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Remove content_inventory.{h,cpp}
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@ -106,7 +106,6 @@ set(common_SRCS
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log.cpp
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log.cpp
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content_sao.cpp
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content_sao.cpp
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mapgen.cpp
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mapgen.cpp
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content_inventory.cpp
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content_nodemeta.cpp
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content_nodemeta.cpp
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content_craft.cpp
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content_craft.cpp
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content_mapnode.cpp
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content_mapnode.cpp
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@ -1,140 +0,0 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_inventory.h"
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#include "inventory.h"
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#include "content_mapnode.h"
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//#include "serverobject.h"
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#include "content_sao.h"
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//#include "gamedef.h"
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//#include "nodedef.h"
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std::string item_craft_get_image_name(const std::string &subname,
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IGameDef *gamedef)
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{
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if(subname == "Stick")
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return "stick.png";
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else if(subname == "paper")
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return "paper.png";
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else if(subname == "book")
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return "book.png";
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else if(subname == "lump_of_coal")
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return "lump_of_coal.png";
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else if(subname == "lump_of_iron")
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return "lump_of_iron.png";
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else if(subname == "lump_of_clay")
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return "lump_of_clay.png";
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else if(subname == "steel_ingot")
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return "steel_ingot.png";
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else if(subname == "clay_brick")
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return "clay_brick.png";
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else if(subname == "rat")
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return "rat.png";
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else if(subname == "cooked_rat")
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return "cooked_rat.png";
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else if(subname == "scorched_stuff")
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return "scorched_stuff.png";
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else if(subname == "firefly")
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return "firefly.png";
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else if(subname == "apple")
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return "apple.png^[forcesingle";
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else if(subname == "apple_iron")
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return "apple_iron.png";
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else if(subname == "testobject1") // test object
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return "unknown_block.png^[forcesingle";
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else
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return "cloud.png"; // just something
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}
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ServerActiveObject* item_craft_create_object(const std::string &subname,
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ServerEnvironment *env, v3f pos)
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{
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if(subname == "rat")
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{
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ServerActiveObject *obj = new RatSAO(env, pos);
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return obj;
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}
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else if(subname == "firefly")
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{
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ServerActiveObject *obj = new FireflySAO(env, pos);
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return obj;
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}
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else if(subname == "testobject1")
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{
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, "testentity", "");
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return obj;
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}
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return NULL;
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}
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s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef)
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{
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if(subname == "rat" || subname == "firefly" || subname == "testobject1")
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return 1;
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return -1;
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}
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bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef)
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{
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if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
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return true;
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return false;
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}
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InventoryItem* item_craft_create_cook_result(const std::string &subname,
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IGameDef *gamedef)
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{
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if(subname == "lump_of_iron")
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return new CraftItem(gamedef, "steel_ingot", 1);
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else if(subname == "lump_of_clay")
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return new CraftItem(gamedef, "clay_brick", 1);
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else if(subname == "rat")
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return new CraftItem(gamedef, "cooked_rat", 1);
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else if(subname == "cooked_rat")
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return new CraftItem(gamedef, "scorched_stuff", 1);
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return NULL;
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}
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bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef)
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{
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if(subname == "cooked_rat")
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return true;
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else if(subname == "apple")
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return true;
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else if(subname == "apple_iron")
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return true;
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return false;
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}
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s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef)
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{
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if(subname == "cooked_rat")
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return 6; // 3 hearts
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else if(subname == "apple")
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return 4; // 2 hearts
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else if(subname == "apple_iron")
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return 8; // 4 hearts
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return 0;
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}
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@ -1,48 +0,0 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CONTENT_INVENTORY_HEADER
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#define CONTENT_INVENTORY_HEADER
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#include "common_irrlicht.h" // For u8, s16
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#include <string>
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#include "mapnode.h" // For content_t
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class InventoryItem;
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class ServerActiveObject;
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class ServerEnvironment;
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class IGameDef;
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std::string item_craft_get_image_name(const std::string &subname,
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IGameDef *gamedef);
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ServerActiveObject* item_craft_create_object(const std::string &subname,
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ServerEnvironment *env, v3f pos);
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s16 item_craft_get_drop_count(const std::string &subname,
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IGameDef *gamedef);
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bool item_craft_is_cookable(const std::string &subname,
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IGameDef *gamedef);
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InventoryItem* item_craft_create_cook_result(const std::string &subname,
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IGameDef *gamedef);
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bool item_craft_is_eatable(const std::string &subname,
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IGameDef *gamedef);
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s16 item_craft_eat_hp_change(const std::string &subname,
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IGameDef *gamedef);
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#endif
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // For tsrc, g_toolmanager
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#include "main.h" // For tsrc, g_toolmanager
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#include "serverobject.h"
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#include "serverobject.h"
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#include "content_mapnode.h"
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#include "content_mapnode.h"
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#include "content_inventory.h"
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#include "content_sao.h"
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#include "content_sao.h"
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#include "environment.h"
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#include "environment.h"
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#include "mapblock.h"
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#include "mapblock.h"
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