Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value

The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
This commit is contained in:
paramat 2017-06-20 04:55:32 +01:00 committed by paramat
parent e6a9e6066a
commit b8237099b2
8 changed files with 72 additions and 40 deletions

@ -1028,6 +1028,9 @@ mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels. # Controls width of tunnels, a smaller value creates wider tunnels.
mgv5_cave_width (Cave width) float 0.125 mgv5_cave_width (Cave width) float 0.125
# Y of upper limit of large pseudorandom caves.
mgv5_large_cave_depth (Large cave depth) int -256
# Y-level of cavern upper limit. # Y-level of cavern upper limit.
mgv5_cavern_limit (Cavern limit) int -256 mgv5_cavern_limit (Cavern limit) int -256
@ -1134,6 +1137,9 @@ mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,cave
# Controls width of tunnels, a smaller value creates wider tunnels. # Controls width of tunnels, a smaller value creates wider tunnels.
mgv7_cave_width (Cave width) float 0.09 mgv7_cave_width (Cave width) float 0.09
# Y of upper limit of large pseudorandom caves.
mgv7_large_cave_depth (Large cave depth) int -33
# Controls the density of floatland mountain terrain. # Controls the density of floatland mountain terrain.
# Is an offset added to the 'np_mountain' noise value. # Is an offset added to the 'np_mountain' noise value.
mgv7_float_mount_density (Floatland mountain density) float 0.6 mgv7_float_mount_density (Floatland mountain density) float 0.6
@ -1251,6 +1257,9 @@ mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2
# Controls width of tunnels, a smaller value creates wider tunnels. # Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Cave width) float 0.09 mgfractal_cave_width (Cave width) float 0.09
# Y of upper limit of large pseudorandom caves.
mgfractal_large_cave_depth (Large cave depth) int -33
# Choice of 18 fractals from 9 formulas. # Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set. # 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set. # 2 = 4D "Roundy" julia set.

@ -1256,6 +1256,10 @@
# type: float # type: float
# mgv5_cave_width = 0.125 # mgv5_cave_width = 0.125
# Y of upper limit of large pseudorandom caves.
# type: int
# mgv5_large_cave_depth = -256
# Y-level of cavern upper limit. # Y-level of cavern upper limit.
# type: int # type: int
# mgv5_cavern_limit = -256 # mgv5_cavern_limit = -256
@ -1371,6 +1375,10 @@
# type: float # type: float
# mgv7_cave_width = 0.09 # mgv7_cave_width = 0.09
# Y of upper limit of large pseudorandom caves.
# type: int
# mgv7_large_cave_depth = -33
# Controls the density of floatland mountain terrain. # Controls the density of floatland mountain terrain.
# Is an offset added to the 'np_mountain' noise value. # Is an offset added to the 'np_mountain' noise value.
# type: float # type: float
@ -1522,6 +1530,10 @@
# type: float # type: float
# mgfractal_cave_width = 0.09 # mgfractal_cave_width = 0.09
# Y of upper limit of large pseudorandom caves.
# type: int
# mgfractal_large_cave_depth = -33
# Choice of 18 fractals from 9 formulas. # Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set. # 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set. # 2 = 4D "Roundy" julia set.

