Map opaque waving leaves to allfaces drawtype

fixes #9842
This commit is contained in:
sfan5 2022-05-25 19:00:34 +02:00
parent 0c6a029413
commit bccaf5fc2d

@ -901,8 +901,15 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
solidness = 0; solidness = 0;
visual_solidness = 1; visual_solidness = 1;
} else { } else {
drawtype = NDT_NORMAL; if (waving >= 1) {
solidness = 2; // waving nodes must make faces so there are no gaps
drawtype = NDT_ALLFACES;
solidness = 0;
visual_solidness = 1;
} else {
drawtype = NDT_NORMAL;
solidness = 2;
}
for (TileDef &td : tdef) for (TileDef &td : tdef)
td.name += std::string("^[noalpha"); td.name += std::string("^[noalpha");
} }