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https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Mainmenu: Properly sort mods and games (#12758)
This also removes trivial and unused pkgmgr functions Fixes a bug caused by sorting in 2133fc8
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@ -519,18 +519,6 @@ end
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--------------------------------------------------------------------------------
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-- mainmenu only functions
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--------------------------------------------------------------------------------
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if INIT == "mainmenu" then
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function core.get_game(index)
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local games = core.get_games()
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if index > 0 and index <= #games then
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return games[index]
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end
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return nil
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end
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end
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if core.gettext then -- for client and mainmenu
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function fgettext_ne(text, ...)
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text = core.gettext(text)
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@ -57,8 +57,7 @@ local function init_data(data)
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hide_game = data.hide_gamemods,
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hide_modpackcontents = data.hide_modpackcontents
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})
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data.list:add_sort_mechanism("alphabetic", sort_mod_list)
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data.list:set_sortmode("alphabetic")
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-- Sorting is already done by pgkmgr.get_mods
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end
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@ -346,22 +346,21 @@ end
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local install_dialog = {}
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function install_dialog.get_formspec()
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local selected_game, selected_game_idx = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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if not selected_game_idx then
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selected_game_idx = 1
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selected_game = pkgmgr.games[1]
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end
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local game_list = {}
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for i, game in ipairs(pkgmgr.games) do
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game_list[i] = core.formspec_escape(game[i].title)
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end
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local package = install_dialog.package
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local raw_deps = install_dialog.raw_deps
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local will_install_deps = install_dialog.will_install_deps
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local selected_game_idx = 1
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local selected_gameid = core.settings:get("menu_last_game")
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local games = table.copy(pkgmgr.games)
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for i=1, #games do
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if selected_gameid and games[i].id == selected_gameid then
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selected_game_idx = i
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end
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games[i] = core.formspec_escape(games[i].title)
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end
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local selected_game = pkgmgr.games[selected_game_idx]
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local deps_to_install = 0
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local deps_not_found = 0
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@ -408,7 +407,7 @@ function install_dialog.get_formspec()
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"container[0.375,0.70]",
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"label[0,0.25;", fgettext("Base Game:"), "]",
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"dropdown[2,0;4.25,0.5;selected_game;", table.concat(games, ","), ";", selected_game_idx, "]",
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"dropdown[2,0;4.25,0.5;selected_game;", table.concat(game_list, ","), ";", selected_game_idx, "]",
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"label[0,0.8;", fgettext("Dependencies:"), "]",
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@ -104,14 +104,12 @@ local function create_world_formspec(dialogdata)
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local current_mg = dialogdata.mg
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local mapgens = core.get_mapgen_names()
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local gameid = core.settings:get("menu_last_game")
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local flags = dialogdata.flags
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local game = pkgmgr.find_by_gameid(gameid)
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local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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if game == nil then
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-- should never happen but just pick the first game
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game = pkgmgr.get_game(1)
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game = pkgmgr.games[1]
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core.settings:set("menu_last_game", game.id)
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end
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@ -355,7 +353,7 @@ local function create_world_buttonhandler(this, fields)
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fields["key_enter"] then
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local worldname = fields["te_world_name"]
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local game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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local game, _ = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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local message
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if game == nil then
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@ -399,7 +397,7 @@ local function create_world_buttonhandler(this, fields)
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mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
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mgflat_spflags = table_to_flags(this.data.flags.flat),
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}
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message = core.create_world(worldname, gameindex, settings)
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message = core.create_world(worldname, game.id, settings)
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end
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if message == nil then
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@ -344,9 +344,7 @@ local function parse_config_file(read_all, parse_mods)
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if parse_mods then
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-- Parse games
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local games_category_initialized = false
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local index = 1
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local game = pkgmgr.get_game(index)
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while game do
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for _, game in ipairs(pkgmgr.games) do
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local path = game.path .. DIR_DELIM .. FILENAME
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local file = io.open(path, "r")
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if file then
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@ -370,15 +368,12 @@ local function parse_config_file(read_all, parse_mods)
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file:close()
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end
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index = index + 1
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game = pkgmgr.get_game(index)
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end
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-- Parse mods
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local mods_category_initialized = false
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local mods = {}
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get_mods(core.get_modpath(), "mods", mods)
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pkgmgr.get_mods(core.get_modpath(), "mods", mods)
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for _, mod in ipairs(mods) do
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local path = mod.path .. DIR_DELIM .. FILENAME
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local file = io.open(path, "r")
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@ -409,7 +404,7 @@ local function parse_config_file(read_all, parse_mods)
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-- Parse client mods
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local clientmods_category_initialized = false
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local clientmods = {}
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get_mods(core.get_clientmodpath(), "clientmods", clientmods)
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pkgmgr.get_mods(core.get_clientmodpath(), "clientmods", clientmods)
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for _, mod in ipairs(clientmods) do
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local path = mod.path .. DIR_DELIM .. FILENAME
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local file = io.open(path, "r")
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@ -100,7 +100,15 @@ local function load_texture_packs(txtpath, retval)
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end
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end
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function get_mods(path, virtual_path, retval, modpack)
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--modmanager implementation
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pkgmgr = {}
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--- Scans a directory recursively for mods and adds them to `listing`
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-- @param path Absolute directory path to scan recursively
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-- @param virtual_path Prettified unique path (e.g. "mods", "mods/mt_modpack")
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-- @param listing Input. Flat array to insert located mods and modpacks
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-- @param modpack Currently processing modpack or nil/"" if none (recursion)
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function pkgmgr.get_mods(path, virtual_path, listing, modpack)
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local mods = core.get_dir_list(path, true)
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for _, name in ipairs(mods) do
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@ -111,7 +119,7 @@ function get_mods(path, virtual_path, retval, modpack)
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dir_name = name,
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parent_dir = path,
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}
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retval[#retval + 1] = toadd
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listing[#listing + 1] = toadd
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-- Get config file
