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Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code
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@ -142,7 +142,7 @@
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#active_object_send_range_blocks = 3
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#active_object_send_range_blocks = 3
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#active_block_range = 2
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#active_block_range = 2
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_server_total = 8
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#max_simultaneous_block_sends_server_total = 2
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#max_block_send_distance = 7
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#max_block_send_distance = 7
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#max_block_generate_distance = 5
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#max_block_generate_distance = 5
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#time_send_interval = 20
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#time_send_interval = 20
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@ -100,7 +100,7 @@ void set_default_settings(Settings *settings)
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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// This causes frametime jitter on client side, or does it?
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_simultaneous_block_sends_per_client", "2");
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settings->setDefault("max_simultaneous_block_sends_per_client", "2");
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settings->setDefault("max_simultaneous_block_sends_server_total", "8");
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settings->setDefault("max_simultaneous_block_sends_server_total", "2");
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settings->setDefault("max_block_send_distance", "7");
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settings->setDefault("max_block_send_distance", "7");
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settings->setDefault("max_block_generate_distance", "5");
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settings->setDefault("max_block_generate_distance", "5");
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settings->setDefault("time_send_interval", "20");
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settings->setDefault("time_send_interval", "20");
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