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Improve look of credits list
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@ -95,6 +95,7 @@ local function init_globals()
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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-- note: size would be 15.5,7.1 in real coordinates mode
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.local_game)
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@ -94,12 +94,25 @@ local previous_contributors = {
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"Jeija <jeija@mesecons.net>",
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}
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local function buildCreditList(source)
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local ret = {}
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for i = 1, #source do
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ret[i] = core.formspec_escape(source[i])
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local function prepare_credits(dest, source)
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for _, s in ipairs(source) do
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-- if there's text inside brackets make it gray-ish
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s = s:gsub("%[.-%]", core.colorize("#aaa", "%1"))
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dest[#dest+1] = s
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end
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return table.concat(ret, ",,")
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end
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local function build_hacky_list(items, spacing)
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spacing = spacing or 0.5
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local y = spacing / 2
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local ret = {}
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for _, item in ipairs(items) do
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if item ~= "" then
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ret[#ret+1] = ("label[0,%f;%s]"):format(y, core.formspec_escape(item))
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end
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y = y + spacing
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end
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return table.concat(ret, ""), y
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end
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return {
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@ -108,40 +121,62 @@ return {
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cbf_formspec = function(tabview, name, tabdata)
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local logofile = defaulttexturedir .. "logo.png"
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local version = core.get_version()
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local fs = "image[0.75,0.5;2.2,2.2;" .. core.formspec_escape(logofile) .. "]" ..
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local credit_list = {}
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table.insert_all(credit_list, {
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core.colorize("#ff0", fgettext("Core Developers"))
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})
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prepare_credits(credit_list, core_developers)
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table.insert_all(credit_list, {
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"",
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core.colorize("#ff0", fgettext("Core Team"))
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})
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prepare_credits(credit_list, core_team)
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table.insert_all(credit_list, {
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"",
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core.colorize("#ff0", fgettext("Active Contributors"))
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})
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prepare_credits(credit_list, active_contributors)
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table.insert_all(credit_list, {
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"",
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core.colorize("#ff0", fgettext("Previous Core Developers"))
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})
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prepare_credits(credit_list, previous_core_developers)
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table.insert_all(credit_list, {
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"",
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core.colorize("#ff0", fgettext("Previous Contributors"))
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})
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prepare_credits(credit_list, previous_contributors)
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local credit_fs, scroll_height = build_hacky_list(credit_list)
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-- account for the visible portion
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scroll_height = math.max(0, scroll_height - 6.9)
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local fs = "image[1.5,0.6;2.5,2.5;" .. core.formspec_escape(logofile) .. "]" ..
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"style[label_button;border=false]" ..
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"button[0.5,2;2.5,2;label_button;" .. version.project .. " " .. version.string .. "]" ..
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"button[0.75,2.75;2,2;homepage;minetest.net]" ..
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"tablecolumns[color;text]" ..
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"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
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"table[3.5,-0.25;8.5,6.05;list_credits;" ..
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"#FFFF00," .. fgettext("Core Developers") .. ",," ..
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buildCreditList(core_developers) .. ",,," ..
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"#FFFF00," .. fgettext("Core Team") .. ",," ..
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buildCreditList(core_team) .. ",,," ..
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"#FFFF00," .. fgettext("Active Contributors") .. ",," ..
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buildCreditList(active_contributors) .. ",,," ..
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"#FFFF00," .. fgettext("Previous Core Developers") ..",," ..
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buildCreditList(previous_core_developers) .. ",,," ..
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"#FFFF00," .. fgettext("Previous Contributors") .. ",," ..
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buildCreditList(previous_contributors) .. "," ..
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";1]"
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"button[0.1,3.4;5.3,0.5;label_button;" ..
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core.formspec_escape(version.project .. " " .. version.string) .. "]" ..
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"button[1.5,4.1;2.5,0.8;homepage;minetest.net]" ..
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"scroll_container[5.5,0.1;9.5,6.9;scroll_credits;vertical;" ..
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tostring(scroll_height / 1000) .. "]" .. credit_fs ..
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"scroll_container_end[]"..
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"scrollbar[15,0.1;0.4,6.9;vertical;scroll_credits;0]"
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-- Render information
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fs = fs .. "label[0.75,4.9;" ..
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fs = fs .. "style[label_button2;border=false]" ..
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"button[0.1,6;5.3,1;label_button2;" ..
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fgettext("Active renderer:") .. "\n" ..
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core.formspec_escape(core.get_screen_info().render_info) .. "]"
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if PLATFORM == "Android" then
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fs = fs .. "button[0,4;3.5,1;share_debug;" .. fgettext("Share debug log") .. "]"
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fs = fs .. "button[0.5,5.1;4.5,0.8;share_debug;" .. fgettext("Share debug log") .. "]"
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else
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fs = fs .. "tooltip[userdata;" ..
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fgettext("Opens the directory that contains user-provided worlds, games, mods,\n" ..
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"and texture packs in a file manager / explorer.") .. "]"
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fs = fs .. "button[0,4;3.5,1;userdata;" .. fgettext("Open User Data Directory") .. "]"
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fs = fs .. "button[0.5,5.1;4.5,0.8;userdata;" .. fgettext("Open User Data Directory") .. "]"
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end
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return fs
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return fs, "size[15.5,7.1,false]real_coordinates[true]"
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end,
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cbf_button_handler = function(this, fields, name, tabdata)
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if fields.homepage then
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