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Use actionstream instead of errorstream when failing to emerge player
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@ -576,7 +576,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
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static_cast<RemotePlayer*>(m_env->getPlayer(playername));
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static_cast<RemotePlayer*>(m_env->getPlayer(playername));
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if (player && player->peer_id != 0) {
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if (player && player->peer_id != 0) {
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errorstream << "Server: " << playername << ": Failed to emerge player"
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actionstream << "Server: " << playername << ": Failed to emerge player"
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<< " (player allocated to an another client)" << std::endl;
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<< " (player allocated to an another client)" << std::endl;
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DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
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DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
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L"name. If your client closed unexpectedly, try again in "
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L"name. If your client closed unexpectedly, try again in "
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