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Show game name instead of game ID of selected game
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parent
ee8067f7cf
commit
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@ -258,9 +258,9 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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core::rect<s32> rect(0, 0, size.X, 40);
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rect += v2s32(4, 0);
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std::string t = "Minetest " VERSION_STRING;
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if(m_data->selected_game != ""){
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if(m_data->selected_game_name != ""){
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t += "/";
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t += m_data->selected_game;
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t += m_data->selected_game_name;
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}
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Environment->addStaticText(narrow_to_wide(t).c_str(),
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rect, false, true, this, -1);
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@ -1356,6 +1356,8 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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eid <= GUI_ID_GAME_BUTTON_MAX){
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m_data->selected_game =
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m_data->games[eid - GUI_ID_GAME_BUTTON_FIRST].id;
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m_data->selected_game_name =
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m_data->games[eid - GUI_ID_GAME_BUTTON_FIRST].name;
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regenerateGui(m_screensize_old);
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}
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}
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@ -40,6 +40,7 @@ struct MainMenuData
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// Generic
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int selected_tab;
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std::string selected_game;
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std::string selected_game_name;
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// Client options
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std::string servername;
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std::string serverdescription;
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@ -80,6 +81,7 @@ struct MainMenuData
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// Generic
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selected_tab(0),
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selected_game("minetest"),
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selected_game_name("Minetest"),
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// Client opts
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fancy_trees(false),
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smooth_lighting(false),
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@ -1501,8 +1501,10 @@ int main(int argc, char *argv[])
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menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
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if(g_settings->exists("selected_serverlist"))
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menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
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if(g_settings->exists("selected_mainmenu_game"))
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if(g_settings->exists("selected_mainmenu_game")){
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menudata.selected_game = g_settings->get("selected_mainmenu_game");
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menudata.selected_game_name = findSubgame(menudata.selected_game).name;
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}
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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