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+ clay and associated items
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data/clay.png
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data/clay.png
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data/clay_brick.png
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data/clay_brick.png
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data/lump_of_clay.png
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data/lump_of_clay.png
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@ -160,8 +160,12 @@ video::ITexture * CraftItem::getImage()
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name = "lump_of_coal.png";
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else if(m_subname == "lump_of_iron")
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name = "lump_of_iron.png";
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else if(m_subname == "lump_of_clay")
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name = "lump_of_clay.png";
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else if(m_subname == "steel_ingot")
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name = "steel_ingot.png";
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else if(m_subname == "clay_brick")
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name = "clay_brick.png";
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else if(m_subname == "rat")
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name = "rat.png";
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else
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@ -199,7 +203,7 @@ u16 CraftItem::getDropCount()
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bool CraftItem::isCookable()
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{
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if(m_subname == "lump_of_iron")
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if(m_subname == "lump_of_iron" || m_subname == "lump_of_clay")
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{
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return true;
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}
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@ -212,6 +216,8 @@ InventoryItem *CraftItem::createCookResult()
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{
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return new CraftItem("steel_ingot", 1);
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}
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else if(m_subname == "lump_of_clay")
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return new CraftItem("clay_brick", 1);
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return NULL;
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}
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10
src/map.cpp
10
src/map.cpp
@ -3141,6 +3141,13 @@ void makeChunk(ChunkMakeData *data)
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if(have_sand == false)
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continue;
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// Determine whether to have clay in the sand here
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double claynoise = noise2d_perlin(
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0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
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data->seed+4321, 8, 0.95);
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bool have_clay = have_sand && (claynoise > 0.95);
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// Find ground level
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s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
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@ -3157,6 +3164,9 @@ void makeChunk(ChunkMakeData *data)
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MapNode *n = &data->vmanip.m_data[i];
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if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
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{
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if(have_clay && (surface_y == WATER_LEVEL))
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n->d = CONTENT_CLAY;
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else
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n->d = CONTENT_SAND;
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}
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else
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@ -189,13 +189,21 @@ void init_mapnode()
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
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i = CONTENT_CLAY;
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f = &g_content_features[i];
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f->setAllTextures("clay.png");
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f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem lump_of_clay 4");
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i = CONTENT_BRICK;
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f = &g_content_features[i];
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f->setAllTextures("brick.png");
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f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("CraftItem clay_brick 4");
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i = CONTENT_TREE;
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f = &g_content_features[i];
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@ -104,6 +104,7 @@ void init_content_inventory_texture_paths();
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#define CONTENT_SANDSTONE 22
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#define CONTENT_CACTUS 23
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#define CONTENT_BRICK 24
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#define CONTENT_CLAY 25
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/*
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Content feature list
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@ -71,6 +71,7 @@ void initializeMaterialProperties()
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setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0);
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setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0);
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setDirtLikeDiggingProperties(CONTENT_SAND, 1.0);
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setDirtLikeDiggingProperties(CONTENT_CLAY, 1.0);
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setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
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setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
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@ -3987,6 +3987,36 @@ void Server::UpdateCrafting(u16 peer_id)
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found = true;
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}
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}
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// Clay
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if(!found)
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
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specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
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specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
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specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_CLAY, 1));
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found = true;
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}
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}
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// Brick
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if(!found)
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
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specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
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specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
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specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_BRICK, 1));
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found = true;
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}
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}
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}
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} // if creative_mode == false
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@ -4076,6 +4106,7 @@ void setCreativeInventory(Player *player)
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CONTENT_STONE,
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CONTENT_SAND,
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CONTENT_SANDSTONE,
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CONTENT_CLAY,
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CONTENT_BRICK,
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CONTENT_TREE,
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CONTENT_LEAVES,
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@ -507,6 +507,7 @@ void TextureSource::buildMainAtlas()
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sourcelist.push_back("mud.png");
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sourcelist.push_back("sand.png");
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sourcelist.push_back("sandstone.png");
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sourcelist.push_back("clay.png");
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sourcelist.push_back("brick.png");
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sourcelist.push_back("grass.png");
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sourcelist.push_back("grass_footsteps.png");
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