mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Fix player not dying when beated to death by other player
This commit is contained in:
parent
bff8be8b76
commit
bc5cc638fc
@ -4307,13 +4307,12 @@ void Server::HandlePlayerHP(Player *player, s16 damage)
|
|||||||
if(srp->m_respawn_active)
|
if(srp->m_respawn_active)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(damage == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if(player->hp > damage)
|
if(player->hp > damage)
|
||||||
{
|
{
|
||||||
player->hp -= damage;
|
if(damage != 0){
|
||||||
SendPlayerHP(player);
|
player->hp -= damage;
|
||||||
|
SendPlayerHP(player);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user