
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schemdata = new MapNode[nodecount];
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MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schemdata,
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nodecount, 2, 2, true);
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nodecount, 2, 2, true);
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if (version == 1) { // fix up the probability values
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for (int i = 0; i != nodecount; i++) {
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for (size_t i = 0; i != nodecount; i++) {
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if (schemdata[i].param1 == 0)
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schemdata[i].param1 = MTSCHEM_PROB_ALWAYS;
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if (have_cignore && schemdata[i].getContent() == cignore)
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@ -42,7 +42,7 @@ class NodeResolver;
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#define MTSCHEM_PROB_ALWAYS 0xFF
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class Schematic : public GenElement {
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class Schematic : public GenElement, public NodeResolver {
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public:
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std::vector<content_t> c_nodes;
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@ -52,14 +52,16 @@ public:
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u8 *slice_probs;
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Schematic();
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~Schematic();
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virtual ~Schematic();
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virtual void resolveNodeNames(NodeResolveInfo *nri);
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void updateContentIds();
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void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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Rotation rot, bool force_placement, INodeDefManager *ndef);
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bool loadSchematicFromFile(const char *filename, NodeResolver *resolver,
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bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
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std::map<std::string, std::string> &replace_names);
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void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
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bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
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@ -86,7 +88,7 @@ public:
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};
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void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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std::vector<content_t> *usednodes);
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std::vector<content_t> *usednodes);
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#endif
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239
src/nodedef.cpp
239
src/nodedef.cpp
@ -402,7 +402,15 @@ public:
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virtual void updateTextures(IGameDef *gamedef);
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void serialize(std::ostream &os, u16 protocol_version);
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void deSerialize(std::istream &is);
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virtual NodeResolver *getResolver();
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virtual void pendNodeResolve(NodeResolveInfo *nri);
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virtual void cancelNodeResolve(NodeResolver *resolver);
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virtual void runNodeResolverCallbacks();
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virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
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const std::string &node_alt, content_t c_fallback, content_t &result);
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virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
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std::vector<content_t> &result);
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private:
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void addNameIdMapping(content_t i, std::string name);
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@ -432,13 +440,12 @@ private:
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// Next possibly free id
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content_t m_next_id;
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// NodeResolver to queue pending node resolutions
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NodeResolver m_resolver;
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// List of node strings and node resolver callbacks to perform
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std::list<NodeResolveInfo *> m_pending_node_lookups;
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};
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CNodeDefManager::CNodeDefManager() :
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m_resolver(this)
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CNodeDefManager::CNodeDefManager()
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{
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clear();
