mirror of
https://github.com/minetest/minetest.git
synced 2024-12-24 15:12:23 +01:00
Script-defined creative inventory
This commit is contained in:
parent
932988af46
commit
b9e8e20c9c
@ -327,6 +327,16 @@ minetest.craftitem_eat = function(hp_change)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Creative inventory
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.creative_inventory = {}
|
||||||
|
|
||||||
|
minetest.add_to_creative_inventory = function(itemstring)
|
||||||
|
table.insert(minetest.creative_inventory, itemstring)
|
||||||
|
end
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Callback registration
|
-- Callback registration
|
||||||
--
|
--
|
||||||
|
@ -41,6 +41,7 @@
|
|||||||
-- minetest.register_on_respawnplayer(func(ObjectRef))
|
-- minetest.register_on_respawnplayer(func(ObjectRef))
|
||||||
-- ^ return true in func to disable regular player placement
|
-- ^ return true in func to disable regular player placement
|
||||||
-- minetest.register_on_chat_message(func(name, message))
|
-- minetest.register_on_chat_message(func(name, message))
|
||||||
|
-- minetest.add_to_creative_inventory(itemstring)
|
||||||
-- minetest.setting_get(name) -> string or nil
|
-- minetest.setting_get(name) -> string or nil
|
||||||
-- minetest.setting_getbool(name) -> boolean value or nil
|
-- minetest.setting_getbool(name) -> boolean value or nil
|
||||||
-- minetest.chat_send_all(text)
|
-- minetest.chat_send_all(text)
|
||||||
@ -1344,6 +1345,38 @@ minetest.register_craftitem("apple_iron", {
|
|||||||
|
|
||||||
print(dump(minetest.registered_craftitems))
|
print(dump(minetest.registered_craftitems))
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Creative inventory
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.add_to_creative_inventory('tool MesePick 0')
|
||||||
|
minetest.add_to_creative_inventory('tool SteelPick 0')
|
||||||
|
minetest.add_to_creative_inventory('tool SteelAxe 0')
|
||||||
|
minetest.add_to_creative_inventory('tool SteelShovel 0')
|
||||||
|
|
||||||
|
minetest.add_to_creative_inventory('node torch 0')
|
||||||
|
minetest.add_to_creative_inventory('node cobble 0')
|
||||||
|
minetest.add_to_creative_inventory('node dirt 0')
|
||||||
|
minetest.add_to_creative_inventory('node stone 0')
|
||||||
|
minetest.add_to_creative_inventory('node sand 0')
|
||||||
|
minetest.add_to_creative_inventory('node sandstone 0')
|
||||||
|
minetest.add_to_creative_inventory('node clay 0')
|
||||||
|
minetest.add_to_creative_inventory('node brick 0')
|
||||||
|
minetest.add_to_creative_inventory('node tree 0')
|
||||||
|
minetest.add_to_creative_inventory('node leaves 0')
|
||||||
|
minetest.add_to_creative_inventory('node cactus 0')
|
||||||
|
minetest.add_to_creative_inventory('node papyrus 0')
|
||||||
|
minetest.add_to_creative_inventory('node bookshelf 0')
|
||||||
|
minetest.add_to_creative_inventory('node glass 0')
|
||||||
|
minetest.add_to_creative_inventory('node fence 0')
|
||||||
|
minetest.add_to_creative_inventory('node rail 0')
|
||||||
|
minetest.add_to_creative_inventory('node mese 0')
|
||||||
|
minetest.add_to_creative_inventory('node chest 0')
|
||||||
|
minetest.add_to_creative_inventory('node furnace 0')
|
||||||
|
minetest.add_to_creative_inventory('node sign_wall 0')
|
||||||
|
minetest.add_to_creative_inventory('node water_source 0')
|
||||||
|
minetest.add_to_creative_inventory('node lava_source 0')
|
||||||
|
minetest.add_to_creative_inventory('node ladder 0')
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Some common functions
|
-- Some common functions
|
||||||
|
@ -108,7 +108,6 @@ set(common_SRCS
|
|||||||
content_sao.cpp
|
content_sao.cpp
|
||||||
mapgen.cpp
|
mapgen.cpp
|
||||||
content_nodemeta.cpp
|
content_nodemeta.cpp
|
||||||
content_craft.cpp
|
|
||||||
content_mapnode.cpp
|
content_mapnode.cpp
|
||||||
auth.cpp
|
auth.cpp
|
||||||
collision.cpp
|
