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Fix inverted conditions in shader.cpp
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4e3fe460e3
commit
ba8fa9e889
@ -772,11 +772,11 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
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const c8* pixel_program_ptr = 0;
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const c8* pixel_program_ptr = 0;
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const c8* geometry_program_ptr = 0;
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const c8* geometry_program_ptr = 0;
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if (!vertex_program.empty()) {
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if (!vertex_program.empty()) {
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pixel_program = shaders_header + pixel_program;
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vertex_program = shaders_header + vertex_program;
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vertex_program_ptr = vertex_program.c_str();
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vertex_program_ptr = vertex_program.c_str();
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}
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}
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if (!pixel_program.empty()) {
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if (!pixel_program.empty()) {
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vertex_program = shaders_header + vertex_program;
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pixel_program = shaders_header + pixel_program;
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pixel_program_ptr = pixel_program.c_str();
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pixel_program_ptr = pixel_program.c_str();
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}
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}
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if (!geometry_program.empty()) {
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if (!geometry_program.empty()) {
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