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local mod_conf
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@ -156,14 +164,18 @@ function get_mods(path, virtual_path, retval, modpack)
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elseif toadd.is_modpack then
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toadd.type = "modpack"
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toadd.is_modpack = true
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get_mods(mod_path, mod_virtual_path, retval, name)
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pkgmgr.get_mods(mod_path, mod_virtual_path, listing, name)
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end
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end
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end
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end
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--modmanager implementation
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pkgmgr = {}
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if not modpack then
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-- Sort all when the recursion is done
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table.sort(listing, function(a, b)
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return a.virtual_path:lower() < b.virtual_path:lower()
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end)
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end
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end
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function pkgmgr.get_texture_packs()
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local txtpath = core.get_texturepath()
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@ -593,7 +605,7 @@ function pkgmgr.preparemodlist(data)
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--read global mods
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local modpaths = core.get_modpaths()
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for key, modpath in pairs(modpaths) do
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get_mods(modpath, key, global_mods)
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pkgmgr.get_mods(modpath, key, global_mods)
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end
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for i=1,#global_mods,1 do
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@ -700,35 +712,6 @@ function pkgmgr.comparemod(elem1,elem2)
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return true
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end
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--------------------------------------------------------------------------------
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function pkgmgr.mod_exists(basename)
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if pkgmgr.global_mods == nil then
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pkgmgr.refresh_globals()
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end
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if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_global_mod(idx)
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if pkgmgr.global_mods == nil then
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return nil
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end
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if idx == nil or idx < 1 or
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idx > pkgmgr.global_mods:size() then
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return nil
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end
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return pkgmgr.global_mods:get_list()[idx]
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end
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--------------------------------------------------------------------------------
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function pkgmgr.refresh_globals()
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local function is_equal(element,uid) --uid match
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@ -744,9 +727,9 @@ end
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--------------------------------------------------------------------------------
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function pkgmgr.find_by_gameid(gameid)
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for i=1,#pkgmgr.games,1 do
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if pkgmgr.games[i].id == gameid then
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return pkgmgr.games[i], i
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for i, game in ipairs(pkgmgr.games) do
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if game.id == gameid then
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return game, i
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end
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end
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return nil, nil
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@ -757,33 +740,10 @@ function pkgmgr.get_game_mods(gamespec, retval)
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if gamespec ~= nil and
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gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
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pkgmgr.get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
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end
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_game_modlist(gamespec)
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local retval = ""
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local game_mods = {}
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pkgmgr.get_game_mods(gamespec, game_mods)
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for i=1,#game_mods,1 do
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if retval ~= "" then
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retval = retval..","
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end
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retval = retval .. game_mods[i].name
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_game(index)
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if index > 0 and index <= #pkgmgr.games then
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return pkgmgr.games[index]
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.update_gamelist()
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pkgmgr.games = core.get_games()
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@ -792,19 +752,6 @@ function pkgmgr.update_gamelist()
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end)
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end
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--------------------------------------------------------------------------------
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function pkgmgr.gamelist()
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local retval = ""
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if #pkgmgr.games > 0 then
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retval = retval .. core.formspec_escape(pkgmgr.games[1].title)
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for i=2,#pkgmgr.games,1 do
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retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].title)
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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-- read initial data
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--------------------------------------------------------------------------------
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@ -247,9 +247,9 @@ Package - content which is downloadable from the content db, may or may not be i
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* returns path to global gamepath
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* core.get_texturepath() (possible in async calls)
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* returns path to default textures
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* core.get_game(index)
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* core.get_games() -> table of all games (possible in async calls)
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* `name` in return value is deprecated, use `title` instead.
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* returns:
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* returns a table (ipairs) with values:
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{
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id = <id>,
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@ -261,8 +261,6 @@ Package - content which is downloadable from the content db, may or may not be i
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DEPRECATED:
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addon_mods_paths = {[1] = <path>,},
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}
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* core.get_games() -> table of all games in upper format (possible in async calls)
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* core.get_content_info(path)
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* returns
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@ -323,7 +321,7 @@ core.get_worlds() -> list of worlds (possible in async calls)
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gameid = <gameid of world>,
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},
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}
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core.create_world(worldname, gameid)
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core.create_world(worldname, gameid, init_settings)
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core.delete_world(index)
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@ -522,8 +522,8 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
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/******************************************************************************/
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int ModApiMainMenu::l_create_world(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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int gameidx = luaL_checkinteger(L,2) -1;
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const char *name = luaL_checkstring(L, 1);
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const char *gameid = luaL_checkstring(L, 2);
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StringMap use_settings;
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luaL_checktype(L, 3, LUA_TTABLE);
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@ -540,8 +540,11 @@ int ModApiMainMenu::l_create_world(lua_State *L)
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+ sanitizeDirName(name, "world_");
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std::vector<SubgameSpec> games = getAvailableGames();
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if (gameidx < 0 || gameidx >= (int) games.size()) {
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lua_pushstring(L, "Invalid game index");
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auto game_it = std::find_if(games.begin(), games.end(), [gameid] (const SubgameSpec &spec) {
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return spec.id == gameid;
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});
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if (game_it == games.end()) {
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lua_pushstring(L, "Game ID not found");
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return 1;
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}
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@ -556,7 +559,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
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// Create world if it doesn't exist
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try {
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loadGameConfAndInitWorld(path, name, games[gameidx], true);
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loadGameConfAndInitWorld(path, name, *game_it, true);
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lua_pushnil(L);
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} catch (const BaseException &e) {
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auto err = std::string("Failed to initialize world: ") + e.what();
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