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Sort modlist alphabetically
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@ -246,3 +246,36 @@ function sort_worlds_alphabetic(this)
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return a.name:lower() < b.name:lower()
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return a.name:lower() < b.name:lower()
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end)
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end)
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end
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end
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--------------------------------------------------------------------------------
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function sort_mod_list(this)
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table.sort(this.m_processed_list, function(a, b)
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-- Show game mods at bottom
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if a.typ ~= b.typ then
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return b.typ == "game_mod"
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end
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-- If in same or no modpack, sort by name
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if a.modpack == b.modpack then
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if a.name:lower() == b.name:lower() then
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return a.name < b.name
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end
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return a.name:lower() < b.name:lower()
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-- Else compare name to modpack name
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else
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-- Always show modpack pseudo-mod on top of modpack mod list
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if a.name == b.modpack then
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return true
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elseif b.name == a.modpack then
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return false
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end
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local name_a = a.modpack or a.name
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local name_b = b.modpack or b.name
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if name_a:lower() == name_b:lower() then
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return name_a < name_b
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end
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return name_a:lower() < name_b:lower()
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end
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end)
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end
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@ -972,6 +972,8 @@ function modmgr.init_worldconfig()
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hide_game=modmgr.hide_gamemods,
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hide_game=modmgr.hide_gamemods,
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hide_modpackcontents= modmgr.hide_modpackcontents
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hide_modpackcontents= modmgr.hide_modpackcontents
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})
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})
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filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
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filterlist.set_sortmode(modmgr.modlist, "alphabetic")
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return true
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return true
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end
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end
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@ -1068,6 +1070,8 @@ function modmgr.refresh_globals()
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nil, --filter
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nil, --filter
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{}
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{}
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)
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)
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filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
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filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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