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Derive NodeMetadata from Metadata
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@ -184,6 +184,7 @@ LOCAL_SRC_FILES := \
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jni/src/mapnode.cpp \
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jni/src/mapsector.cpp \
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jni/src/mesh.cpp \
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jni/src/metadata.cpp \
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jni/src/mg_biome.cpp \
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jni/src/mg_decoration.cpp \
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jni/src/mg_ore.cpp \
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@ -384,4 +385,3 @@ ifdef GPROF
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$(call import-module,android-ndk-profiler)
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endif
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$(call import-module,android/native_app_glue)
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@ -430,6 +430,7 @@ set(common_SRCS
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mapgen_valleys.cpp
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mapnode.cpp
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mapsector.cpp
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metadata.cpp
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mg_biome.cpp
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mg_decoration.cpp
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mg_ore.cpp
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@ -893,4 +894,3 @@ endif()
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if (BUILD_CLIENT AND USE_FREETYPE)
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add_subdirectory(cguittfont)
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endif()
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69
src/metadata.cpp
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69
src/metadata.cpp
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@ -0,0 +1,69 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "metadata.h"
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#include "exceptions.h"
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#include "gamedef.h"
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#include "log.h"
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#include <sstream>
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/*
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Metadata
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*/
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void Metadata::clear()
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{
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m_stringvars.clear();
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}
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bool Metadata::empty() const
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{
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return m_stringvars.size() == 0;
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}
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std::string Metadata::getString(const std::string &name,
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u16 recursion) const
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{
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StringMap::const_iterator it = m_stringvars.find(name);
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if (it == m_stringvars.end())
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return "";
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return resolveString(it->second, recursion);
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}
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void Metadata::setString(const std::string &name, const std::string &var)
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{
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if (var.empty()) {
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m_stringvars.erase(name);
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} else {
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m_stringvars[name] = var;
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}
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}
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std::string Metadata::resolveString(const std::string &str,
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u16 recursion) const
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{
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if (recursion > 1) {
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return str;
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}
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if (str.substr(0, 2) == "${" && str[str.length() - 1] == '}') {
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return getString(str.substr(2, str.length() - 3), recursion + 1);
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}
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return str;
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}
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59
src/metadata.h
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59
src/metadata.h
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@ -0,0 +1,59 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef METADATA_HEADER
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#define METADATA_HEADER
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#include "irr_v3d.h"
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#include <iostream>
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#include <vector>
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#include "util/string.h"
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/*
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NodeMetadata stores arbitary amounts of data for special blocks.
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Used for furnaces, chests and signs.
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There are two interaction methods: inventory menu and text input.
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Only one can be used for a single metadata, thus only inventory OR
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text input should exist in a metadata.
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*/
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class Inventory;
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class IItemDefManager;
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class Metadata
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{
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public:
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void clear();
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bool empty() const;
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// Generic key/value store
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std::string getString(const std::string &name, u16 recursion = 0) const;
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void setString(const std::string &name, const std::string &var);
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// Support variable names in values
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std::string resolveString(const std::string &str, u16 recursion = 0) const;
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const StringMap &getStrings() const
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{
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return m_stringvars;
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}
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private:
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StringMap m_stringvars;
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};
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#endif
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@ -31,10 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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NodeMetadata::NodeMetadata(IItemDefManager *item_def_mgr):
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m_stringvars(),
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m_inventory(new Inventory(item_def_mgr))
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{
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}
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{}
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NodeMetadata::~NodeMetadata()
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{
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@ -70,13 +68,13 @@ void NodeMetadata::deSerialize(std::istream &is)
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void NodeMetadata::clear()
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{
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m_stringvars.clear();
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Metadata::clear();
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m_inventory->clear();
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}
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bool NodeMetadata::empty() const
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{
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return m_stringvars.size() == 0 && m_inventory->getLists().size() == 0;
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return Metadata::empty() && m_inventory->getLists().size() == 0;
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}
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/*
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@ -216,35 +214,3 @@ int NodeMetadataList::countNonEmpty() const
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}
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return n;
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}
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std::string NodeMetadata::getString(const std::string &name,
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unsigned short recursion) const
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{
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StringMap::const_iterator it = m_stringvars.find(name);
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if (it == m_stringvars.end())
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return "";
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return resolveString(it->second, recursion);
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}
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void NodeMetadata::setString(const std::string &name, const std::string &var)
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{
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if (var.empty()) {
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m_stringvars.erase(name);
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} else {
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m_stringvars[name] = var;
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}
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}
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std::string NodeMetadata::resolveString(const std::string &str,
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unsigned short recursion) const
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{
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if (recursion > 1) {
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return str;
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}
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if (str.substr(0, 2) == "${" && str[str.length() - 1] == '}') {
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return getString(str.substr(2, str.length() - 3), recursion + 1);
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}
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return str;
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}
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@ -20,10 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef NODEMETADATA_HEADER
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#define NODEMETADATA_HEADER
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#include "irr_v3d.h"
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#include <iostream>
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#include <vector>
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#include "util/string.h"
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#include "metadata.h"
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/*
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NodeMetadata stores arbitary amounts of data for special blocks.
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@ -37,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Inventory;
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class IItemDefManager;
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class NodeMetadata
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class NodeMetadata : public Metadata
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{
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public:
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NodeMetadata(IItemDefManager *item_def_mgr);
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@ -49,16 +46,6 @@ public:
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void clear();
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bool empty() const;
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// Generic key/value store
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std::string getString(const std::string &name, unsigned short recursion = 0) const;
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void setString(const std::string &name, const std::string &var);
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// Support variable names in values
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std::string resolveString(const std::string &str, unsigned short recursion = 0) const;
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StringMap getStrings() const
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{
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return m_stringvars;
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}
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// The inventory
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Inventory *getInventory()
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{
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@ -66,7 +53,6 @@ public:
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}
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private:
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StringMap m_stringvars;
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Inventory *m_inventory;
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};
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@ -101,4 +87,3 @@ private:
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};
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#endif
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