collision.cpp
|
||||||
|
@ -1,127 +0,0 @@
|
|||||||
/*
|
|
||||||
Minetest-c55
|
|
||||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "content_craft.h"
|
|
||||||
#include "inventory.h"
|
|
||||||
#include "content_mapnode.h"
|
|
||||||
#include "player.h"
|
|
||||||
#include "mapnode.h" // For content_t
|
|
||||||
#include "gamedef.h"
|
|
||||||
|
|
||||||
void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
|
|
||||||
{
|
|
||||||
INodeDefManager *ndef = gamedef->ndef();
|
|
||||||
|
|
||||||
player->resetInventory();
|
|
||||||
|
|
||||||
// Give some good tools
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem(gamedef, "MesePick", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Give materials
|
|
||||||
*/
|
|
||||||
|
|
||||||
// CONTENT_IGNORE-terminated list
|
|
||||||
content_t material_items[] = {
|
|
||||||
LEGN(ndef, "CONTENT_TORCH"),
|
|
||||||
LEGN(ndef, "CONTENT_COBBLE"),
|
|
||||||
LEGN(ndef, "CONTENT_MUD"),
|
|
||||||
LEGN(ndef, "CONTENT_STONE"),
|
|
||||||
LEGN(ndef, "CONTENT_SAND"),
|
|
||||||
LEGN(ndef, "CONTENT_SANDSTONE"),
|
|
||||||
LEGN(ndef, "CONTENT_CLAY"),
|
|
||||||
LEGN(ndef, "CONTENT_BRICK"),
|
|
||||||
LEGN(ndef, "CONTENT_TREE"),
|
|
||||||
LEGN(ndef, "CONTENT_LEAVES"),
|
|
||||||
LEGN(ndef, "CONTENT_CACTUS"),
|
|
||||||
LEGN(ndef, "CONTENT_PAPYRUS"),
|
|
||||||
LEGN(ndef, "CONTENT_BOOKSHELF"),
|
|
||||||
LEGN(ndef, "CONTENT_GLASS"),
|
|
||||||
LEGN(ndef, "CONTENT_FENCE"),
|
|
||||||
LEGN(ndef, "CONTENT_RAIL"),
|
|
||||||
LEGN(ndef, "CONTENT_MESE"),
|
|
||||||
LEGN(ndef, "CONTENT_WATERSOURCE"),
|
|
||||||
LEGN(ndef, "CONTENT_CLOUD"),
|
|
||||||
LEGN(ndef, "CONTENT_CHEST"),
|
|
||||||
LEGN(ndef, "CONTENT_FURNACE"),
|
|
||||||
LEGN(ndef, "CONTENT_SIGN_WALL"),
|
|
||||||
LEGN(ndef, "CONTENT_LAVASOURCE"),
|
|
||||||
CONTENT_IGNORE
|
|
||||||
};
|
|
||||||
|
|
||||||
content_t *mip = material_items;
|
|
||||||
for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
|
|
||||||
{
|
|
||||||
if(*mip == CONTENT_IGNORE)
|
|
||||||
break;
|
|
||||||
|
|
||||||
InventoryItem *item = new MaterialItem(gamedef, *mip, 1);
|
|
||||||
player->inventory.addItem("main", item);
|
|
||||||
|
|
||||||
mip++;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
|
|
||||||
|
|
||||||
// add torch first
|
|
||||||
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
|
|
||||||
player->inventory.addItem("main", item);
|
|
||||||
|
|
||||||
// Then others
|
|
||||||
for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
|
|
||||||
{
|
|
||||||
// Skip some materials
|
|
||||||
if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
|
|
||||||
|| i == LEGN(ndef, "CONTENT_COALSTONE"))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InventoryItem *item = new MaterialItem(gamedef, i, 1);
|
|
||||||
player->inventory.addItem("main", item);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*// Sign
|
|
||||||
{
|
|
||||||
InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
|
|
||||||
void* r = player->inventory.addItem("main", item);
|
|
||||||
assert(r == NULL);
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,30 +0,0 @@
|
|||||||
/*
|
|
||||||
Minetest-c55
|
|
||||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef CONTENT_CRAFT_HEADER
|
|
||||||
#define CONTENT_CRAFT_HEADER
|
|
||||||
|
|
||||||
class InventoryItem;
|
|
||||||
class Player;
|
|
||||||
class IGameDef;
|
|
||||||
|
|
||||||
void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
@ -402,6 +402,8 @@ static void setfloatfield(lua_State *L, int table,
|
|||||||
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
|
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
|
||||||
lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
|
lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
|
||||||
{
|
{
|
||||||
|
if(tableindex < 0)
|
||||||
|
tableindex = lua_gettop(L) + 1 + tableindex;
|
||||||
// If nil, delete list
