mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Biome-defined dungeon nodes was added as a feature to MT 5.0.0. So now remove most of the hardcoded dungeon node code that assumes a game has stone, sandstone, desert stone, and no other stone types. If biome-defined dungeon nodes are not found, dungeon nodes fall back to the 'cobble' mapgen alias if present, if not present they fall back to biome-defined 'stone'. Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games now only need to define 3 to 5 mapgen aliases. Document dungeon parameters. Make c_lava_source fallback to c_water_source as both are used as cave liquids.
This commit is contained in:
parent
93f7e10e0d
commit
bb14b7e956
@ -282,36 +282,26 @@ Mapgen aliases
|
|||||||
--------------
|
--------------
|
||||||
|
|
||||||
In a game, a certain number of these must be set to tell core mapgens which
|
In a game, a certain number of these must be set to tell core mapgens which
|
||||||
of the game's nodes are to be used by the core mapgens. For example:
|
of the game's nodes are to be used for core mapgen generation. For example:
|
||||||
|
|
||||||
minetest.register_alias("mapgen_stone", "default:stone")
|
minetest.register_alias("mapgen_stone", "default:stone")
|
||||||
|
|
||||||
### Aliases needed for all mapgens except Mapgen V6
|
### Aliases needed for all mapgens except Mapgen V6
|
||||||
|
|
||||||
#### Base terrain
|
|
||||||
|
|
||||||
* mapgen_stone
|
* mapgen_stone
|
||||||
* mapgen_water_source
|
* mapgen_water_source
|
||||||
* mapgen_river_water_source
|
* mapgen_river_water_source
|
||||||
|
|
||||||
#### Caves
|
`mapgen_river_water_source` is required for mapgens with sloping rivers where
|
||||||
|
it is necessary to have a river liquid node with a short `liquid_range` and
|
||||||
|
`liquid_renewable = false` to avoid flooding.
|
||||||
|
|
||||||
Not required if cave liquid nodes are set in biome definitions.
|
#### Deprecated aliases
|
||||||
|
|
||||||
* mapgen_lava_source
|
* mapgen_lava_source
|
||||||
|
|
||||||
#### Dungeons
|
|
||||||
|
|
||||||
Not required if dungeon nodes are set in biome definitions.
|
|
||||||
|
|
||||||
* mapgen_cobble
|
* mapgen_cobble
|
||||||
* mapgen_stair_cobble
|
|
||||||
* mapgen_mossycobble
|
Use biome-defined cave liquids and dungeon nodes instead.
|
||||||
* mapgen_desert_stone
|
|
||||||
* mapgen_stair_desert_stone
|
|
||||||
* mapgen_sandstone
|
|
||||||
* mapgen_sandstonebrick
|
|
||||||
* mapgen_stair_sandstone_block
|
|
||||||
|
|
||||||
### Aliases needed for Mapgen V6
|
### Aliases needed for Mapgen V6
|
||||||
|
|
||||||
|
@ -42,22 +42,35 @@ struct DungeonParams {
|
|||||||
s32 seed;
|
s32 seed;
|
||||||
|
|
||||||
content_t c_wall;
|
content_t c_wall;
|
||||||
|
// Randomly scattered alternative wall nodes
|
||||||
content_t c_alt_wall;
|
content_t c_alt_wall;
|
||||||
content_t c_stair;
|
content_t c_stair;
|
||||||
|
|
||||||
|
// Diagonal corridors are possible
|
||||||
bool diagonal_dirs;
|
bool diagonal_dirs;
|
||||||
|
// Dungeon only generates in ground
|
||||||
bool only_in_ground;
|
bool only_in_ground;
|
||||||
|
// Dimensions of 3D 'brush' that creates corridors.
|
||||||
|
// Dimensions are of the empty space, not including walls / floor / ceilng.
