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Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
The value cannot be fixed because we can shift terrain vertically. This also makes these mapgens consistent with mgflat and mgvalleys which have 'large_cave_depth' parameters.
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@ -1028,6 +1028,9 @@ mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgv5_cave_width (Cave width) float 0.125
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# Y of upper limit of large pseudorandom caves.
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mgv5_large_cave_depth (Large cave depth) int -256
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# Y-level of cavern upper limit.
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mgv5_cavern_limit (Cavern limit) int -256
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@ -1134,6 +1137,9 @@ mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,cave
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgv7_cave_width (Cave width) float 0.09
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# Y of upper limit of large pseudorandom caves.
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mgv7_large_cave_depth (Large cave depth) int -33
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# Controls the density of floatland mountain terrain.
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# Is an offset added to the 'np_mountain' noise value.
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mgv7_float_mount_density (Floatland mountain density) float 0.6
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@ -1251,6 +1257,9 @@ mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgfractal_cave_width (Cave width) float 0.09
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# Y of upper limit of large pseudorandom caves.
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mgfractal_large_cave_depth (Large cave depth) int -33
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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@ -1256,6 +1256,10 @@
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# type: float
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# mgv5_cave_width = 0.125
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# Y of upper limit of large pseudorandom caves.
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# type: int
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# mgv5_large_cave_depth = -256
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# Y-level of cavern upper limit.
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# type: int
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# mgv5_cavern_limit = -256
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@ -1371,6 +1375,10 @@
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# type: float
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# mgv7_cave_width = 0.09
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# Y of upper limit of large pseudorandom caves.
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# type: int
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# mgv7_large_cave_depth = -33
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# Controls the density of floatland mountain terrain.
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# Is an offset added to the 'np_mountain' noise value.
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# type: float
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@ -1522,6 +1530,10 @@
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# type: float
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# mgfractal_cave_width = 0.09
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# Y of upper limit of large pseudorandom caves.
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# type: int
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# mgfractal_large_cave_depth = -33
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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@ -49,17 +49,18 @@ FlagDesc flagdesc_mapgen_fractal[] = {
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MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->fractal = params->fractal;
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this->iterations = params->iterations;
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this->scale = params->scale;
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this->offset = params->offset;
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this->slice_w = params->slice_w;
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this->julia_x = params->julia_x;
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this->julia_y = params->julia_y;
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this->julia_z = params->julia_z;
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this->julia_w = params->julia_w;
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->large_cave_depth = params->large_cave_depth;
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this->fractal = params->fractal;
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this->iterations = params->iterations;
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this->scale = params->scale;
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this->offset = params->offset;
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this->slice_w = params->slice_w;
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this->julia_x = params->julia_x;
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this->julia_y = params->julia_y;
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this->julia_z = params->julia_z;
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this->julia_w = params->julia_w;
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//// 2D terrain noise
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noise_seabed = new Noise(¶ms->np_seabed, seed, csize.X, csize.Z);
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@ -91,17 +92,18 @@ MapgenFractalParams::MapgenFractalParams()
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void MapgenFractalParams::readParams(const Settings *settings)
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{
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settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
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settings->getFloatNoEx("mgfractal_cave_width", cave_width);
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settings->getU16NoEx("mgfractal_fractal", fractal);
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settings->getU16NoEx("mgfractal_iterations", iterations);
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settings->getV3FNoEx("mgfractal_scale", scale);
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settings->getV3FNoEx("mgfractal_offset", offset);
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settings->getFloatNoEx("mgfractal_slice_w", slice_w);
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settings->getFloatNoEx("mgfractal_julia_x", julia_x);
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settings->getFloatNoEx("mgfractal_julia_y", julia_y);
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settings->getFloatNoEx("mgfractal_julia_z", julia_z);
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settings->getFloatNoEx("mgfractal_julia_w", julia_w);
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settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
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settings->getFloatNoEx("mgfractal_cave_width", cave_width);
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settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth);
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settings->getU16NoEx("mgfractal_fractal", fractal);
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settings->getU16NoEx("mgfractal_iterations", iterations);
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settings->getV3FNoEx("mgfractal_scale", scale);
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settings->getV3FNoEx("mgfractal_offset", offset);
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settings->getFloatNoEx("mgfractal_slice_w", slice_w);
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settings->getFloatNoEx("mgfractal_julia_x", julia_x);
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settings->getFloatNoEx("mgfractal_julia_y", julia_y);
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settings->getFloatNoEx("mgfractal_julia_z", julia_z);
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settings->getFloatNoEx("mgfractal_julia_w", julia_w);
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settings->getNoiseParams("mgfractal_np_seabed", np_seabed);
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settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth);
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@ -112,17 +114,18 @@ void MapgenFractalParams::readParams(const Settings *settings)
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void MapgenFractalParams::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX);
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settings->setFloat("mgfractal_cave_width", cave_width);
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settings->setU16("mgfractal_fractal", fractal);
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settings->setU16("mgfractal_iterations", iterations);
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settings->setV3F("mgfractal_scale", scale);
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settings->setV3F("mgfractal_offset", offset);
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settings->setFloat("mgfractal_slice_w", slice_w);
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settings->setFloat("mgfractal_julia_x", julia_x);
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settings->setFloat("mgfractal_julia_y", julia_y);
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settings->setFloat("mgfractal_julia_z", julia_z);
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settings->setFloat("mgfractal_julia_w", julia_w);
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settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX);
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settings->setFloat("mgfractal_cave_width", cave_width);
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settings->setS16("mgfractal_large_cave_depth", large_cave_depth);
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settings->setU16("mgfractal_fractal", fractal);
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settings->setU16("mgfractal_iterations", iterations);
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settings->setV3F("mgfractal_scale", scale);
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settings->setV3F("mgfractal_offset", offset);
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settings->setFloat("mgfractal_slice_w", slice_w);