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}
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@ -1035,12 +1042,6 @@ void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
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}
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NodeResolver *CNodeDefManager::getResolver()
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{
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return &m_resolver;
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}
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IWritableNodeDefManager *createNodeDefManager()
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{
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return new CNodeDefManager();
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@ -1267,166 +1268,100 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
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}
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}
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/*
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NodeResolver
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*/
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NodeResolver::NodeResolver(INodeDefManager *ndef)
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void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
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{
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m_ndef = ndef;
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m_is_node_registration_complete = false;
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nri->resolver->m_ndef = this;
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m_pending_node_lookups.push_back(nri);
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}
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NodeResolver::~NodeResolver()
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void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
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{
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while (!m_pending_contents.empty()) {
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NodeResolveInfo *nri = m_pending_contents.front();
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m_pending_contents.pop_front();
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delete nri;
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}
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}
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int NodeResolver::addNode(const std::string &n_wanted, const std::string &n_alt,
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content_t c_fallback, content_t *content)
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{
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if (m_is_node_registration_complete) {
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if (m_ndef->getId(n_wanted, *content))
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return NR_STATUS_SUCCESS;
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if (n_alt == "" || !m_ndef->getId(n_alt, *content)) {
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*content = c_fallback;
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return NR_STATUS_FAILURE;
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}
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return NR_STATUS_SUCCESS;
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} else {
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NodeResolveInfo *nfi = new NodeResolveInfo;
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nfi->n_wanted = n_wanted;
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nfi->n_alt = n_alt;
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nfi->c_fallback = c_fallback;
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nfi->output = content;
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m_pending_contents.push_back(nfi);
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return NR_STATUS_PENDING;
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}
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}
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int NodeResolver::addNodeList(const std::string &nodename,
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std::vector<content_t> *content_vec)
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{
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if (m_is_node_registration_complete) {
|
||||
std::set<content_t> idset;
|
||||
std::set<content_t>::iterator it;
|
||||
|
||||
m_ndef->getIds(nodename, idset);
|
||||
for (it = idset.begin(); it != idset.end(); ++it)
|
||||
content_vec->push_back(*it);
|
||||
|
||||
return idset.size() ? NR_STATUS_SUCCESS : NR_STATUS_FAILURE;
|
||||
} else {
|
||||
m_pending_content_vecs.push_back(
|
||||
std::make_pair(nodename, content_vec));
|
||||
return NR_STATUS_PENDING;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool NodeResolver::cancelNode(content_t *content)
|
||||
{
|
||||
bool found = false;
|
||||
|
||||
for (std::list<NodeResolveInfo *>::iterator
|
||||
it = m_pending_contents.begin();
|
||||
it != m_pending_contents.end();
|
||||
it = m_pending_node_lookups.begin();
|
||||
it != m_pending_node_lookups.end();
|
||||
++it) {
|
||||
NodeResolveInfo *nfi = *it;
|
||||
if (nfi->output == content) {
|
||||
it = m_pending_contents.erase(it);
|
||||
delete nfi;
|
||||
found = true;
|
||||
NodeResolveInfo *nri = *it;
|
||||
if (resolver == nri->resolver) {
|
||||
it = m_pending_node_lookups.erase(it);
|
||||
delete nri;
