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Increase third person view distance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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@ -380,7 +380,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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// Calculate new position
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bool abort = false;
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for (int i = BS; i <= BS*2; i++)
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for (int i = BS; i <= BS*2.75; i++)
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{
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my_cp.X = m_camera_position.X + m_camera_direction.X*-i;
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my_cp.Z = m_camera_position.Z + m_camera_direction.Z*-i;
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