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Revert "Detach the player from entities on death." (#5087)
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@ -203,16 +203,6 @@ void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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*rotation = m_attachment_rotation;
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}
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void UnitSAO::detachFromParent()
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{
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ServerActiveObject *parent = NULL;
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if (m_attachment_parent_id)
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parent = m_env->getActiveObject(m_attachment_parent_id);
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setAttachment(NULL, "", v3f(0, 0, 0), v3f(0, 0, 0));
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if (parent != NULL)
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parent->removeAttachmentChild(m_id);
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}
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void UnitSAO::addAttachmentChild(int child_id)
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{
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m_attachment_child_ids.insert(child_id);
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@ -49,7 +49,6 @@ public:
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void setBonePosition(const std::string &bone, v3f position, v3f rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void detachFromParent();
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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@ -710,7 +710,20 @@ int ObjectRef::l_set_detach(lua_State *L)
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ServerActiveObject *co = getobject(ref);
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if (co == NULL)
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return 0;
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co->detachFromParent();
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int parent_id = 0;
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std::string bone = "";
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v3f position;
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v3f rotation;
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co->getAttachment(&parent_id, &bone, &position, &rotation);
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ServerActiveObject *parent = NULL;
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if (parent_id)
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parent = env->getActiveObject(parent_id);
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// Do it
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co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
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if (parent != NULL)
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parent->removeAttachmentChild(co->getId());
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return 0;
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}
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@ -2560,8 +2560,6 @@ void Server::DiePlayer(u16 peer_id)
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if (!playersao)
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return;
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playersao->detachFromParent();
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infostream << "Server::DiePlayer(): Player "
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<< playersao->getPlayer()->getName()
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<< " dies" << std::endl;
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@ -166,8 +166,6 @@ public:
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{}
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virtual void removeAttachmentChild(int child_id)
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{}
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virtual void detachFromParent()
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{}
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virtual const UNORDERED_SET<int> &getAttachmentChildIds()
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{ static const UNORDERED_SET<int> rv; return rv; }
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virtual ObjectProperties* accessObjectProperties()
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