|
// If nil, delete list
|
||||||
if(lua_isnil(L, tableindex)){
|
if(lua_isnil(L, tableindex)){
|
||||||
inv->deleteList(name);
|
inv->deleteList(name);
|
||||||
@ -1808,7 +1810,7 @@ private:
|
|||||||
// Return
|
// Return
|
||||||
lua_pushboolean(L, added);
|
lua_pushboolean(L, added);
|
||||||
if(!added)
|
if(!added)
|
||||||
lua_pushstring(L, "does not fit");
|
lua_pushstring(L, "failed to add item");
|
||||||
return 2;
|
return 2;
|
||||||
} catch(SerializationError &e){
|
} catch(SerializationError &e){
|
||||||
// Return
|
// Return
|
||||||
@ -2693,6 +2695,15 @@ bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
|
|||||||
return positioning_handled_by_some;
|
return positioning_handled_by_some;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
|
||||||
|
{
|
||||||
|
lua_getglobal(L, "minetest");
|
||||||
|
lua_getfield(L, -1, "creative_inventory");
|
||||||
|
luaL_checktype(L, -1, LUA_TTABLE);
|
||||||
|
inventory_set_list_from_lua(&player->inventory, "main", L, -1,
|
||||||
|
player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
craftitem
|
craftitem
|
||||||
*/
|
*/
|
||||||
|
@ -31,6 +31,7 @@ typedef struct lua_State lua_State;
|
|||||||
struct LuaEntityProperties;
|
struct LuaEntityProperties;
|
||||||
struct PointedThing;
|
struct PointedThing;
|
||||||
//class IGameDef;
|
//class IGameDef;
|
||||||
|
class ServerRemotePlayer;
|
||||||
|
|
||||||
void scriptapi_export(lua_State *L, Server *server);
|
void scriptapi_export(lua_State *L, Server *server);
|
||||||
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
|
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
|
||||||
@ -60,6 +61,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
|
|||||||
/* misc */
|
/* misc */
|
||||||
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
|
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
|
||||||
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
|
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
|
||||||
|
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
|
||||||
|
|
||||||
/* craftitem */
|
/* craftitem */
|
||||||
void scriptapi_add_craftitem(lua_State *L, const char *name);
|
void scriptapi_add_craftitem(lua_State *L, const char *name);
|
||||||
|
@ -33,7 +33,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "servercommand.h"
|
#include "servercommand.h"
|
||||||
#include "filesys.h"
|
#include "filesys.h"
|
||||||
#include "content_mapnode.h"
|
#include "content_mapnode.h"
|
||||||
#include "content_craft.h"
|
|
||||||
#include "content_nodemeta.h"
|
#include "content_nodemeta.h"
|
||||||
#include "mapblock.h"
|
#include "mapblock.h"
|
||||||
#include "serverobject.h"
|
#include "serverobject.h"
|
||||||
@ -4723,7 +4722,8 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
|
|||||||
player->inventory_backup = new Inventory();
|
player->inventory_backup = new Inventory();
|
||||||
*(player->inventory_backup) = player->inventory;
|
*(player->inventory_backup) = player->inventory;
|
||||||
// Set creative inventory
|
// Set creative inventory
|
||||||
craft_set_creative_inventory(player, this);
|
player->resetInventory();
|
||||||
|
scriptapi_get_creative_inventory(m_lua, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
return player;
|
return player;
|
||||||
@ -4767,7 +4767,8 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
|
|||||||
player->inventory_backup = new Inventory();
|
player->inventory_backup = new Inventory();
|
||||||
*(player->inventory_backup) = player->inventory;
|
*(player->inventory_backup) = player->inventory;
|
||||||
// Set creative inventory
|
// Set creative inventory
|
||||||
craft_set_creative_inventory(player, this);
|
player->resetInventory();
|
||||||
|
scriptapi_get_creative_inventory(m_lua, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
return player;
|
return player;
|
||||||
|
Loading…
Reference in New Issue
Block a user