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Fix github issue #224
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@ -442,9 +442,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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m_nearest_unsent_reset_timer += dtime;
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m_nearest_unsent_reset_timer += dtime;
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if(m_nothing_to_send_pause_timer >= 0)
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if(m_nothing_to_send_pause_timer >= 0)
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{
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return;
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return;
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}
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Player *player = server->m_env->getPlayer(peer_id);
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// This can happen sometimes; clients and players are not in perfect sync.
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if(player == NULL)
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return;
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// Won't send anything if already sending
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// Won't send anything if already sending
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if(m_blocks_sending.size() >= g_settings->getU16
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if(m_blocks_sending.size() >= g_settings->getU16
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@ -456,10 +459,6 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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//TimeTaker timer("RemoteClient::GetNextBlocks");
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//TimeTaker timer("RemoteClient::GetNextBlocks");
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Player *player = server->m_env->getPlayer(peer_id);
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assert(player != NULL);
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v3f playerpos = player->getPosition();
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v3f playerpos = player->getPosition();
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v3f playerspeed = player->getSpeed();
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v3f playerspeed = player->getSpeed();
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v3f playerspeeddir(0,0,0);
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v3f playerspeeddir(0,0,0);
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