@ -49,17 +49,18 @@ FlagDesc flagdesc_mapgen_fractal[] = {
MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge) MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge) : MapgenBasic(mapgenid, params, emerge)
{ {
this->spflags = params->spflags; this->spflags = params->spflags;
this->cave_width = params->cave_width; this->cave_width = params->cave_width;
this->fractal = params->fractal; this->large_cave_depth = params->large_cave_depth;
this->iterations = params->iterations; this->fractal = params->fractal;
this->scale = params->scale; this->iterations = params->iterations;
this->offset = params->offset; this->scale = params->scale;
this->slice_w = params->slice_w; this->offset = params->offset;
this->julia_x = params->julia_x; this->slice_w = params->slice_w;
this->julia_y = params->julia_y; this->julia_x = params->julia_x;
this->julia_z = params->julia_z; this->julia_y = params->julia_y;
this->julia_w = params->julia_w; this->julia_z = params->julia_z;
this->julia_w = params->julia_w;
//// 2D terrain noise //// 2D terrain noise
noise_seabed = new Noise(&params->np_seabed, seed, csize.X, csize.Z); noise_seabed = new Noise(&params->np_seabed, seed, csize.X, csize.Z);
@ -91,17 +92,18 @@ MapgenFractalParams::MapgenFractalParams()
void MapgenFractalParams::readParams(const Settings *settings) void MapgenFractalParams::readParams(const Settings *settings)
{ {
settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
settings->getFloatNoEx("mgfractal_cave_width", cave_width); settings->getFloatNoEx("mgfractal_cave_width", cave_width);
settings->getU16NoEx("mgfractal_fractal", fractal); settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth);
settings->getU16NoEx("mgfractal_iterations", iterations); settings->getU16NoEx("mgfractal_fractal", fractal);
settings->getV3FNoEx("mgfractal_scale", scale); settings->getU16NoEx("mgfractal_iterations", iterations);
settings->getV3FNoEx("mgfractal_offset", offset); settings->getV3FNoEx("mgfractal_scale", scale);
settings->getFloatNoEx("mgfractal_slice_w", slice_w); settings->getV3FNoEx("mgfractal_offset", offset);
settings->getFloatNoEx("mgfractal_julia_x", julia_x); settings->getFloatNoEx("mgfractal_slice_w", slice_w);
settings->getFloatNoEx("mgfractal_julia_y", julia_y); settings->getFloatNoEx("mgfractal_julia_x", julia_x);
settings->getFloatNoEx("mgfractal_julia_z", julia_z); settings->getFloatNoEx("mgfractal_julia_y", julia_y);
settings->getFloatNoEx("mgfractal_julia_w", julia_w); settings->getFloatNoEx("mgfractal_julia_z", julia_z);
settings->getFloatNoEx("mgfractal_julia_w", julia_w);
settings->getNoiseParams("mgfractal_np_seabed", np_seabed); settings->getNoiseParams("mgfractal_np_seabed", np_seabed);
settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth);
@ -112,17 +114,18 @@ void MapgenFractalParams::readParams(const Settings *settings)
void MapgenFractalParams::writeParams(Settings *settings) const void MapgenFractalParams::writeParams(Settings *settings) const
{ {
settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX);
settings->setFloat("mgfractal_cave_width", cave_width); settings->setFloat("mgfractal_cave_width", cave_width);
settings->setU16("mgfractal_fractal", fractal); settings->setS16("mgfractal_large_cave_depth", large_cave_depth);
settings->setU16("mgfractal_iterations", iterations); settings->setU16("mgfractal_fractal", fractal);
settings->setV3F("mgfractal_scale", scale); settings->setU16("mgfractal_iterations", iterations);
settings->setV3F("mgfractal_offset", offset); settings->setV3F("mgfractal_scale", scale);
settings->setFloat("mgfractal_slice_w", slice_w); settings->setV3F("mgfractal_offset", offset);
settings->setFloat("mgfractal_julia_x", julia_x); settings->setFloat("mgfractal_slice_w", slice_w);
settings->setFloat("mgfractal_julia_y", julia_y); settings->setFloat("mgfractal_julia_x", julia_x);
settings->setFloat("mgfractal_julia_z", julia_z); settings->setFloat("mgfractal_julia_y", julia_y);
settings->setFloat("mgfractal_julia_w", julia_w); settings->setFloat("mgfractal_julia_z", julia_z);
settings->setFloat("mgfractal_julia_w", julia_w);
settings->setNoiseParams("mgfractal_np_seabed", np_seabed); settings->setNoiseParams("mgfractal_np_seabed", np_seabed);
settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth);
@ -196,7 +199,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
MgStoneType stone_type = generateBiomes(); MgStoneType stone_type = generateBiomes();
if (flags & MG_CAVES) if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, MGFRACTAL_LARGE_CAVE_DEPTH); generateCaves(stone_surface_max_y, large_cave_depth);
if (flags & MG_DUNGEONS) if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y, stone_type); generateDungeons(stone_surface_max_y, stone_type);

@ -26,8 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h" #include "mapgen.h"
#define MGFRACTAL_LARGE_CAVE_DEPTH -33
class BiomeManager; class BiomeManager;
extern FlagDesc flagdesc_mapgen_fractal[]; extern FlagDesc flagdesc_mapgen_fractal[];
@ -36,6 +34,7 @@ struct MapgenFractalParams : public MapgenParams
{ {
u32 spflags = 0; u32 spflags = 0;
float cave_width = 0.09f; float cave_width = 0.09f;
s16 large_cave_depth = -33;
u16 fractal = 1; u16 fractal = 1;
u16 iterations = 11; u16 iterations = 11;
v3f scale = v3f(4096.0, 1024.0, 4096.0); v3f scale = v3f(4096.0, 1024.0, 4096.0);
@ -74,6 +73,7 @@ private:
u16 formula; u16 formula;
bool julia; bool julia;
s16 large_cave_depth;
u16 fractal; u16 fractal;
u16 iterations; u16 iterations;
v3f scale; v3f scale;