|
||||||
v3s16 holesize;
|
v3s16 holesize;
|
||||||
|
// Corridor length
|
||||||
u16 corridor_len_min;
|
u16 corridor_len_min;
|
||||||
u16 corridor_len_max;
|
u16 corridor_len_max;
|
||||||
|
// Room size includes walls / floor / ceilng
|
||||||
v3s16 room_size_min;
|
v3s16 room_size_min;
|
||||||
v3s16 room_size_max;
|
v3s16 room_size_max;
|
||||||
|
// The 1st room generated has a 1 in 4 chance of being 'large', all other
|
||||||
|
// rooms are not 'large'.
|
||||||
v3s16 room_size_large_min;
|
v3s16 room_size_large_min;
|
||||||
v3s16 room_size_large_max;
|
v3s16 room_size_large_max;
|
||||||
|
// Number of rooms
|
||||||
u16 rooms_min;
|
u16 rooms_min;
|
||||||
u16 rooms_max;
|
u16 rooms_max;
|
||||||
|
// Usually 'GENNOTIFY_DUNGEON', but mapgen v6 uses 'GENNOTIFY_TEMPLE' for
|
||||||
|
// desert dungeons.
|
||||||
GenNotifyType notifytype;
|
GenNotifyType notifytype;
|
||||||
|
|
||||||
|
// 3D noise that determines which c_wall nodes are converted to c_alt_wall
|
||||||
NoiseParams np_alt_wall;
|
NoiseParams np_alt_wall;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -593,45 +593,20 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
|
|||||||
this->heightmap = new s16[csize.X * csize.Z];
|
this->heightmap = new s16[csize.X * csize.Z];
|
||||||
|
|
||||||
//// Initialize biome generator
|
//// Initialize biome generator
|
||||||
// TODO(hmmmm): should we have a way to disable biomemanager biomes?
|
|
||||||
biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
|
biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
|
||||||
biomemap = biomegen->biomemap;
|
biomemap = biomegen->biomemap;
|
||||||
|
|
||||||
//// Look up some commonly used content
|
//// Look up some commonly used content
|
||||||
c_stone = ndef->getId("mapgen_stone");
|
c_stone = ndef->getId("mapgen_stone");
|
||||||
c_desert_stone = ndef->getId("mapgen_desert_stone");
|
|
||||||
c_sandstone = ndef->getId("mapgen_sandstone");
|
|
||||||
c_water_source = ndef->getId("mapgen_water_source");
|
c_water_source = ndef->getId("mapgen_water_source");
|
||||||
c_river_water_source = ndef->getId("mapgen_river_water_source");
|
c_river_water_source = ndef->getId("mapgen_river_water_source");
|
||||||
c_lava_source = ndef->getId("mapgen_lava_source");
|
c_lava_source = ndef->getId("mapgen_lava_source");
|
||||||
|
c_cobble = ndef->getId("mapgen_cobble");
|
||||||
|
|
||||||
// Fall back to more basic content if not defined
|
// Fall back to more basic content if not defined.
|
||||||
// river_water_source cannot fallback to water_source because river water
|
// Lava falls back to water as both are suitable as cave liquids.
|
||||||
// needs to be non-renewable and have a short flow range.
