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Leveled nodebox: Change levels from 1/63rds to 1/64ths
Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby.
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@ -809,6 +809,11 @@ node definition:
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0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y-
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facedir modulo 4 = rotation around that axis
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paramtype2 == "leveled"
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^ Only valid for "nodebox" with type = "leveled".
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The level of the top face of the nodebox is stored in param2.
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The other faces are defined by 'fixed = {}' like 'type = "fixed"' nodeboxes.
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The nodebox height is param2 / 64 nodes.
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The maximum accepted value of param2 is 127.
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paramtype2 == "degrotate"
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^ The rotation of this node is stored in param2. Plants are rotated this way.
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Values range 0 - 179. The value stored in param2 is multiplied by two to
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@ -249,18 +249,11 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
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int facedir = n.getFaceDir(nodemgr);
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u8 axisdir = facedir>>2;
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facedir&=0x03;
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for(std::vector<aabb3f>::const_iterator
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i = fixed.begin();
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i != fixed.end(); ++i)
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{
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aabb3f box = *i;
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for (aabb3f box : fixed) {
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if (nodebox.type == NODEBOX_LEVELED)
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box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
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if (nodebox.type == NODEBOX_LEVELED) {
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box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
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}
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switch (axisdir)
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{
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switch (axisdir) {
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case 0:
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if(facedir == 1)
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{
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@ -103,8 +103,8 @@ enum Rotation {
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#define LIQUID_INFINITY_MASK 0x80 //0b10000000
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// mask for param2, now as for liquid
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#define LEVELED_MASK 0x3F
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// mask for leveled nodebox param2
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#define LEVELED_MASK 0x7F
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#define LEVELED_MAX LEVELED_MASK
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