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Fix damage wraparound if very high damage (#11872)
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@ -3524,7 +3524,7 @@ Helper functions
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* `minetest.get_hit_params(groups, tool_capabilities [, time_from_last_punch [, wear]])`:
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Simulates an item that punches an object.
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Returns a table with the following fields:
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* `hp`: How much damage the punch would cause.
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* `hp`: How much damage the punch would cause (between -65535 and 65535).
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* `wear`: How much wear would be added to the tool (ignored for non-tools).
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Parameters:
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* `groups`: Damage groups of the object
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@ -240,7 +240,7 @@ void ScriptApiEntity::luaentity_Step(u16 id, float dtime,
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// tool_capabilities, direction, damage)
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bool ScriptApiEntity::luaentity_Punch(u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir, s16 damage)
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const ToolCapabilities *toolcap, v3f dir, s32 damage)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -42,7 +42,7 @@ public:
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const collisionMoveResult *moveresult);
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bool luaentity_Punch(u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir, s16 damage);
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const ToolCapabilities *toolcap, v3f dir, s32 damage);
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bool luaentity_on_death(u16 id, ServerActiveObject *killer);
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void luaentity_Rightclick(u16 id, ServerActiveObject *clicker);
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void luaentity_on_attach_child(u16 id, ServerActiveObject *child);
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@ -60,7 +60,7 @@ bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
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float time_from_last_punch,
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const ToolCapabilities *toolcap,
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v3f dir,
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s16 damage)
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s32 damage)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_punchplayers
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@ -46,7 +46,7 @@ public:
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void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
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bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
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float time_from_last_punch, const ToolCapabilities *toolcap,
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v3f dir, s16 damage);
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v3f dir, s32 damage);
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void on_rightclickplayer(ServerActiveObject *player, ServerActiveObject *clicker);
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s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
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const PlayerHPChangeReason &reason);
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@ -306,7 +306,7 @@ HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp, float time_from_last_punch,
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u16 initial_wear)
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{
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s16 damage = 0;
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s32 damage = 0;
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float result_wear = 0.0f;
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float punch_interval_multiplier =
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rangelim(time_from_last_punch / tp->full_punch_interval, 0.0f, 1.0f);
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@ -320,6 +320,8 @@ HitParams getHitParams(const ItemGroupList &armor_groups,
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result_wear = calculateResultWear(tp->punch_attack_uses, initial_wear);
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result_wear *= punch_interval_multiplier;
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}
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// Keep damage in sane bounds for simplicity
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damage = rangelim(damage, -U16_MAX, U16_MAX);
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u32 wear_i = (u32) result_wear;
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return {damage, wear_i};
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@ -106,11 +106,11 @@ DigParams getDigParams(const ItemGroupList &groups,
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struct HitParams
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{
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s16 hp;
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s32 hp;
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// Caused wear
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u32 wear; // u32 because wear could be 65536 (single-use weapon)
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HitParams(s16 hp_ = 0, u32 wear_ = 0):
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HitParams(s32 hp_ = 0, u32 wear_ = 0):
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hp(hp_),
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wear(wear_)
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{}
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