Add basic client-server test to CI

This commit is contained in:
sfan5 2021-04-21 18:21:12 +02:00
parent 08f1a7fbed
commit ba40b39500
3 changed files with 57 additions and 34 deletions

@ -80,7 +80,7 @@ jobs:
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-3.9
install_linux_deps clang-3.9 gdb
- name: Build
run: |
@ -89,10 +89,14 @@ jobs:
CC: clang-3.9
CXX: clang++-3.9
- name: Test
- name: Unittest
run: |
./bin/minetest --run-unittests
- name: Integration test
run: |
./util/test_multiplayer.sh
# This is the current clang version
clang_9:
runs-on: ubuntu-18.04

@ -11,7 +11,9 @@ install_linux_deps() {
shift
pkgs+=(libirrlicht-dev)
else
wget "https://github.com/minetest/irrlicht/releases/download/1.9.0mt1/ubuntu-bionic.tar.gz"
# TODO: return old URL when IrrlichtMt 1.9.0mt2 is tagged
#wget "https://github.com/minetest/irrlicht/releases/download/1.9.0mt1/ubuntu-bionic.tar.gz"
wget "http://minetest.kitsunemimi.pw/irrlichtmt-patched-temporary.tgz" -O ubuntu-bionic.tar.gz
sudo tar -xaf ubuntu-bionic.tar.gz -C /usr/local
fi

@ -3,41 +3,58 @@ dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
gameid=devtest
minetest=$dir/../bin/minetest
testspath=$dir/../tests
worldpath=$testspath/testworld_$gameid
configpath=$testspath/configs
logpath=$testspath/log
conf_server=$configpath/minetest.conf.multi.server
conf_client1=$configpath/minetest.conf.multi.client1
conf_client2=$configpath/minetest.conf.multi.client2
log_server=$logpath/server.log
log_client1=$logpath/client1.log
log_client2=$logpath/client2.log
conf_client1=$testspath/client1.conf
conf_server=$testspath/server.conf
worldpath=$testspath/world
mkdir -p $worldpath
mkdir -p $configpath
mkdir -p $logpath
waitfor () {
n=30
while [ $n -gt 0 ]; do
[ -f "$1" ] && return 0
sleep 0.5
((n-=1))
done
echo "Waiting for ${1##*/} timed out"
pkill -P $$
exit 1
}
echo -ne 'client1::shout,interact,settime,teleport,give
client2::shout,interact,settime,teleport,give
' > $worldpath/auth.txt
gdbrun () {
gdb -q -ex 'set confirm off' -ex 'r' -ex 'bt' -ex 'quit' --args "$@"
}
echo -ne '' > $conf_server
[ -e $minetest ] || { echo "executable $minetest missing"; exit 1; }
echo -ne '# client 1 config
screenW=500
screenH=380
name=client1
viewing_range_nodes_min=10
' > $conf_client1
rm -rf $worldpath
mkdir -p $worldpath/worldmods/test
echo -ne '# client 2 config
screenW=500
screenH=380
name=client2
viewing_range_nodes_min=10
' > $conf_client2
printf '%s\n' >$testspath/client1.conf \
video_driver=null name=client1 viewing_range=10 \
enable_{sound,minimap,shaders}=false
echo $(sleep 1; $minetest --disable-unittests --logfile $log_client1 --config $conf_client1 --go --address localhost) &
echo $(sleep 2; $minetest --disable-unittests --logfile $log_client2 --config $conf_client2 --go --address localhost) &
$minetest --disable-unittests --server --logfile $log_server --config $conf_server --world $worldpath --gameid $gameid
printf '%s\n' >$testspath/server.conf \
max_block_send_distance=1
cat >$worldpath/worldmods/test/init.lua <<"LUA"
core.after(0, function()
io.close(io.open(core.get_worldpath() .. "/startup", "w"))
end)
core.register_on_joinplayer(function(player)
io.close(io.open(core.get_worldpath() .. "/player_joined", "w"))
core.request_shutdown("", false, 2)
end)
LUA
echo "Starting server"
gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
waitfor $worldpath/startup
echo "Starting client"
gdbrun $minetest --config $conf_client1 --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
waitfor $worldpath/player_joined
echo "Waiting for client and server to exit"
wait
echo "Success"
exit 0