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Android: Increase player_stepheight for thicker snow nodebox
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@ -211,7 +211,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
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float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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player_stepheight += (0.5 * BS);
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player_stepheight += (0.6 * BS);
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#endif
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#endif
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v3f accel_f = v3f(0,0,0);
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v3f accel_f = v3f(0,0,0);
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