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Reduce block load glitches
See #7542 This reduces glitches in deep water and underground caves.
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@ -332,7 +332,7 @@ void RemoteClient::GetNextBlocks (
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differs from day-time mesh.
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*/
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if (d >= d_opt) {
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if (!block->getDayNightDiff())
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if (!block->getIsUnderground() && !block->getDayNightDiff())
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continue;
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}
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