|
if (c_lava_source == CONTENT_IGNORE)
|
||||||
if (c_desert_stone == CONTENT_IGNORE)
|
c_lava_source = c_water_source;
|
||||||
c_desert_stone = c_stone;
|
|
||||||
if (c_sandstone == CONTENT_IGNORE)
|
|
||||||
c_sandstone = c_stone;
|
|
||||||
|
|
||||||
//// Content used for dungeon generation
|
|
||||||
c_cobble = ndef->getId("mapgen_cobble");
|
|
||||||
c_mossycobble = ndef->getId("mapgen_mossycobble");
|
|
||||||
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
|
|
||||||
c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
|
|
||||||
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
|
|
||||||
c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
|
|
||||||
|
|
||||||
// Fall back to more basic content if not defined
|
|
||||||
if (c_mossycobble == CONTENT_IGNORE)
|
|
||||||
c_mossycobble = c_cobble;
|
|
||||||
if (c_stair_cobble == CONTENT_IGNORE)
|
|
||||||
c_stair_cobble = c_cobble;
|
|
||||||
if (c_stair_desert_stone == CONTENT_IGNORE)
|
|
||||||
c_stair_desert_stone = c_desert_stone;
|
|
||||||
if (c_sandstonebrick == CONTENT_IGNORE)
|
|
||||||
c_sandstonebrick = c_sandstone;
|
|
||||||
if (c_stair_sandstone_block == CONTENT_IGNORE)
|
|
||||||
c_stair_sandstone_block = c_sandstonebrick;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -911,78 +886,34 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
|
|||||||
dp.np_alt_wall =
|
dp.np_alt_wall =
|
||||||
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
|
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
|
||||||
|
|
||||||
// Biome-defined dungeon nodes
|
dp.diagonal_dirs = false;
|
||||||
|
dp.holesize = v3s16(2, 3, 2);
|
||||||
|
dp.room_size_min = v3s16(6, 5, 6);
|
||||||
|
dp.room_size_max = v3s16(10, 6, 10);
|
||||||
|
dp.room_size_large_min = v3s16(10, 8, 10);
|
||||||
|
dp.room_size_large_max = v3s16(18, 16, 18);
|
||||||
|
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||||
|
|
||||||
|
// Use biome-defined dungeon nodes if defined
|
||||||
if (biome->c_dungeon != CONTENT_IGNORE) {
|
if (biome->c_dungeon != CONTENT_IGNORE) {
|
||||||
dp.c_wall = biome->c_dungeon;
|
dp.c_wall = biome->c_dungeon;
|
||||||
// If 'node_dungeon_alt' is not defined by biome, it and dp.c_alt_wall
|
// If 'node_dungeon_alt' is not defined by biome, it and dp.c_alt_wall
|
||||||
// become CONTENT_IGNORE which skips the alt wall node placement loop in
|
// become CONTENT_IGNORE which skips the alt wall node placement loop in
|
||||||
// dungeongen.cpp.
|
// dungeongen.cpp.
|
||||||
dp.c_alt_wall = biome->c_dungeon_alt;
|
dp.c_alt_wall = biome->c_dungeon_alt;
|
||||||
// Stairs fall back to 'c_dungeon' if not defined by biome
|
// Stairs fall back to 'c_dungeon' if not defined by biome
|
||||||
dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE) ?
|
dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE) ?
|
||||||
biome->c_dungeon_stair : biome->c_dungeon;
|
biome->c_dungeon_stair : biome->c_dungeon;
|
||||||
|
// Fallback to using cobble mapgen alias if defined
|
||||||
dp.diagonal_dirs = false;
|
} else if (c_cobble != CONTENT_IGNORE) {
|
||||||
dp.holesize = v3s16(2, 2, 2);
|
dp.c_wall = c_cobble;
|
||||||
dp.room_size_min = v3s16(6, 4, 6);
|
dp.c_alt_wall = CONTENT_IGNORE;
|
||||||
dp.room_size_max = v3s16(10, 6, 10);
|
dp.c_stair = c_cobble;
|
||||||
dp.room_size_large_min = v3s16(10, 8, 10);
|
// Fallback to using biome-defined stone
|
||||||
dp.room_size_large_max = v3s16(18, 16, 18);
