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Optimize string handling in path search (#8098)
Use "append" method to construct the various game paths instead of wasteful string concatenation. Additionally, use a temporary to extract and reuse a result of a few common subexpressions to further reduce the overhead.
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@ -67,15 +67,19 @@ SubgameSpec findSubgame(const std::string &id)
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std::vector<GameFindPath> find_paths;
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while (!search_paths.at_end()) {
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std::string path = search_paths.next(PATH_DELIM);
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find_paths.emplace_back(path + DIR_DELIM + id, false);
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find_paths.emplace_back(path + DIR_DELIM + id + "_game", false);
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path.append(DIR_DELIM).append(id);
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find_paths.emplace_back(path, false);
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path.append("_game");
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find_paths.emplace_back(path, false);
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}
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find_paths.emplace_back(
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user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true);
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find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true);
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find_paths.emplace_back(
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share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false);
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find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false);
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std::string game_base = DIR_DELIM;
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game_base = game_base.append("games").append(DIR_DELIM).append(id);
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std::string game_suffixed = game_base + "_game";
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find_paths.emplace_back(user + game_suffixed, true);
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find_paths.emplace_back(user + game_base, true);
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find_paths.emplace_back(share + game_suffixed, false);
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find_paths.emplace_back(share + game_base, false);
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// Find game directory
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std::string game_path;
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