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
|
||||
int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
|
||||
void CNodeDefManager::runNodeResolverCallbacks()
|
||||
{
|
||||
int num_canceled = 0;
|
||||
|
||||
for (ContentVectorResolveList::iterator
|
||||
it = m_pending_content_vecs.begin();
|
||||
it != m_pending_content_vecs.end();
|
||||
++it) {
|
||||
if (it->second == content_vec) {
|
||||
it = m_pending_content_vecs.erase(it);
|
||||
num_canceled++;
|
||||
}
|
||||
}
|
||||
|
||||
return num_canceled;
|
||||
}
|
||||
|
||||
|
||||
int NodeResolver::resolveNodes()
|
||||
{
|
||||
int num_failed = 0;
|
||||
|
||||
//// Resolve pending single node name -> content ID mappings
|
||||
while (!m_pending_contents.empty()) {
|
||||
NodeResolveInfo *nri = m_pending_contents.front();
|
||||
m_pending_contents.pop_front();
|
||||
|
||||
bool success = true;
|
||||
if (!m_ndef->getId(nri->n_wanted, *nri->output)) {
|
||||
success = (nri->n_alt != "") ?
|
||||
m_ndef->getId(nri->n_alt, *nri->output) : false;
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
*nri->output = nri->c_fallback;
|
||||
num_failed++;
|
||||
errorstream << "NodeResolver::resolveNodes(): Failed to "
|
||||
"resolve '" << nri->n_wanted;
|
||||
if (nri->n_alt != "")
|
||||
errorstream << "' and '" << nri->n_alt;
|
||||
errorstream << "'" << std::endl;
|
||||
}
|
||||
|
||||
while (!m_pending_node_lookups.empty()) {
|
||||
NodeResolveInfo *nri = m_pending_node_lookups.front();
|
||||
m_pending_node_lookups.pop_front();
|
||||
nri->resolver->resolveNodeNames(nri);
|
||||
nri->resolver->m_lookup_done = true;
|
||||
delete nri;
|
||||
}
|
||||
}
|
||||
|
||||
//// Resolve pending node names and add to content_t vector
|
||||
while (!m_pending_content_vecs.empty()) {
|
||||
std::pair<std::string, std::vector<content_t> *> item =
|
||||
m_pending_content_vecs.front();
|
||||
m_pending_content_vecs.pop_front();
|
||||
|
||||
std::string &name = item.first;
|
||||
std::vector<content_t> *output = item.second;
|
||||
|
||||
std::set<content_t> idset;
|
||||
std::set<content_t>::iterator it;
|
||||
|
||||
m_ndef->getIds(name, idset);
|
||||
for (it = idset.begin(); it != idset.end(); ++it)
|
||||
output->push_back(*it);
|
||||
|
||||
if (idset.empty()) {
|
||||
num_failed++;
|
||||
errorstream << "NodeResolver::resolveNodes(): Failed to "
|
||||
"resolve '" << name << "'" << std::endl;
|
||||
}
|
||||
bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
|
||||
const std::string &node_alt, content_t c_fallback, content_t &result)
|
||||
{
|
||||
if (nri->nodenames.empty()) {
|
||||
result = c_fallback;
|
||||
errorstream << "CNodeDefManager::getIdFromResolveInfo: empty "
|
||||
"nodenames list" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
//// Mark node registration as complete so future resolve
|
||||
//// requests are satisfied immediately
|
||||
m_is_node_registration_complete = true;
|
||||
content_t c;
|
||||
std::string name = nri->nodenames.front();
|
||||
nri->nodenames.pop_front();
|
||||
|
||||
return num_failed;
|
||||
bool success = getId(name, c);
|
||||
if (!success && node_alt != "") {
|
||||
name = node_alt;
|
||||
success = getId(name, c);
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
errorstream << "CNodeDefManager::getIdFromResolveInfo: Failed to "
|
||||
"resolve node name '" << name << "'." << std::endl;
|
||||
c = c_fallback;
|
||||
}
|
||||
|
||||
result = c;
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
|
||||
std::vector<content_t> &result)
|
||||
{
|
||||
if (nri->nodename_sizes.empty()) {
|
||||
errorstream << "CNodeDefManager::getIdsFromResolveInfo: empty "
|
||||
"nodename_sizes list" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t nitems = nri->nodename_sizes.front();
|
||||
nri->nodename_sizes.pop_front();
|
||||
|
||||
while (nitems--) {
|
||||
if (nri->nodenames.empty()) {
|
||||
errorstream << "" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
content_t c;
|
||||
if (getId(nri->nodenames.front(), c)) {
|
||||
result.push_back(c);
|
||||
} else {
|
||||
errorstream << "CNodeDefManager::getIdsFromResolveInfo: empty "
|
||||
"nodenames list" << std::endl;
|
||||
}
|
||||
|
||||
nri->nodenames.pop_front();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
168
src/nodedef.h
168
src/nodedef.h
@ -40,8 +40,6 @@ class IShaderSource;
|
||||
class IGameDef;
|
||||
|
||||
typedef std::list<std::pair<content_t, int> > GroupItems;
|
||||
typedef std::list<std::pair<std::string, std::vector<content_t> *> >
|
||||
ContentVectorResolveList;
|
||||
|
||||
enum ContentParamType
|
||||
{
|
||||
@ -284,125 +282,18 @@ struct ContentFeatures
|
||||
}
|
||||
};
|
||||
|
||||
class NodeResolver;
|
||||
class INodeDefManager;
|
||||
|
||||
struct NodeResolveInfo {
|
||||
std::string n_wanted;
|
||||
std::string n_alt;
|
||||
content_t c_fallback;
|
||||
content_t *output;
|
||||
};
|
||||
NodeResolveInfo(NodeResolver *nr)
|
||||
{
|
||||
resolver = nr;
|
||||
}
|
||||
|
||||
#define NR_STATUS_FAILURE 0
|
||||
#define NR_STATUS_PENDING 1
|
||||
#define NR_STATUS_SUCCESS 2
|
||||
|
||||
/**
|
||||
NodeResolver
|
||||
|
||||
NodeResolver attempts to resolve node names to content ID integers. If the
|
||||
node registration phase has not yet finished at the time the resolution
|
||||
request is placed, the request is marked as pending and added to an internal
|
||||
queue. The name resolution request is later satisfied by writing directly
|
||||
to the output location when the node registration phase has been completed.
|
||||
|
||||
This is primarily intended to be used for objects registered during script
|
||||
initialization (i.e. while nodes are being registered) that reference
|
||||
particular nodes.