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settings->setFloat("mgfractal_julia_x", julia_x);
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settings->setFloat("mgfractal_julia_y", julia_y);
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settings->setFloat("mgfractal_julia_z", julia_z);
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settings->setFloat("mgfractal_julia_w", julia_w);
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settings->setNoiseParams("mgfractal_np_seabed", np_seabed);
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settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth);
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@ -196,7 +199,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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MgStoneType stone_type = generateBiomes();
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y, MGFRACTAL_LARGE_CAVE_DEPTH);
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generateCaves(stone_surface_max_y, large_cave_depth);
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y, stone_type);
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@ -26,8 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#define MGFRACTAL_LARGE_CAVE_DEPTH -33
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class BiomeManager;
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extern FlagDesc flagdesc_mapgen_fractal[];
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@ -36,6 +34,7 @@ struct MapgenFractalParams : public MapgenParams
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{
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u32 spflags = 0;
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float cave_width = 0.09f;
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s16 large_cave_depth = -33;
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u16 fractal = 1;
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u16 iterations = 11;
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v3f scale = v3f(4096.0, 1024.0, 4096.0);
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@ -74,6 +73,7 @@ private:
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u16 formula;
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bool julia;
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s16 large_cave_depth;
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u16 fractal;
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u16 iterations;
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v3f scale;
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@ -50,6 +50,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
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{
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->large_cave_depth = params->large_cave_depth;
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this->cavern_limit = params->cavern_limit;
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this->cavern_taper = params->cavern_taper;
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this->cavern_threshold = params->cavern_threshold;
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@ -94,6 +95,7 @@ void MapgenV5Params::readParams(const Settings *settings)
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{
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settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
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settings->getFloatNoEx("mgv5_cave_width", cave_width);
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settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
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settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
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settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
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settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
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@ -112,6 +114,7 @@ void MapgenV5Params::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
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settings->setFloat("mgv5_cave_width", cave_width);
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settings->setS16("mgv5_large_cave_depth", large_cave_depth);
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settings->setS16("mgv5_cavern_limit", cavern_limit);
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settings->setS16("mgv5_cavern_taper", cavern_taper);
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settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
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@ -209,7 +212,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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// large caverns and floating blobs of overgenerated liquid.
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generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
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else
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generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH);
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generateCaves(stone_surface_max_y, large_cave_depth);
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}
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// Generate dungeons and desert temples
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@ -23,8 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#define MGV5_LARGE_CAVE_DEPTH -256
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///////// Mapgen V5 flags
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#define MGV5_CAVERNS 0x01
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@ -36,6 +34,7 @@ struct MapgenV5Params : public MapgenParams
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{
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u32 spflags = MGV5_CAVERNS;
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float cave_width = 0.125f;
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s16 large_cave_depth = -256;
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s16 cavern_limit = -256;
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s16 cavern_taper = 256;
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float cavern_threshold = 0.7f;
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@ -68,6 +67,7 @@ public:
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int generateBaseTerrain();
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private:
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s16 large_cave_depth;
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Noise *noise_factor;
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Noise *noise_height;
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Noise *noise_ground;
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@ -56,6 +56,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
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{
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->large_cave_depth = params->large_cave_depth;
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this->float_mount_density = params->float_mount_density;
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this->float_mount_height = params->float_mount_height;
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this->floatland_level = params->floatland_level;
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@ -143,6 +144,7 @@ void MapgenV7Params::readParams(const Settings *settings)
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{
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settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
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settings->getFloatNoEx("mgv7_cave_width", cave_width);
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settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth);
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settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density);
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settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height);
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settings->getS16NoEx("mgv7_floatland_level", floatland_level);
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@ -172,6 +174,7 @@ void MapgenV7Params::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX);
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settings->setFloat("mgv7_cave_width", cave_width);
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settings->setS16("mgv7_large_cave_depth", large_cave_depth);
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settings->setFloat("mgv7_float_mount_density", float_mount_density);
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settings->setFloat("mgv7_float_mount_height", float_mount_height);
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settings->setS16("mgv7_floatland_level", floatland_level);
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@ -303,7 +306,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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// large caverns and floating blobs of overgenerated liquid.
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generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
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else
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generateCaves(stone_surface_max_y, water_level);
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generateCaves(stone_surface_max_y, large_cave_depth);
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}
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// Generate dungeons
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@ -37,6 +37,7 @@ extern FlagDesc flagdesc_mapgen_v7[];
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struct MapgenV7Params : public MapgenParams {
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u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
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float cave_width = 0.09f;
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s16 large_cave_depth = -33;
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float float_mount_density = 0.6f;
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float float_mount_height = 128.0f;
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s16 floatland_level = 1280;
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@ -88,6 +89,7 @@ public:
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void generateRidgeTerrain();
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private:
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s16 large_cave_depth;
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float float_mount_density;
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float float_mount_height;
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s16 floatland_level;
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