Lessen the sky color glitch when quickly turning to look up after looking at ground that contains caves

This commit is contained in:
Perttu Ahola 2013-08-03 19:04:16 +03:00
parent c50c9a10f1
commit bc5db9b027

@ -433,9 +433,14 @@ void Sky::update(float time_of_day, float time_brightness,
//video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44);
video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
float cloud_color_change_fraction = 0.95;
if(sunlight_seen){
//m_brightness = m_brightness * 0.95 + direct_brightness * 0.05;
if(fabs(time_brightness - m_brightness) < 0.2){
m_brightness = m_brightness * 0.95 + time_brightness * 0.05;
} else {
m_brightness = m_brightness * 0.80 + time_brightness * 0.20;
cloud_color_change_fraction = 0.0;
}
}
else{
if(direct_brightness < m_brightness)
@ -493,8 +498,8 @@ void Sky::update(float time_of_day, float time_brightness,
} else {
cloud_direct_brightness = direct_brightness;
}
m_cloud_brightness = m_cloud_brightness * 0.95 +
cloud_direct_brightness * (1.0 - 0.95);
m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction +
cloud_direct_brightness * (1.0 - cloud_color_change_fraction);
m_cloudcolor_f = video::SColorf(
m_cloudcolor_bright_f.getRed() * m_cloud_brightness,
m_cloudcolor_bright_f.getGreen() * m_cloud_brightness,