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Fix two problems with toggling fullscreen at runtime (#14750)
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@ -118,8 +118,14 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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const KeyPress keyCode(event.KeyInput);
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if (keyCode == getKeySetting("keymap_fullscreen")) {
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if (event.KeyInput.PressedDown && !fullscreen_is_down) {
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bool fullscreen = RenderingEngine::get_raw_device()->isFullscreen();
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g_settings->setBool("fullscreen", !fullscreen);
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IrrlichtDevice *device = RenderingEngine::get_raw_device();
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bool new_fullscreen = !device->isFullscreen();
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// Only update the setting if toggling succeeds - it always fails
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// if Minetest was built without SDL.
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if (device->setFullscreen(new_fullscreen)) {
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g_settings->setBool("fullscreen", new_fullscreen);
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}
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}
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fullscreen_is_down = event.KeyInput.PressedDown;
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return true;
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@ -489,11 +489,14 @@ void RenderingEngine::autosaveScreensizeAndCo(
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// we do not want to save the thing. This allows users to also manually change
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// the settings.
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// Don't save the fullscreen size, we want the windowed size.
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bool fullscreen = RenderingEngine::get_raw_device()->isFullscreen();
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// Screen size
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const irr::core::dimension2d<u32> current_screen_size =
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RenderingEngine::get_video_driver()->getScreenSize();
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// Don't replace good value with (0, 0)
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if (current_screen_size != irr::core::dimension2d<u32>(0, 0) &&
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if (!fullscreen &&
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current_screen_size != irr::core::dimension2d<u32>(0, 0) &&
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current_screen_size != initial_screen_size) {
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g_settings->setU16("screen_w", current_screen_size.Width);
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g_settings->setU16("screen_h", current_screen_size.Height);
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