@ -50,6 +50,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
{ {
this->spflags = params->spflags; this->spflags = params->spflags;
this->cave_width = params->cave_width; this->cave_width = params->cave_width;
this->large_cave_depth = params->large_cave_depth;
this->cavern_limit = params->cavern_limit; this->cavern_limit = params->cavern_limit;
this->cavern_taper = params->cavern_taper; this->cavern_taper = params->cavern_taper;
this->cavern_threshold = params->cavern_threshold; this->cavern_threshold = params->cavern_threshold;
@ -94,6 +95,7 @@ void MapgenV5Params::readParams(const Settings *settings)
{ {
settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
settings->getFloatNoEx("mgv5_cave_width", cave_width); settings->getFloatNoEx("mgv5_cave_width", cave_width);
settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
settings->getS16NoEx("mgv5_cavern_limit", cavern_limit); settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
settings->getS16NoEx("mgv5_cavern_taper", cavern_taper); settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold); settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
@ -112,6 +114,7 @@ void MapgenV5Params::writeParams(Settings *settings) const
{ {
settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
settings->setFloat("mgv5_cave_width", cave_width); settings->setFloat("mgv5_cave_width", cave_width);
settings->setS16("mgv5_large_cave_depth", large_cave_depth);
settings->setS16("mgv5_cavern_limit", cavern_limit); settings->setS16("mgv5_cavern_limit", cavern_limit);
settings->setS16("mgv5_cavern_taper", cavern_taper); settings->setS16("mgv5_cavern_taper", cavern_taper);
settings->setFloat("mgv5_cavern_threshold", cavern_threshold); settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
@ -209,7 +212,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// large caverns and floating blobs of overgenerated liquid. // large caverns and floating blobs of overgenerated liquid.
generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
else else
generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH); generateCaves(stone_surface_max_y, large_cave_depth);
} }
// Generate dungeons and desert temples // Generate dungeons and desert temples

@ -23,8 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h" #include "mapgen.h"
#define MGV5_LARGE_CAVE_DEPTH -256
///////// Mapgen V5 flags ///////// Mapgen V5 flags
#define MGV5_CAVERNS 0x01 #define MGV5_CAVERNS 0x01
@ -36,6 +34,7 @@ struct MapgenV5Params : public MapgenParams
{ {
u32 spflags = MGV5_CAVERNS; u32 spflags = MGV5_CAVERNS;
float cave_width = 0.125f; float cave_width = 0.125f;
s16 large_cave_depth = -256;
s16 cavern_limit = -256; s16 cavern_limit = -256;
s16 cavern_taper = 256; s16 cavern_taper = 256;
float cavern_threshold = 0.7f; float cavern_threshold = 0.7f;
@ -68,6 +67,7 @@ public:
int generateBaseTerrain(); int generateBaseTerrain();
private: private:
s16 large_cave_depth;
Noise *noise_factor; Noise *noise_factor;
Noise *noise_height; Noise *noise_height;
Noise *noise_ground; Noise *noise_ground;

@ -56,6 +56,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
{ {
this->spflags = params->spflags; this->spflags = params->spflags;
this->cave_width = params->cave_width; this->cave_width = params->cave_width;
this->large_cave_depth = params->large_cave_depth;
this->float_mount_density = params->float_mount_density; this->float_mount_density = params->float_mount_density;
this->float_mount_height = params->float_mount_height; this->float_mount_height = params->float_mount_height;
this->floatland_level = params->floatland_level; this->floatland_level = params->floatland_level;
@ -143,6 +144,7 @@ void MapgenV7Params::readParams(const Settings *settings)
{ {
settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
settings->getFloatNoEx("mgv7_cave_width", cave_width); settings->getFloatNoEx("mgv7_cave_width", cave_width);
settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth);
settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density); settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density);
settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height); settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height);
settings->getS16NoEx("mgv7_floatland_level", floatland_level); settings->getS16NoEx("mgv7_floatland_level", floatland_level);
@ -172,6 +174,7 @@ void MapgenV7Params::writeParams(Settings *settings) const
{ {
settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX); settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX);
settings->setFloat("mgv7_cave_width", cave_width); settings->setFloat("mgv7_cave_width", cave_width);
settings->setS16("mgv7_large_cave_depth", large_cave_depth);
settings->setFloat("mgv7_float_mount_density", float_mount_density); settings->setFloat("mgv7_float_mount_density", float_mount_density);
settings->setFloat("mgv7_float_mount_height", float_mount_height); settings->setFloat("mgv7_float_mount_height", float_mount_height);
settings->setS16("mgv7_floatland_level", floatland_level); settings->setS16("mgv7_floatland_level", floatland_level);
@ -303,7 +306,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// large caverns and floating blobs of overgenerated liquid. // large caverns and floating blobs of overgenerated liquid.
generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
else else
generateCaves(stone_surface_max_y, water_level); generateCaves(stone_surface_max_y, large_cave_depth);
} }
// Generate dungeons // Generate dungeons

@ -37,6 +37,7 @@ extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams { struct MapgenV7Params : public MapgenParams {
u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS; u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
float cave_width = 0.09f; float cave_width = 0.09f;
s16 large_cave_depth = -33;
float float_mount_density = 0.6f; float float_mount_density = 0.6f;
float float_mount_height = 128.0f; float float_mount_height = 128.0f;
s16 floatland_level = 1280; s16 floatland_level = 1280;
@ -88,6 +89,7 @@ public:
void generateRidgeTerrain(); void generateRidgeTerrain();
private: private:
s16 large_cave_depth;
float float_mount_density; float float_mount_density;
float float_mount_height; float float_mount_height;
s16 floatland_level; s16 floatland_level;