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Send HUD flags only if changed
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@ -3271,9 +3271,12 @@ bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
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if (!player)
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if (!player)
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return false;
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return false;
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u32 new_hud_flags = (player->hud_flags & ~mask) | flags;
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if (new_hud_flags == player->hud_flags) // no change
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return true;
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SendHUDSetFlags(player->getPeerId(), flags, mask);
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SendHUDSetFlags(player->getPeerId(), flags, mask);
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player->hud_flags &= ~mask;
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player->hud_flags = new_hud_flags;
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player->hud_flags |= flags;
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PlayerSAO* playersao = player->getPlayerSAO();
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PlayerSAO* playersao = player->getPlayerSAO();
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