|
||||
*/
|
||||
class NodeResolver {
|
||||
public:
|
||||
NodeResolver(INodeDefManager *ndef);
|
||||
~NodeResolver();
|
||||
|
||||
/**
|
||||
Add a request to resolve the node n_wanted and set *content to the
|
||||
result, or alternatively, n_alt if n_wanted is not found. If n_alt
|
||||
cannot be found either, or has not been specified, *content is set
|
||||
to c_fallback.
|
||||
|
||||
If node registration is complete, the request is finished immediately
|
||||
and NR_STATUS_SUCCESS is returned (or NR_STATUS_FAILURE if no node can
|
||||
be found). Otherwise, NR_STATUS_PENDING is returned and the resolution
|
||||
request is queued.
|
||||
|
||||
N.B. If the memory in which content is located has been deallocated
|
||||
before the pending request had been satisfied, cancelNode() must be
|
||||
called.
|
||||
|
||||
@param n_wanted Name of node that is wanted.
|
||||
@param n_alt Name of node in case n_wanted could not be found. Blank
|
||||
if no alternative node is desired.
|
||||
@param c_fallback Content ID that content is set to in case of node
|
||||
resolution failure (should be CONTENT_AIR, CONTENT_IGNORE, etc.)
|
||||
@param content Pointer to content_t that receives the result of the
|
||||
node name resolution.
|
||||
@return Status of node resolution request.
|
||||
*/
|
||||
int addNode(const std::string &n_wanted, const std::string &n_alt,
|
||||
content_t c_fallback, content_t *content);
|
||||
|
||||
/**
|
||||
Add a request to resolve the node(s) specified by nodename.
|
||||
|
||||
If node registration is complete, the request is finished immediately
|
||||
and NR_STATUS_SUCCESS is returned if at least one node is resolved; if
|
||||
zero were resolved, NR_STATUS_FAILURE. Otherwise, NR_STATUS_PENDING is
|
||||
returned and the resolution request is queued.
|
||||
|
||||
N.B. If the memory in which content_vec is located has been deallocated
|
||||
before the pending request had been satisfied, cancelNodeList() must be
|
||||
called.
|
||||
|
||||
@param nodename Name of node (or node group) to be resolved.
|
||||
@param content_vec Pointer to content_t vector onto which the results
|
||||
are added.
|
||||
|
||||
@return Status of node resolution request.
|
||||
*/
|
||||
int addNodeList(const std::string &nodename,
|
||||
std::vector<content_t> *content_vec);
|
||||
|
||||
/**
|
||||
Removes all pending requests from the resolution queue with the output
|
||||
address of 'content'.
|
||||
|
||||
@param content Location of the content ID for the request being
|
||||
cancelled.
|
||||
@return Number of pending requests cancelled.
|
||||
*/
|
||||
bool cancelNode(content_t *content);
|
||||
|
||||
/**
|
||||
Removes all pending requests from the resolution queue with the output
|
||||
address of 'content_vec'.
|
||||
|
||||
@param content_vec Location of the content ID vector for requests being
|
||||
cancelled.
|
||||
@return Number of pending requests cancelled.
|
||||
*/
|
||||
int cancelNodeList(std::vector<content_t> *content_vec);
|
||||
|
||||
/**
|
||||
Carries out all pending node resolution requests. Call this when the
|
||||
node registration phase has completed.
|
||||
|
||||
Internally marks node registration as complete.
|
||||
|
||||
@return Number of failed pending requests.
|
||||
*/
|
||||
int resolveNodes();
|
||||
|
||||
/**
|
||||
Returns the status of the node registration phase.
|
||||
|
||||
@return Boolean of whether the registration phase is complete.