|
|
||||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
|
||||||
|
|
||||||
// Otherwise classic behaviour
|
|
||||||
} else if (biome->c_stone == c_stone) {
|
|
||||||
dp.c_wall = c_cobble;
|
|
||||||
dp.c_alt_wall = c_mossycobble;
|
|
||||||
dp.c_stair = c_stair_cobble;
|
|
||||||
|
|
||||||
dp.diagonal_dirs = false;
|
|
||||||
dp.holesize = v3s16(1, 2, 1);
|
|
||||||
dp.room_size_min = v3s16(4, 4, 4);
|
|
||||||
dp.room_size_max = v3s16(8, 6, 8);
|
|
||||||
dp.room_size_large_min = v3s16(8, 8, 8);
|
|
||||||
dp.room_size_large_max = v3s16(16, 16, 16);
|
|
||||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
|
||||||
|
|
||||||
} else if (biome->c_stone == c_desert_stone) {
|
|
||||||
dp.c_wall = c_desert_stone;
|
|
||||||
dp.c_alt_wall = CONTENT_IGNORE;
|
|
||||||
dp.c_stair = c_stair_desert_stone;
|
|
||||||
|
|
||||||
dp.diagonal_dirs = true;
|
|
||||||
dp.holesize = v3s16(2, 3, 2);
|
|
||||||
dp.room_size_min = v3s16(6, 9, 6);
|
|
||||||
dp.room_size_max = v3s16(10, 11, 10);
|
|
||||||
dp.room_size_large_min = v3s16(10, 13, 10);
|
|
||||||
dp.room_size_large_max = v3s16(18, 21, 18);
|
|
||||||
dp.notifytype = GENNOTIFY_TEMPLE;
|
|
||||||
|
|
||||||
} else if (biome->c_stone == c_sandstone) {
|
|
||||||
dp.c_wall = c_sandstonebrick;
|
|
||||||
dp.c_alt_wall = CONTENT_IGNORE;
|
|
||||||
dp.c_stair = c_stair_sandstone_block;
|
|
||||||
|
|
||||||
dp.diagonal_dirs = false;
|
|
||||||
dp.holesize = v3s16(2, 2, 2);
|
|
||||||
dp.room_size_min = v3s16(6, 4, 6);
|
|
||||||
dp.room_size_max = v3s16(10, 6, 10);
|
|
||||||
dp.room_size_large_min = v3s16(10, 8, 10);
|
|
||||||
dp.room_size_large_max = v3s16(18, 16, 18);
|
|
||||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
|
||||||
|
|
||||||
// Fallback to using biome 'node_stone'
|
|
||||||
} else {
|
} else {
|
||||||
dp.c_wall = biome->c_stone;
|
dp.c_wall = biome->c_stone;
|
||||||
dp.c_alt_wall = CONTENT_IGNORE;
|
dp.c_alt_wall = CONTENT_IGNORE;
|
||||||
dp.c_stair = biome->c_stone;
|
dp.c_stair = biome->c_stone;
|
||||||
|
|
||||||
dp.diagonal_dirs = false;
|
|
||||||
dp.holesize = v3s16(2, 2, 2);
|
|
||||||
dp.room_size_min = v3s16(6, 4, 6);
|
|
||||||
dp.room_size_max = v3s16(10, 6, 10);
|
|
||||||
dp.room_size_large_min = v3s16(10, 8, 10);
|
|
||||||
dp.room_size_large_max = v3s16(18, 16, 18);
|
|
||||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DungeonGen dgen(ndef, &gennotify, &dp);
|
DungeonGen dgen(ndef, &gennotify, &dp);
|
||||||
|
@ -257,21 +257,11 @@ protected:
|
|||||||
v3s16 full_node_min;
|
v3s16 full_node_min;
|
||||||
v3s16 full_node_max;
|
v3s16 full_node_max;
|
||||||
|
|
||||||
// Content required for generateBiomes
|
|
||||||
content_t c_stone;
|
content_t c_stone;
|
||||||
content_t c_desert_stone;
|
|
||||||
content_t c_sandstone;
|
|
||||||
content_t c_water_source;
|
content_t c_water_source;
|
||||||
content_t c_river_water_source;
|
content_t c_river_water_source;
|
||||||
content_t c_lava_source;
|
content_t c_lava_source;
|
||||||
|
|
||||||
// Content required for generateDungeons
|
|
||||||
content_t c_cobble;
|
content_t c_cobble;
|
||||||
content_t c_stair_cobble;
|
|
||||||
content_t c_mossycobble;
|
|
||||||
content_t c_stair_desert_stone;
|
|
||||||
content_t c_sandstonebrick;
|
|
||||||
content_t c_stair_sandstone_block;
|
|
||||||
|
|
||||||
int ystride;
|
int ystride;
|
||||||
int zstride;
|
int zstride;
|
||||||
|
Loading…
Reference in New Issue
Block a user