Fix inverted conditions in shader.cpp

This commit is contained in:
Loic Blot 2016-02-09 23:46:20 +01:00
parent 4e3fe460e3
commit ba8fa9e889

@ -772,11 +772,11 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
const c8* pixel_program_ptr = 0; const c8* pixel_program_ptr = 0;
const c8* geometry_program_ptr = 0; const c8* geometry_program_ptr = 0;
if (!vertex_program.empty()) { if (!vertex_program.empty()) {
pixel_program = shaders_header + pixel_program; vertex_program = shaders_header + vertex_program;
vertex_program_ptr = vertex_program.c_str(); vertex_program_ptr = vertex_program.c_str();
} }
if (!pixel_program.empty()) { if (!pixel_program.empty()) {
vertex_program = shaders_header + vertex_program; pixel_program = shaders_header + pixel_program;
pixel_program_ptr = pixel_program.c_str(); pixel_program_ptr = pixel_program.c_str();
} }
if (!geometry_program.empty()) { if (!geometry_program.empty()) {