|
||||
*/
|
||||
bool isNodeRegFinished() { return m_is_node_registration_complete; }
|
||||
|
||||
private:
|
||||
INodeDefManager *m_ndef;
|
||||
bool m_is_node_registration_complete;
|
||||
std::list<NodeResolveInfo *> m_pending_contents;
|
||||
ContentVectorResolveList m_pending_content_vecs;
|
||||
std::list<std::string> nodenames;
|
||||
std::list<size_t> nodename_sizes;
|
||||
NodeResolver *resolver;
|
||||
};
|
||||
|
||||
class INodeDefManager
|
||||
@ -422,7 +313,14 @@ public:
|
||||
|
||||
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
||||
|
||||
virtual NodeResolver *getResolver()=0;
|
||||
virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
|
||||
virtual void cancelNodeResolve(NodeResolver *resolver)=0;
|
||||
virtual void runNodeResolverCallbacks()=0;
|
||||
|
||||
virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
|
||||
const std::string &node_alt, content_t c_fallback, content_t &result)=0;
|
||||
virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
|
||||
std::vector<content_t> &result)=0;
|
||||
};
|
||||
|
||||
class IWritableNodeDefManager : public INodeDefManager
|
||||
@ -464,10 +362,38 @@ public:
|
||||
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
||||
virtual void deSerialize(std::istream &is)=0;
|
||||
|
||||
virtual NodeResolver *getResolver()=0;
|
||||
virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
|
||||
virtual void cancelNodeResolve(NodeResolver *resolver)=0;
|
||||
virtual void runNodeResolverCallbacks()=0;
|
||||
|
||||
virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
|
||||
const std::string &node_alt, content_t c_fallback, content_t &result)=0;
|
||||
virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
|
||||
std::vector<content_t> &result)=0;
|
||||
};
|
||||
|
||||
IWritableNodeDefManager *createNodeDefManager();
|
||||
|
||||
class NodeResolver {
|
||||
public:
|
||||
NodeResolver()
|
||||
{
|
||||
m_lookup_done = false;
|
||||
m_ndef = NULL;
|
||||
}
|
||||
|
||||
~NodeResolver()
|
||||
{
|
||||
if (!m_lookup_done)
|
||||
m_ndef->cancelNodeResolve(this);
|
||||
}
|
||||
|
||||
virtual void resolveNodeNames(NodeResolveInfo *nri) = 0;
|
||||
|
||||
bool m_lookup_done;
|
||||
INodeDefManager *m_ndef;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -235,7 +235,8 @@ bool read_stringlist(lua_State *L, int index, std::vector<const char *> &result)
|
||||
if (lua_istable(L, index)) {
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, index)) {
|
||||
result.push_back(lua_tostring(L, -1));
|
||||
if (lua_isstring(L, -1))
|
||||
result.push_back(lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else if (lua_isstring(L, index)) {
|
||||
|
@ -183,9 +183,8 @@ bool get_schematic(lua_State *L, int index, Schematic *schem,
|
||||
if (lua_istable(L, index)) {
|
||||
return read_schematic(L, index, schem, ndef, replace_names);
|
||||
} else if (lua_isstring(L, index)) {
|
||||
NodeResolver *resolver = ndef->getResolver();
|
||||
const char *filename = lua_tostring(L, index);
|
||||
return schem->loadSchematicFromFile(filename, resolver, replace_names);
|
||||
return schem->loadSchematicFromFile(filename, ndef, replace_names);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
@ -415,8 +414,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
|
||||
int index = 1;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
|
||||
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
|
||||
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
|
||||
|
||||
enum BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
|
||||
es_BiomeTerrainType, BIOME_TYPE_NORMAL);
|
||||
@ -437,19 +436,15 @@ int ModApiMapgen::l_register_biome(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Pend node resolutions only if insertion succeeded
|
||||
resolver->addNode(getstringfield_default(L, index, "node_top", ""),
|
||||
"mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top);
