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tuned expired mesh updating while drawing a bit
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@ -985,7 +985,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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const s32 nightlength = 2;
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const s32 nightlength = 2;
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const s32 daytimelength = 4;
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const s32 daytimelength = 4;
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s32 d = daylength;
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s32 d = daylength;
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s32 t = (((m_time_of_day.get()/* + 24000/d/2*/)%24000)/(24000/d));
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s32 t = (((m_time_of_day.get())%24000)/(24000/d));
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u32 dr;
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u32 dr;
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if(t < nightlength/2 || t >= d - nightlength/2)
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if(t < nightlength/2 || t >= d - nightlength/2)
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dr = 350;
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dr = 350;
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11
src/map.cpp
11
src/map.cpp
@ -3179,9 +3179,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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This has to be done with the mesh_mutex unlocked
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This has to be done with the mesh_mutex unlocked
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*/
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*/
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// Pretty random but this should work somewhat nicely
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// Pretty random but this should work somewhat nicely
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if(mesh_expired && mesh_update_count < 3
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if(mesh_expired && (
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&& (d < faraway || mesh_update_count < 2
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(mesh_update_count < 3
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|| m_control.range_all))
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&& (d < faraway || mesh_update_count < 2)
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)
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(m_control.range_all && mesh_update_count < 20)
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)
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)
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/*if(mesh_expired && mesh_update_count < 6
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/*if(mesh_expired && mesh_update_count < 6
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&& (d < faraway || mesh_update_count < 3))*/
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&& (d < faraway || mesh_update_count < 3))*/
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{
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{
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