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Use irr_ptr for Game::sky
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17c041a65c
commit
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@ -595,7 +595,8 @@ public:
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m_client(client)
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m_client(client)
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{}
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{}
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void setSky(Sky *sky) {
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void setSky(Sky *sky)
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{
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m_sky = sky;
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m_sky = sky;
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for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
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for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
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ggscs->setSky(m_sky);
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ggscs->setSky(m_sky);
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@ -894,7 +895,7 @@ private:
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MapDrawControl *draw_control = nullptr;
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MapDrawControl *draw_control = nullptr;
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Camera *camera = nullptr;
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Camera *camera = nullptr;
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irr_ptr<Clouds> clouds;
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irr_ptr<Clouds> clouds;
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Sky *sky = nullptr; // Free using ->Drop()
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irr_ptr<Sky> sky;
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Hud *hud = nullptr;
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Hud *hud = nullptr;
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Minimap *mapper = nullptr;
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Minimap *mapper = nullptr;
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@ -1267,8 +1268,7 @@ void Game::shutdown()
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gui_chat_console.reset();
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gui_chat_console.reset();
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if (sky)
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sky.reset();
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sky->drop();
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/* cleanup menus */
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/* cleanup menus */
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while (g_menumgr.menuCount() > 0) {
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while (g_menumgr.menuCount() > 0) {
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@ -1526,8 +1526,8 @@ bool Game::createClient(const GameStartData &start_data)
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/* Skybox
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/* Skybox
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*/
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*/
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sky = new Sky(-1, m_rendering_engine, texture_src, shader_src);
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sky = make_irr<Sky>(-1, m_rendering_engine, texture_src, shader_src);
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scsf->setSky(sky);
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scsf->setSky(sky.get());
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/* Pre-calculated values
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/* Pre-calculated values
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*/
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*/
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