|
||||
resolver->addNode(getstringfield_default(L, index, "node_filler", ""),
|
||||
"mapgen_dirt", CONTENT_AIR, &b->c_filler);
|
||||
resolver->addNode(getstringfield_default(L, index, "node_stone", ""),
|
||||
"mapgen_stone", CONTENT_AIR, &b->c_stone);
|
||||
resolver->addNode(getstringfield_default(L, index, "node_water", ""),
|
||||
"mapgen_water_source", CONTENT_AIR, &b->c_water);
|
||||
resolver->addNode(getstringfield_default(L, index, "node_dust", ""),
|
||||
"air", CONTENT_IGNORE, &b->c_dust);
|
||||
resolver->addNode(getstringfield_default(L, index, "node_dust_water", ""),
|
||||
"mapgen_water_source", CONTENT_IGNORE, &b->c_dust_water);
|
||||
NodeResolveInfo *nri = new NodeResolveInfo(b);
|
||||
std::list<std::string> &nnames = nri->nodenames;
|
||||
nnames.push_back(getstringfield_default(L, index, "node_top", ""));
|
||||
nnames.push_back(getstringfield_default(L, index, "node_filler", ""));
|
||||
nnames.push_back(getstringfield_default(L, index, "node_stone", ""));
|
||||
nnames.push_back(getstringfield_default(L, index, "node_water", ""));
|
||||
nnames.push_back(getstringfield_default(L, index, "node_dust", ""));
|
||||
nnames.push_back(getstringfield_default(L, index, "node_dust_water", ""));
|
||||
ndef->pendNodeResolve(nri);
|
||||
|
||||
verbosestream << "register_biome: " << b->name << std::endl;
|
||||
|
||||
@ -485,7 +480,6 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
|
||||
DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr;
|
||||
BiomeManager *biomemgr = getServer(L)->getEmergeManager()->biomemgr;
|
||||
|
||||
@ -509,11 +503,14 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
NodeResolveInfo *nri = new NodeResolveInfo(deco);
|
||||
|
||||
//// Get node name(s) to place decoration on
|
||||
std::vector<const char *> place_on_names;
|
||||
getstringlistfield(L, index, "place_on", place_on_names);
|
||||
nri->nodename_sizes.push_back(place_on_names.size());
|
||||
for (size_t i = 0; i != place_on_names.size(); i++)
|
||||
resolver->addNodeList(place_on_names[i], &deco->c_place_on);
|
||||
nri->nodenames.push_back(place_on_names[i]);
|
||||
|
||||
getflagsfield(L, index, "flags", flagdesc_deco, &deco->flags, NULL);
|
||||
|
||||
@ -538,7 +535,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
||||
bool success = false;
|
||||
switch (decotype) {
|
||||
case DECO_SIMPLE:
|
||||
success = regDecoSimple(L, resolver, (DecoSimple *)deco);
|
||||
success = regDecoSimple(L, nri, (DecoSimple *)deco);
|
||||
break;
|
||||
case DECO_SCHEMATIC:
|
||||
success = regDecoSchematic(L, ndef, (DecoSchematic *)deco);
|
||||
@ -547,6 +544,8 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
||||
break;
|
||||
}
|
||||
|
||||
ndef->pendNodeResolve(nri);
|
||||
|
||||
if (!success) {
|
||||
delete deco;
|
||||
return 0;
|
||||
@ -558,12 +557,14 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
verbosestream << "register_decoration: " << deco->name << std::endl;
|
||||
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool ModApiMapgen::regDecoSimple(lua_State *L,
|
||||
NodeResolver *resolver, DecoSimple *deco)
|
||||
NodeResolveInfo *nri, DecoSimple *deco)
|
||||
{
|
||||
int index = 1;
|
||||
|
||||
@ -584,6 +585,9 @@ bool ModApiMapgen::regDecoSimple(lua_State *L,
|
||||
"defined" << std::endl;
|
||||
return false;
|
||||
}
|
||||
nri->nodename_sizes.push_back(deco_names.size());
|
||||
for (size_t i = 0; i != deco_names.size(); i++)
|
||||
nri->nodenames.push_back(deco_names[i]);
|
||||
|
||||
std::vector<const char *> spawnby_names;
|
||||
getstringlistfield(L, index, "spawn_by", spawnby_names);
|
||||
@ -592,11 +596,9 @@ bool ModApiMapgen::regDecoSimple(lua_State *L,
|
||||
" but num_spawn_by specified" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i != deco_names.size(); i++)
|
||||
resolver->addNodeList(deco_names[i], &deco->c_decos);
|
||||
