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Slippery: Do not apply when swimming (#8198)
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@ -689,7 +689,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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incH = incV = movement_acceleration_default * BS * dtime;
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float slip_factor = 1.0f;
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if (!free_move)
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if (!free_move && !in_liquid && !in_liquid_stable)
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slip_factor = getSlipFactor(env, speedH);
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// Don't sink when swimming in pitch mode
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