Main menu tweaks

This commit is contained in:
ShadowNinja 2015-10-15 13:05:33 -04:00
parent ef0aa7d5b5
commit bb154c2e1c
3 changed files with 9 additions and 10 deletions

@ -37,9 +37,9 @@ dofile(commonpath .. "misc_helpers.lua")
if INIT == "game" then
dofile(gamepath .. "init.lua")
elseif INIT == "mainmenu" then
local mainmenuscript = core.setting_get("main_menu_script")
if mainmenuscript ~= nil and mainmenuscript ~= "" then
dofile(mainmenuscript)
local mm_script = core.setting_get("main_menu_script")
if mm_script and mm_script ~= "" then
dofile(mm_script)
else
dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
end
@ -48,4 +48,3 @@ elseif INIT == "async" then
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end

@ -667,4 +667,4 @@ end
-- The documentation of mapgen noise parameter formats (title plus 16 lines)
-- Noise parameter 'mgv5_np_ground' in group format (13 lines)
--assert(loadfile(core.get_mainmenu_path()..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
--assert(loadfile(core.get_builtin_path()..DIR_DELIM.."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))

@ -213,13 +213,13 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_data->script_data.errormessage = "";
if (!loadMainMenuScript()) {
errorstream << "No future without mainmenu" << std::endl;
errorstream << "No future without main menu!" << std::endl;
abort();
}
run();
} catch (LuaError &e) {
errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
errorstream << "Main menu error: " << e.what() << std::endl;
m_data->script_data.errormessage = e.what();
}
@ -231,13 +231,13 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
// Try custom menu script (main_menu_path)
// Set main menu path (for core.get_mainmenu_path())
m_scriptdir = g_settings->get("main_menu_path");
if (m_scriptdir.empty()) {
m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
}
// Load builtin (which will load the main menu script)
std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
try {
m_script->loadScript(script);