nri->nodename_sizes.push_back(spawnby_names.size());
|
||||
for (size_t i = 0; i != spawnby_names.size(); i++)
|
||||
resolver->addNodeList(spawnby_names[i], &deco->c_spawnby);
|
||||
nri->nodenames.push_back(spawnby_names[i]);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -615,6 +617,7 @@ bool ModApiMapgen::regDecoSchematic(lua_State *L, INodeDefManager *ndef,
|
||||
read_schematic_replacements(L, replace_names, lua_gettop(L));
|
||||
lua_pop(L, 1);
|
||||
|
||||
// TODO(hmmmm): get a ref from registered schematics
|
||||
Schematic *schem = new Schematic;
|
||||
lua_getfield(L, index, "schematic");
|
||||
if (!get_schematic(L, -1, schem, ndef, replace_names)) {
|
||||
@ -635,8 +638,8 @@ int ModApiMapgen::l_register_ore(lua_State *L)
|
||||
int index = 1;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
|
||||
NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver();
|
||||
OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
|
||||
|
||||
enum OreType oretype = (OreType)getenumfield(L, index,
|
||||
"ore_type", es_OreType, ORE_SCATTER);
|
||||
@ -683,13 +686,18 @@ int ModApiMapgen::l_register_ore(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
NodeResolveInfo *nri = new NodeResolveInfo(ore);
|
||||
nri->nodenames.push_back(getstringfield_default(L, index, "ore", ""));
|
||||
|
||||
std::vector<const char *> wherein_names;
|
||||
getstringlistfield(L, index, "wherein", wherein_names);
|
||||
nri->nodename_sizes.push_back(wherein_names.size());
|
||||
for (size_t i = 0; i != wherein_names.size(); i++)
|
||||
resolver->addNodeList(wherein_names[i], &ore->c_wherein);
|
||||
nri->nodenames.push_back(wherein_names[i]);
|
||||
|
||||
resolver->addNode(getstringfield_default(L, index, "ore", ""),
|
||||
"", CONTENT_AIR, &ore->c_ore);
|
||||
ndef->pendNodeResolve(nri);
|
||||
|
||||
verbosestream << "register_ore: " << ore->name << std::endl;
|
||||
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
|
@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_base.h"
|
||||
|
||||
class INodeDefManager;
|
||||
class NodeResolver;
|
||||
class NodeResolveInfo;
|
||||
class DecoSimple;
|
||||
class DecoSchematic;
|
||||
|
||||
@ -68,7 +68,7 @@ private:
|
||||
static int l_place_schematic(lua_State *L);
|
||||
|
||||
static bool regDecoSimple(lua_State *L,
|
||||
NodeResolver *resolver, DecoSimple *deco);
|
||||
NodeResolveInfo *nri, DecoSimple *deco);
|
||||
static bool regDecoSchematic(lua_State *L,
|
||||
INodeDefManager *ndef, DecoSchematic *deco);
|
||||
|
||||
|
@ -337,7 +337,7 @@ Server::Server(
|
||||
m_nodedef->updateAliases(m_itemdef);
|
||||
|
||||
// Perform pending node name resolutions
|
||||
m_nodedef->getResolver()->resolveNodes();
|
||||
m_nodedef->runNodeResolverCallbacks();
|
||||
|
||||
// Load the mapgen params from global settings now after any
|
||||
// initial overrides have been set by the mods
|
||||
@ -2650,7 +2650,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
}
|
||||
|
||||
} // action == 4
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Catch invalid actions
|
||||
@ -4570,7 +4570,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, c
|
||||
u32 Server::hudAdd(Player *player, HudElement *form) {
|
||||
if (!player)
|
||||
return -1;
|
||||
|
||||
|
||||
u32 id = player->addHud(form);
|
||||
|
||||
SendHUDAdd(player->peer_id, id, form);
|
||||
@ -4586,7 +4586,7 @@ bool Server::hudRemove(Player *player, u32 id) {
|
||||
|
||||
if (!todel)
|
||||
return false;
|
||||
|
||||
|
||||
delete todel;
|
||||
|
||||
SendHUDRemove(player->peer_id, id);
|
||||
@ -4607,9 +4607,9 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
|
||||
|
||||
SendHUDSetFlags(player->peer_id, flags, mask);
|
||||
player->hud_flags = flags;
|
||||
|
||||
|
||||
PlayerSAO* playersao = player->getPlayerSAO();
|
||||
|
||||
|
||||
if (playersao == NULL)
|
||||
return false;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user