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Replace pow() with multiplikation to improve speed
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@ -1228,7 +1228,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
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0.5+(float)p.X/125., 0.5+(float)p.Y/125.,
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0.5+(float)p.X/125., 0.5+(float)p.Y/125.,
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seed-932, 5, 0.7);
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seed-932, 5, 0.7);
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b = rangelim(b, 0.0, 1000.0);
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b = rangelim(b, 0.0, 1000.0);
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b = pow(b, 7);
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b = b*b*b*b*b*b*b;
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b *= 5;
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b *= 5;
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b = rangelim(b, 0.5, 1000.0);
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b = rangelim(b, 0.5, 1000.0);
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// Values 1.5...100 give quite horrible looking slopes
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// Values 1.5...100 give quite horrible looking slopes
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@ -37,7 +37,7 @@ double dotProduct(double vx, double vy, double wx, double wy){
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}
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}
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double easeCurve(double t){
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double easeCurve(double t){
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return 6*pow(t,5)-15*pow(t,4)+10*pow(t,3);
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return t * t * t * (6. * t * t - 15. * t + 10.);
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}
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}
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double linearInterpolation(double x0, double x1, double t){
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double linearInterpolation(double x0, double x1, double t){
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