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Fix several typos in settingtypes.txt (#11623)
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@ -152,11 +152,11 @@ joystick_type (Joystick type) enum auto auto,generic,xbox
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# when holding down a joystick button combination.
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repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
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# The deadzone of the joystick
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joystick_deadzone (Joystick deadzone) int 2048
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# The dead zone of the joystick
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joystick_deadzone (Joystick dead zone) int 2048
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# The sensitivity of the joystick axes for moving the
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# ingame view frustum around.
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# in-game view frustum around.
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joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
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# Key for moving the player forward.
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@ -451,9 +451,9 @@ keymap_decrease_viewing_range_min (View range decrease key) key -
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[**Basic]
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# Whether nametag backgrounds should be shown by default.
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# Whether name tag backgrounds should be shown by default.
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# Mods may still set a background.
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show_nametag_backgrounds (Show nametag backgrounds by default) bool true
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show_nametag_backgrounds (Show name tag backgrounds by default) bool true
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# Enable vertex buffer objects.
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# This should greatly improve graphics performance.
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@ -489,7 +489,7 @@ enable_particles (Digging particles) bool true
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[**Filtering]
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# Use mip mapping to scale textures. May slightly increase performance,
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# Use mipmapping to scale textures. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# Gamma correct downscaling is not supported.
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mip_map (Mipmapping) bool false
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@ -609,7 +609,7 @@ shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
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# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
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shadow_poisson_filter (Poisson filtering) bool true
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# Define shadow filtering quality
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# Define shadow filtering quality.
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# This simulates the soft shadows effect by applying a PCF or Poisson disk
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# but also uses more resources.
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shadow_filters (Shadow filter quality) enum 1 0,1,2
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@ -626,10 +626,10 @@ shadow_update_frames (Map shadows update frames) int 8 1 16
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# Set the soft shadow radius size.
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# Lower values mean sharper shadows, bigger values mean softer shadows.
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# Minimum value: 1.0; maxiumum value: 10.0
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# Minimum value: 1.0; maximum value: 10.0
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shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
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# Set the tilt of Sun/Moon orbit in degrees
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# Set the tilt of Sun/Moon orbit in degrees.
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# Value of 0 means no tilt / vertical orbit.
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# Minimum value: 0.0; maximum value: 60.0
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shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
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@ -789,7 +789,7 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
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# Useful if there's something to be displayed right or left of hotbar.
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hud_hotbar_max_width (Maximum hotbar width) float 1.0
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# Modifies the size of the hudbar elements.
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# Modifies the size of the HUD elements.
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hud_scaling (HUD scale factor) float 1.0
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# Enables caching of facedir rotated meshes.
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@ -976,7 +976,7 @@ mute_sound (Mute sound) bool false
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[Client]
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# Clickable weblinks (middle-click or ctrl-left-click) enabled in chat console output.
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# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
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clickable_chat_weblinks (Chat weblinks) bool false
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# Optional override for chat weblink color.
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@ -1105,7 +1105,7 @@ max_packets_per_iteration (Max. packets per iteration) int 1024
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# Compression level to use when sending mapblocks to the client.
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# -1 - use default compression level
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# 0 - least compresson, fastest
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# 0 - least compression, fastest
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# 9 - best compression, slowest
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map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
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@ -1291,7 +1291,7 @@ movement_gravity (Gravity) float 9.81
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deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
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# Number of extra blocks that can be loaded by /clearobjects at once.
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# This is a trade-off between sqlite transaction overhead and
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# This is a trade-off between SQLite transaction overhead and
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# memory consumption (4096=100MB, as a rule of thumb).
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max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
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@ -1307,7 +1307,7 @@ sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
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# Compression level to use when saving mapblocks to disk.
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# -1 - use default compression level
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# 0 - least compresson, fastest
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# 0 - least compression, fastest
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# 9 - best compression, slowest
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map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
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@ -1414,8 +1414,8 @@ instrument.abm (Active Block Modifiers) bool true
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# Instrument the action function of Loading Block Modifiers on registration.
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instrument.lbm (Loading Block Modifiers) bool true
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# Instrument chatcommands on registration.
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instrument.chatcommand (Chatcommands) bool true
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# Instrument chat commands on registration.
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instrument.chatcommand (Chat commands) bool true
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# Instrument global callback functions on registration.
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# (anything you pass to a minetest.register_*() function)
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@ -1509,7 +1509,7 @@ mapgen_limit (Map generation limit) int 31000 0 31000
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# Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and junglegrass, in all other mapgens this flag controls all decorations.
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# and jungle grass, in all other mapgens this flag controls all decorations.
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mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
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[*Biome API temperature and humidity noise parameters]
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